Innovative Trends in Flipped Teaching and Adaptive Learning

Innovative Trends in Flipped Teaching and Adaptive Learning
Author: Sein-Echaluce, María Luisa
Publisher: IGI Global
Total Pages: 330
Release: 2019-05-15
Genre: Education
ISBN: 152258143X

Understanding new educational innovations is essential for the improvement of the training and learning process. In order to effectively implement these new tools in the classroom, teachers and trainers need access to real-life cases in which these methods were successfully used. Innovative Trends in Flipped Teaching and Adaptive Learning is a critical scholarly resource that examines current advances in educational innovation and presents cases that allow for the improvement of personalized and active learning. Featuring a wide range of topics such as higher education, teacher education, and learning strategies, this book is ideal for educators, instructional designers, academicians, researchers, and students.

Robots in K-12 Education: A New Technology for Learning

Robots in K-12 Education: A New Technology for Learning
Author: Barker, Bradley S.
Publisher: IGI Global
Total Pages: 434
Release: 2012-02-29
Genre: Education
ISBN: 1466601833

"This book explores the theory and practice of educational robotics in the K-12 formal and informal educational settings, providing empirical research supporting the use of robotics for STEM learning"--Provided by publisher.

Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 1971
Release: 2021-11-26
Genre: Education
ISBN: 1668437112

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Emerging Technologies for the Classroom

Emerging Technologies for the Classroom
Author: Chrystalla Mouza
Publisher: Springer Science & Business Media
Total Pages: 315
Release: 2012-11-07
Genre: Education
ISBN: 1461446961

This book provides contemporary examples of the ways in which educators can use digital technologies to create effective learning environments that support improved learning and instruction. These examples are guided by multiple conceptual and methodological traditions evolving from the learning sciences and instructional technology communities as well as other communities doing important work on learning technologies. In particular, the book provides examples of technology innovations and the ways in which educators can use them to foster deep understanding, collaboration, creativity, invention, and reflection. Additional examples demonstrate the ways in which emerging mobile and networked technologies can help extend student learning beyond the confines of the classroom wall and support student-directed learning and new media literacies.

Handbook of Research on Immersive Digital Games in Educational Environments

Handbook of Research on Immersive Digital Games in Educational Environments
Author: Krassmann, Aliane Loureiro
Publisher: IGI Global
Total Pages: 719
Release: 2018-08-31
Genre: Education
ISBN: 1522557911

Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Structural Challenges and the Future of Honors Education

Structural Challenges and the Future of Honors Education
Author: Robert Grover
Publisher: Rowman & Littlefield
Total Pages: 161
Release: 2016-12-07
Genre: Education
ISBN: 147583148X

Structural Challenges and the Future of Honors Education is the third volume in an edited series examining the proliferation of honors programs and colleges in American higher education. While honors education has become ubiquitous in American higher education, this transformation has happened without systematic attempts to align what honors means across institutions, and absent a universally agreed upon definitions of what honors is and what it might aspire to be in the future. This generates possibility and flexibility, while also creating rather serious challenges. Many such challenges are structural: perpetual budgetary constraints, changing expectations about the role of high education and the “return” it ought to provide to the student, and the changing technological landscape of higher education and society more generally. The contributors here examine the structural challenges honors education currently faces and those forces it is likely to confront in the future, offering insights about how honors might respond creatively to these present and future challenges.

Robotics in Education

Robotics in Education
Author: Richard Balogh
Publisher: Springer Nature
Total Pages: 414
Release: 2023-11-04
Genre: Technology & Engineering
ISBN: 3031384547

This book provides an overview of Educational Robotics and includes information that reflects the current status of the field, research activity, experiences, and new tools. It compiles the contributions presented at the 14th International Conference on Robotics in Education (RiE2023). Beyond insights into theoretical aspects, practical projects and syllabus activities exemplify the concepts and provide implementation ideas, which span the whole educational system from kindergarten to the university level. The relevance to science, technology, engineering, and mathematics (STEM) education is highlighted by teaching the topics in a unified framework. The book constitutes a valuable resource for educators, researchers, scientists, and engineers interested in robotics. It covers topics including school teaching curricula, educational methodologies and pedagogy, projects, competitions, hardware, simulations, programming, machine learning, and artificial intelligence in education.

Cooperative Learning in Higher Education

Cooperative Learning in Higher Education
Author: Barbara Millis
Publisher: Taylor & Francis
Total Pages: 209
Release: 2023-07-03
Genre: Education
ISBN: 1000979903

Research has identified cooperative learning as one of the ten High Impact Practices that improve student learning. If you’ve been interested in cooperative learning, but wondered how it would work in your discipline, this book provides the necessary theory, and a wide range of concrete examples.Experienced users of cooperative learning demonstrate how they use it in settings as varied as a developmental mathematics course at a community college, and graduate courses in history and the sciences, and how it works in small and large classes, as well as in hybrid and online environments. The authors describe the application of cooperative learning in biology, economics, educational psychology, financial accounting, general chemistry, and literature at remedial, introductory, and graduate levels.The chapters showcase cooperative learning in action, at the same time introducing the reader to major principles such as individual accountability, positive interdependence, heterogeneous teams, group processing, and social or leadership skills.The authors build upon, and cross-reference, each others’ chapters, describing particular methods and activities in detail. They explain how and why they may differ about specific practices while exemplifying reflective approaches to teaching that never fail to address important assessment issues.

Family Engineering

Family Engineering
Author: Mia Jackson
Publisher: Foundation for Family Science and Engineering
Total Pages: 140
Release: 2011
Genre: Engineering
ISBN: 9780615493664

"Family engineering : an activity & event planning guide is full of fun, hands-on activities and event planning resources to actively engage parents and children in exploring the exciting world of engineering together..."--