Tools to Aid Environmental Decision Making

Tools to Aid Environmental Decision Making
Author: Virginia H. Dale
Publisher: Springer
Total Pages: 357
Release: 2012-11-26
Genre: Technology & Engineering
ISBN: 1461214181

This book is unique in identifying and presenting tools to environmental decision-makers to help them improve the quality and clarity of their work. These tools range from software to policy approaches, and from environmental databases to focus groups. Equally of value to environmental managers, and students in environmental risk, policy, economics and law.

Electronic Signatures in Law

Electronic Signatures in Law
Author: Stephen Mason
Publisher: Cambridge University Press
Total Pages: 409
Release: 2012-01-26
Genre: Business & Economics
ISBN: 1107012295

Using case law from multiple jurisdictions, Stephen Mason examines the nature and legal bearing of electronic signatures.

History of Computer Art

History of Computer Art
Author: Thomas Dreher
Publisher: Lulu.com
Total Pages: 0
Release: 2020
Genre: Art and technology
ISBN: 9781716855818

The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

Entertainment Computing - ICEC 2011

Entertainment Computing - ICEC 2011
Author: Junia Anacleto
Publisher: Springer Science & Business Media
Total Pages: 492
Release: 2011-09-23
Genre: Computers
ISBN: 3642244998

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Ergonomics for Rehabilitation Professionals

Ergonomics for Rehabilitation Professionals
Author: Shrawan Kumar
Publisher: CRC Press
Total Pages: 630
Release: 2009-04-27
Genre: Medical
ISBN: 0849382696

Despite the apparently distinct differences between the disciplines of ergonomics and rehabilitation, they deal with the same issues, although at different ends of the spectrum. Keeping this in mind, Ergonomics for Rehabilitation Professionals explores their philosophies and goals, their parallel, divergent, and complementary aspects. It traces the

The Digital Dialectic

The Digital Dialectic
Author: Peter Lunenfeld
Publisher: MIT Press
Total Pages: 324
Release: 2000
Genre: Architecture
ISBN: 9780262621373

How our visual and intellectual cultures are changed by the new interaction-based media and technologies.

Deep Learning and Parallel Computing Environment for Bioengineering Systems

Deep Learning and Parallel Computing Environment for Bioengineering Systems
Author: Arun Kumar Sangaiah
Publisher: Academic Press
Total Pages: 282
Release: 2019-07-26
Genre: Technology & Engineering
ISBN: 0128172932

Deep Learning and Parallel Computing Environment for Bioengineering Systems delivers a significant forum for the technical advancement of deep learning in parallel computing environment across bio-engineering diversified domains and its applications. Pursuing an interdisciplinary approach, it focuses on methods used to identify and acquire valid, potentially useful knowledge sources. Managing the gathered knowledge and applying it to multiple domains including health care, social networks, mining, recommendation systems, image processing, pattern recognition and predictions using deep learning paradigms is the major strength of this book. This book integrates the core ideas of deep learning and its applications in bio engineering application domains, to be accessible to all scholars and academicians. The proposed techniques and concepts in this book can be extended in future to accommodate changing business organizations' needs as well as practitioners' innovative ideas. - Presents novel, in-depth research contributions from a methodological/application perspective in understanding the fusion of deep machine learning paradigms and their capabilities in solving a diverse range of problems - Illustrates the state-of-the-art and recent developments in the new theories and applications of deep learning approaches applied to parallel computing environment in bioengineering systems - Provides concepts and technologies that are successfully used in the implementation of today's intelligent data-centric critical systems and multi-media Cloud-Big data

Creative Dimensions of Teaching and Learning in the 21st Century

Creative Dimensions of Teaching and Learning in the 21st Century
Author: Jill B. Cummings
Publisher: Springer
Total Pages: 358
Release: 2017-09-12
Genre: Education
ISBN: 9463510478

In a rapidly changing world the importance of creativity is more apparent than ever. As a result, creativity is now essential in education. Creative Dimensions of Teaching and Learning in the 21st Century appeals to educators across disciplines teaching at every age level who are challenged daily to develop creative practices that promote innovation, critical thinking and problem solving. The thirty-five original chapters written by educators from different disciplines focus on theoretical and practical strategies for teaching creatively in contexts ranging from mathematics to music, art education to second language learning, aboriginal wisdom to technology and STEM. They explore and illustrate deep learning that is connected to issues vital in education – innovation, identity, engagement, relevance, interaction, collaboration, on-line learning, dynamic assessment, learner autonomy, sensory awareness, social justice, aesthetics, critical thinking, digital media, multi-modal literacy and more. The editors and authors share their passion for creativity, teaching, learning, curriculum, and teacher education in this collection that critically examines creative practices that are appearing in today’s public schools, post-secondary institutions and adult and community learning centres. Creativity is transforming education in the 21st century.