Preference Learning
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Author | : Johannes Fürnkranz |
Publisher | : Springer Science & Business Media |
Total Pages | : 457 |
Release | : 2010-11-19 |
Genre | : Computers |
ISBN | : 3642141250 |
The topic of preferences is a new branch of machine learning and data mining, and it has attracted considerable attention in artificial intelligence research in previous years. It involves learning from observations that reveal information about the preferences of an individual or a class of individuals. Representing and processing knowledge in terms of preferences is appealing as it allows one to specify desires in a declarative way, to combine qualitative and quantitative modes of reasoning, and to deal with inconsistencies and exceptions in a flexible manner. And, generalizing beyond training data, models thus learned may be used for preference prediction. This is the first book dedicated to this topic, and the treatment is comprehensive. The editors first offer a thorough introduction, including a systematic categorization according to learning task and learning technique, along with a unified notation. The first half of the book is organized into parts on label ranking, instance ranking, and object ranking; while the second half is organized into parts on applications of preference learning in multiattribute domains, information retrieval, and recommender systems. The book will be of interest to researchers and practitioners in artificial intelligence, in particular machine learning and data mining, and in fields such as multicriteria decision-making and operations research.
Author | : Francesca Bellet |
Publisher | : Springer Nature |
Total Pages | : 90 |
Release | : 2022-06-01 |
Genre | : Computers |
ISBN | : 3031015568 |
Computational social choice is an expanding field that merges classical topics like economics and voting theory with more modern topics like artificial intelligence, multiagent systems, and computational complexity. This book provides a concise introduction to the main research lines in this field, covering aspects such as preference modelling, uncertainty reasoning, social choice, stable matching, and computational aspects of preference aggregation and manipulation. The book is centered around the notion of preference reasoning, both in the single-agent and the multi-agent setting. It presents the main approaches to modeling and reasoning with preferences, with particular attention to two popular and powerful formalisms, soft constraints and CP-nets. The authors consider preference elicitation and various forms of uncertainty in soft constraints. They review the most relevant results in voting, with special attention to computational social choice. Finally, the book considers preferences in matching problems. The book is intended for students and researchers who may be interested in an introduction to preference reasoning and multi-agent preference aggregation, and who want to know the basic notions and results in computational social choice. Table of Contents: Introduction / Preference Modeling and Reasoning / Uncertainty in Preference Reasoning / Aggregating Preferences / Stable Marriage Problems
Author | : Guido Buenstorf |
Publisher | : Springer Science & Business Media |
Total Pages | : 306 |
Release | : 2013-12-02 |
Genre | : Business & Economics |
ISBN | : 331901496X |
This volume is devoted to innovation with a special focus on its two sides, namely creation and destruction, and on its role in the evolution of capitalist economies. The first part of the book looks at innovation and its effects on economic performance, addressing issues of motives, behavioral rules under uncertainty, actor properties, and technology characteristics. The second part concentrates on potential consequences of innovative activities, in particular structural change, the “innovation-mediated” effect of skill-oriented policies on regional performance, the destructive effects of innovation activities, and the question whether novelty is always good. The role of innovation in the evolution of capitalism itself is discussed in the third part.
Author | : Biao Luo |
Publisher | : Springer Nature |
Total Pages | : 628 |
Release | : 2023-11-29 |
Genre | : Computers |
ISBN | : 9819981786 |
The nine-volume set constitutes the refereed proceedings of the 30th International Conference on Neural Information Processing, ICONIP 2023, held in Changsha, China, in November 2023. The 1274 papers presented in the proceedings set were carefully reviewed and selected from 652 submissions. The ICONIP conference aims to provide a leading international forum for researchers, scientists, and industry professionals who are working in neuroscience, neural networks, deep learning, and related fields to share their new ideas, progress, and achievements.
Author | : De-Shuang Huang |
Publisher | : Springer Science & Business Media |
Total Pages | : 1363 |
Release | : 2006-08-04 |
Genre | : Computers |
ISBN | : 3540372741 |
This is the proceedings of the International Conference on Intelligent Computing, ICIC 2006, Kunming, China, August 2006. The book presents 165 revised full papers, carefully chosen and reviewed, organized in topical sections on fuzzy systems, fuzzy-neuro-evolutionary hybrids, supervised, unsupervised and reinforcement learning, intelligent agent and Web applications, intelligent fault diagnosis, natural language processing and expert systems, natural language human-machine interface using artificial neural networks, and intelligent financial engineering.
Author | : Georgi Togeli |
Publisher | : A G Printing & Publishing |
Total Pages | : 390 |
Release | : 2024-09-03 |
Genre | : Computers |
ISBN | : |
As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the importance of an agent’s health being low in this particular context. Given the set of all utilities available to an agent and all the options it has, utility-based AI decides which is the most important option it should consider at this moment [426]. The utility-based approach is grounded in the utility theory of economics and is based on utility function design. The approach is similar to the design of membership functions in a fuzzy set. A utility can measure anything from observable objective data (e.g., enemy health) to subjective notions such as emotions, mood and threat. The various utilities about possible actions or decisions can be aggregated into linear or non-linear formulas and guide the agent to take decisions based on the aggregated utility. The utility values can be checked every n frames of the game. So while FSMs and BTs would examine one decision at a time, utility-based AI architectures
Author | : Zhongzhi Shi |
Publisher | : Springer Nature |
Total Pages | : 225 |
Release | : |
Genre | : |
ISBN | : 3031579194 |
Author | : V. Callaghan |
Publisher | : IOS Press |
Total Pages | : 544 |
Release | : 2009-07-07 |
Genre | : Computers |
ISBN | : 1607504480 |
As computers are increasingly embedded into our everyday environments, the objects therein become augmented with sensors, processing and communication capabilities and novel interfaces. The capability for objects to perceive the environment, store and process data, pursue goals, reason about their intentions and coordinate actions in a holistic manner gives rise to the so-called Intelligent Environment (IE). In such environments, real space becomes augmented with digital content, thus transcending the limits of nature and of human perception. The result is a pervasive transparent infrastructure capable of recognizing, responding and adapting to individuals in a seamless and unobtrusive way. The realization of Intelligent Environments requires the convergence of different disciplines such as information and computer science, building architecture, material engineering, artificial intelligence, sociology, art and design. The 5th International Conference on Intelligent Environments (IE’09), held at the Polytechnic University of Catalonia, Castelldefels, Barcelona, Spain, provides a multidisciplinary forum for researchers and engineers from across the world to present their latest research and to discuss future directions in the area of Intelligent Environments. The IE’09 proceedings contain the complete conference program including full papers presented at special sessions and short papers from the doctoral colloquium and poster session. In addition, three thought provoking invited lectures on topics of current and future IE research are included.
Author | : Flavia Monti |
Publisher | : Springer Nature |
Total Pages | : 323 |
Release | : 2023-11-21 |
Genre | : Computers |
ISBN | : 303148424X |
These two volumes constitute the proceedings of the 21st International Conference, ICSOC 2023, held Rome, Italy, during November 28–December 1, 2023. The 35 full papers and the 10 short papers included in this volume were carefully reviewed and selected from 208 submissions. The volumes focus on cutting-edge topics like artificial intelligence, machine learning, big data analytics, the Internet of Things (IoT), and emerging technologies such as quantum computing, blockchain, chatbots, and sustainable green IT solutions.
Author | : Gao Cong |
Publisher | : Springer |
Total Pages | : 879 |
Release | : 2017-10-30 |
Genre | : Computers |
ISBN | : 3319691791 |
This book constitutes the refereed proceedings of the 13th International Conference on Advanced Data Mining and Applications, ADMA 2017, held in Singapore in November 2017. The 20 full and 38 short papers presented in this volume were carefully reviewed and selected from 118 submissions. The papers were organized in topical sections named: database and distributed machine learning; recommender system; social network and social media; machine learning; classification and clustering methods; behavior modeling and user profiling; bioinformatics and medical data analysis; spatio-temporal data; natural language processing and text mining; data mining applications; applications; and demos.