Precarious Creativity
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Author | : Michael Curtin |
Publisher | : Univ of California Press |
Total Pages | : 337 |
Release | : 2016-02-17 |
Genre | : Business & Economics |
ISBN | : 0520290852 |
Precarious Creativity examines the seismic changes confronting media workers in an age of globalization and corporate conglomeration. This pathbreaking anthology peeks behind the hype and supposed glamor of screen media industries to reveal the intensifying pressures and challenges workers face. The authors take on crucial issues and provide insightful case studies of workplace dynamics regarding creativity, collaboration, exploitation, and cultural difference. Furthermore, they investigate working conditions and organizing efforts on all six continents, offering comprehensive analysis of contemporary screen media labor in places such as Lagos, Prague, Hollywood, and Hyderabad, across a range of job categories that includes visual effects, production services, and adult entertainment. With contributions from John Caldwell, Vicki Mayer, Herman Gray, Tejaswini Ganti, and others, this collection offers timely critiques of media globalization and broader debates about labor, creativity, and precarity.
Author | : George Morgan |
Publisher | : Anthem Press |
Total Pages | : 176 |
Release | : 2018-01-22 |
Genre | : Art |
ISBN | : 1783087188 |
Politicians, educators and business leaders often tell young people they will need to develop their creative skills to be ready for the new economy. Vast numbers of school leavers enrol in courses in media, communications, creative and performing arts, yet few will ever achieve the creative careers they aspire to. The big cities are filled with performers, designers, producers and writers who cannot make a living from their art/craft. They are told their creative skills are transferable but there is little available work outside retail, service and hospitality jobs. Actors can use their skills selling phone plans, insurance or advertising space from call centres, but usually do so reluctantly. Most people in the ‘creative industries’ work as low-paid employees or freelancers, or as unpaid interns. They put up with exploitation so that they can do what they love. The Creativity Hoax argues that in this individualistic and competitive environment, creative aspirants from poor and minority backgrounds are most vulnerable and precarious. Although governments in the West stress the importance of culture and knowledge in economic renewal, few invest in the support and infrastructure that would allow creative aspirants to make best use of their skills.
Author | : Precarity Lab |
Publisher | : MIT Press |
Total Pages | : 123 |
Release | : 2020-11-24 |
Genre | : Social Science |
ISBN | : 1912685728 |
An analysis that traces the role of digital technology in multiplying precarity. Technoprecarious advances a new analytic for tracing how precarity unfolds across disparate geographical sites and cultural practices in the digital age. Digital technologies--whether apps like Uber built on flexible labor or platforms like Airbnb that shift accountability to users--have assisted in consolidating the wealth and influence of a small number of players. These platforms have also furthered increasingly insecure conditions of work and life for racial, ethnic, and sexual minorities, women, indigenous people, migrants, and peoples in the global south. At the same time, precarity has become increasingly generalized, expanding to include even the creative class and digital producers themselves.
Author | : Ergin Bulut |
Publisher | : Cornell University Press |
Total Pages | : 142 |
Release | : 2020-03-15 |
Genre | : Political Science |
ISBN | : 1501746553 |
A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.
Author | : Oli Mould |
Publisher | : Verso Books |
Total Pages | : 216 |
Release | : 2018-09-25 |
Genre | : Political Science |
ISBN | : 1786636468 |
From line managers, corporate CEOs, urban designers, teachers, politicians, mayors, advertisers and even our friends and family, the message is 'be creative'. Creativity is heralded as the driving force of our contemporary society; celebrated as agile, progressive and liberating. It is the spring of the knowledge economy and shapes the cities we inhabit. It even defines our politics. What could possibly be wrong with this? In this brilliant, counter intuitive blast Oli Mould demands that we rethink the story we are being sold. Behind the novelty, he shows that creativity is a barely hidden form of neoliberal appropriation. It is a regime that prioritizes individual success over collective flourishing. It refuses to recognise anything - job, place, person - that is not profitable. And it impacts on everything around us: the places where we work, the way we are managed, how we spend our leisure time.
Author | : Sara Liao |
Publisher | : Digital Barricades |
Total Pages | : 0 |
Release | : 2020 |
Genre | : Brand name products |
ISBN | : 9780745340692 |
A study of women creating fake fashion in China - and how it affects the economy, labour, creativity and culture.
Author | : Andrew Ross |
Publisher | : NYU Press |
Total Pages | : 272 |
Release | : 2010-10-03 |
Genre | : Business & Economics |
ISBN | : 0814776914 |
2009 Choice Outstanding Academic Title A survey into an emerging pattern of labor instability and uneven global development Is job insecurity the new norm? With fewer and fewer people working in steady, long-term positions for one employer, has the dream of a secure job with full benefits and a decent salary become just that—a dream? In Nice Work If You Can Get It, Andrew Ross surveys the new topography of the global workplace and finds an emerging pattern of labor instability and uneven development on a massive scale. Combining detailed case studies with lucid analysis and graphic prose, he looks at what the new landscape of contingent employment means for workers across national, class, and racial lines—from the emerging “creative class” of high-wage professionals to the multitudes of temporary, migrant, or low-wage workers. Developing the idea of “precarious livelihoods” to describe this new world of work and life, Ross explores what it means in developed nations—comparing the creative industry policies of the United States, United Kingdom, and European Union, as well as developing countries—by examining the quickfire transformation of China’s labor market. He also responds to the challenge of sustainability, assessing the promise of “green jobs” through restorative alliances between labor advocates and environmentalists. Ross argues that regardless of one’s views on labor rights, globalization, and quality of life, this new precarious and “indefinite life,&” and the pitfalls and opportunities that accompany it is likely here to stay and must be addressed in a systematic way. A more equitable kind of knowledge society emerges in these pages—less skewed toward flexploitation and the speculative beneficiaries of intellectual property, and more in tune with ideals and practices that are fair, just, and renewable.
Author | : Ellen Hughes |
Publisher | : Edward Elgar Publishing |
Total Pages | : 199 |
Release | : 2024-03-14 |
Genre | : Social Science |
ISBN | : 1802208623 |
Migration, Mobility and the Creative Class challenges contemporary conceptions of the mobility of the creative worker. Exploring the differences between a range of historical, political, and social contexts, this forward-thinking book contests the validity and logic of policymakersÕ strategies to attract the creative class, and emphasises the need for a reassessment of the strategies employed for local and regional development.
Author | : Paloma E. Villegas |
Publisher | : UBC Press |
Total Pages | : 295 |
Release | : 2020-09-15 |
Genre | : Social Science |
ISBN | : 0774863404 |
North of El Norte provides an important counterpoint to the attention given to Mexican migration to the United States by examining a lesser-known migration route: that taken by contemporary Mexican migrants to Canada. Paloma Villegas considers changing Canadian immigration policy and practice, and the implications of these changes for Mexican migrants without permanent resident status. Her analysis addresses the context in Mexico, the experience of border crossing, policies to restrict migration, and migrants' options to achieve secure status. Villegas also provides an assessment of the barriers migrants encounter once in Canada, specifically in the labour market, in their creative pursuits, and in accessing health care. Drawing on interviews, policy documents, media accounts, and literature from local social service organizations, North of El Norte concludes that migration – and by extension migrant illegalization – is assembled, produced, and negotiated. The comprehensive research in this book sheds light on how individuals and institutions work to illegalize migrants and on migrants' active resistance to these efforts.
Author | : Paula J. Massood |
Publisher | : Duke University Press |
Total Pages | : 218 |
Release | : 2021-02-08 |
Genre | : Performing Arts |
ISBN | : 1478021306 |
The contributors to Media Crossroads examine space and place in media as they intersect with sexuality, race, ethnicity, age, class, and ability. Considering a wide range of film, television, video games, and other media, the authors show how spaces—from the large and fantastical to the intimate and virtual—are shaped by the social interactions and intersections staged within them. The highly teachable essays include analyses of media representations of urban life and gentrification, the ways video games allow users to adopt an experiential understanding of space, the intersection of the regulation of bodies and spaces, and how style and aesthetics can influence intersectional thinking. Whether interrogating the construction of Portland as a white utopia in Portlandia or the link between queerness and the spatial design and gaming mechanics in the Legend of Zelda video game series, the contributors deepen understanding of screen cultures in ways that redefine conversations around space studies in film and media. Contributors. Amy Corbin, Desirée J. Garcia, Joshua Glick, Noelle Griffis, Malini Guha, Ina Rae Hark, Peter C. Kunze, Paula J. Massood, Angel Daniel Matos, Nicole Erin Morse, Elizabeth Patton, Matthew Thomas Payne, Merrill Schleier, Jacqueline Sheean, Sarah Louise Smyth, Erica Stein, Kirsten Moana Thompson, John Vanderhoef, Pamela Robertson Wojcik