Playing The Corporate Language Game
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Author | : Catherine Nickerson |
Publisher | : Rodopi |
Total Pages | : 260 |
Release | : 2000 |
Genre | : Business & Economics |
ISBN | : 9789042007307 |
Explores the relationship between context and text and presents a comprehensive framework for the investigation of the communication practices that are currently in use in international business. It includes and extensive survey of multinational corporations in the Netherlands, and it goes on to present a detailed analysis of the genres and discourse strategies that could be identified in a large corpus of authentic documents written by Dutch and British writers, consisting of letter, reports and e-mails messages.
Author | : Hakan Seyalioglu |
Publisher | : |
Total Pages | : |
Release | : 2018-07 |
Genre | : |
ISBN | : 9780999870013 |
Author | : Jerry Steinberg |
Publisher | : Agincourt, Ont. : Dominie Press |
Total Pages | : 136 |
Release | : 1983 |
Genre | : Education |
ISBN | : 9780887510175 |
Learning a new language can be very demanding, but it can also be good fun, and in between the hard work of language acquisition there are opportunities for breaks from the regular classroom routine where what has been learned is put to rewarding and practical use. Games Language People Play provides teachers with a variety of language games to make the teaching and learning of a new language an occasion for enjoyable competitiveness. There are 110 games in all, ranging in level from Beginners to Advanced. Each game carries an indication of the language skill or combination of skills being employed -- reading, writing, listening, speaking -- and the optimal group size, from as few as 10 students to games suitable for classes of unlimited size. The game's instructional objective -- for example, vocabulary expansion -- the materials needed, a full description and additional suggestions are all provided, with all that remains being for you and your class to enjoy the wonderfully creative ideas that Jerry Steinberg has put into book form for you. Originally published more than 20 years ago, Games Language People Play has continued to delight teachers and students of English every year since then.
Author | : Niven Postma |
Publisher | : KR Publishing |
Total Pages | : 130 |
Release | : 2020-07 |
Genre | : |
ISBN | : 9781869228521 |
Most people try to avoid office politics at all costs, seeing them as unpleasant, unfair, unethical and an unnecessary distraction from their 'real work'. If You Don't Do Politics, Politics Will Do You will open your eyes to the fundamentals you didn't know you need to know - the fundamentals no-one ever teaches you, including what office politics actually are and how being politically intelligent is the single biggest determinant of your personal and professional success. Drawing on her own experiences as an executive, together with insights from some of the leading business thinkers of our time, in this personal, practical and frank book, Niven Postma will show you it is possible to play politics without sacrificing your principles and teach you how to use politics to advance your career, benefit your team and build the organisation you are part of. "Niven Postma will help you to understand why workplace politics are inevitable and how you can navigate office politics in order to be both useful and successful." - Liz Wiseman, New York Times bestselling author of "Multipliers" and "Rookie Smarts"
Author | : Morten H. Christiansen |
Publisher | : Hachette UK |
Total Pages | : 268 |
Release | : 2022-02-22 |
Genre | : Language Arts & Disciplines |
ISBN | : 1541674979 |
Forget the language instinct—this is the story of how we make up language as we go Language is perhaps humanity’s most astonishing capacity—and one that remains poorly understood. In The Language Game, cognitive scientists Morten H. Christiansen and Nick Chater show us where generations of scientists seeking the rules of language got it wrong. Language isn’t about hardwired grammars but about near-total freedom, something like a game of charades, with the only requirement being a desire to understand and be understood. From this new vantage point, Christiansen and Chater find compelling solutions to major mysteries like the origins of languages and how language learning is possible, and to long-running debates such as whether having two words for “blue” changes what we see. In the end, they show that the only real constraint on communication is our imagination.
Author | : Erika Darics |
Publisher | : Bloomsbury Publishing |
Total Pages | : 369 |
Release | : 2018-01-31 |
Genre | : Language Arts & Disciplines |
ISBN | : 135030798X |
Packed with contemporary examples from the business world, this is an exciting and engaging text which explains how language works in business, how to analyse it and how to use it in an informed and creative way. The book is split into three parts, which look at business communication from corporate, management and employee perspectives. Wide-ranging in nature, it explores a variety of topics ranging from stakeholder communication and brand narratives to managing conflict and self-branding. Each chapter contains ample opportunity for readers to put new skills into practice, while case studies act as springboards for further discussion. This is essential reading for students of both language and business-related disciplines, both during and beyond their studies. It is also an indispensable resource for teachers of business communication.
Author | : Jesús Padilla Gálvez |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 197 |
Release | : 2024-11-04 |
Genre | : Philosophy |
ISBN | : 3111577724 |
Wittgenstein used the concept of language games to refer to all forms of linguistic expression in practical contexts and to the myriad ways in which signs are used in language. He used the term to specify speaking as an activity and to relate it to a form of life. Wittgenstein was well aware that his proposal for “language games” did not solve the central problems of language. Until today, the essential characteristics of the concept remain unspecified. The contributors in this volume analyze the reasons for the difficulties in understanding the concept and propose new essential characteristics and contents, by examining language games such as certainty and error, belief, strategy, and their linguistic foundations.
Author | : Guy Cook |
Publisher | : Oxford University Press |
Total Pages | : 246 |
Release | : 2000-02-03 |
Genre | : Foreign Language Study |
ISBN | : 9780194421539 |
This book has two related purposes. The first is to demonstrate the extent and importance of language play in human life; the second is to draw out the implications for applied linguistics and language teaching. Language play should not be thought of as a trivial or peripheral activity, but as central to human thought and culture, to learning, creativity, and intellectual enquiry. It fulfils a major function of language, underpinning the human capacity to adapt: as individuals, as societies, and as a species.
Author | : Paul Rooyackers |
Publisher | : Turner Publishing Company |
Total Pages | : 157 |
Release | : 2002-10-07 |
Genre | : Juvenile Nonfiction |
ISBN | : 1630265012 |
Language games allow children to stretch their communication abilities, enhancing vocabulary, conversation, and storytelling skills. A suggested age range accompanies each game in this book; some games may be adapted to different age groups. Language games for beginners focus on making children aware of the ways letters look, the presence of letters in their surroundings (on signs, for instance), and the different letter systems in different cultures. More advanced games include creating poems and haiku, making up stories, and joke-telling. 39 black-and-white illustrations are included in this wonderful resource for teachers, therapists, and social workers.
Author | : Ritke-Jones, William |
Publisher | : IGI Global |
Total Pages | : 425 |
Release | : 2010-04-30 |
Genre | : Business & Economics |
ISBN | : 1615206205 |
"This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher.