Playing A Player
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Author | : Ivy Smoak |
Publisher | : |
Total Pages | : 0 |
Release | : 2015-05-13 |
Genre | : |
ISBN | : 9781519739766 |
My last single friend just got married, leaving me roommate-less. When Rory shows up at my door, I'm more than a little surprised to find out that a guy has answered my ad. Living with a man wasn't exactly what I had in mind. Especially one as handsome as Rory. He's charming, confident, and...completely off limits. He's a total player. And I don't want to end up getting played. But when all the other applicants don't seem to be a good fit, I can't help but let my mind wander back to him. What's the worst that could happen if I let him move in? It's not like I'm going to fall in love with him... *This is a standalone novel with a guaranteed Happily Ever After* __________ BY INTERNATIONAL BESTSELLING AUTHOR IVY SMOAK ★★★★★ "Smoking hot. Loved it!" ★★★★★ "Such an amazing book, I couldn't put it down." ★★★★★"Fun, sexy, emotional, and hot." ★★★★★ "It's crazy just how much I enjoyed this book." ★★★★★ "Romantic comedy on high heat!" ★★★★★ "Wow. Wow. Wow." ★★★★★ "Enjoyed this from beginning to end." ★★★★★ "Loved everything about it." ★★★★★ "A book you don't want to miss."
Author | : Ed Miller |
Publisher | : CreateSpace |
Total Pages | : 0 |
Release | : 2012-05 |
Genre | : Poker |
ISBN | : 9781477473085 |
Ask any poker player with a little bit of experience, and they'll tell you poker is a game of people, not of cards. They're absolutely right. But nine times out of ten, these same players get the people part all wrong. They look for the wrong things. They make the wrong adjustments. And they end up paying for it. In Playing the Player, best-selling author Ed Miller shows you how to make the right reads and the devastating adjustments that top pros use to crush their opponents, including: How to get the nits and rocks to let you win pot after pot after pot How to gain the upper hand against tight-aggressive regulars How to use loose players' aggression against them How to systematically profile opponents, spot their weaknesses, and attack Playing The Player will have you thinking about and playing poker in a whole new way. You always knew poker was a people game. Now learn exactly how to play it.
Author | : Lisa Brown Roberts |
Publisher | : Entangled: Crush |
Total Pages | : 299 |
Release | : 2015-09-14 |
Genre | : Juvenile Fiction |
ISBN | : 1633752240 |
"From the great cover to the intriguing synopsis, Lisa Brown Roberts brings a whole new twist to your typical good girl vs player type-of-story." -Jackie, Jackie's Book World Trina Clemons needed the money. Why else would she - the most organized, prepared student in school - spend the summer as a nanny and partner with the biggest slacker ever? Now she's ready to tackle nannyhood with her big binder of research and schedules. Just don't ask her about the secret job of "fixing" the bad habits of a certain high school player... Slade Edmunds prefers easy hook-ups, and Trina is definitely not his type. She's all structure and rules, while Slade wants to just have fun. Fortunately, Trina has no idea about the bet Slade made with his best friend that he can totally get her to unwind by the end of summer... Then the weirdest thing happens. There's chemistry. A lot of it. But nothing gets between a boy and a girl like a big, fat secret... Disclaimer: This Entangled Teen Crush book contains a straight/gay BFF bromance, an irresistibly kissable bad boy, a good girl who wants to be kissed, some epic babysitting fails, and the occasional f-bomb.
Author | : Bernard De Koven |
Publisher | : MIT Press |
Total Pages | : 173 |
Release | : 2013-08-23 |
Genre | : Games & Activities |
ISBN | : 0262019175 |
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
Author | : Pia Nilsson |
Publisher | : Simon and Schuster |
Total Pages | : 256 |
Release | : 2017-06-06 |
Genre | : Sports & Recreation |
ISBN | : 1476788030 |
"Golf is a beloved yet technical game, so a sound swing and precise technique are essential. Most golfers who want to improve their skills go to the range and work painstakingly on their swings, not realizing it's often their performance state on the course that needs work, not their technique. Simple things such as awareness of your balance, tension, and tempo, as well as the ability to control mental, emotional, and social variables you encounter while playing can quickly take your game to a new performance level. Pia Nilsson and Lynn Marriott, founders of VISION54's ... golf program, are here to help"--
Author | : Patrick M. Lencioni |
Publisher | : John Wiley & Sons |
Total Pages | : 195 |
Release | : 2016-04-25 |
Genre | : Business & Economics |
ISBN | : 1119209617 |
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
Author | : Iain M. Banks |
Publisher | : Orbit |
Total Pages | : 281 |
Release | : 2009-12-01 |
Genre | : Fiction |
ISBN | : 0316095869 |
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Author | : David Sirlin |
Publisher | : Lulu.com |
Total Pages | : 144 |
Release | : 2006-04-01 |
Genre | : Games & Activities |
ISBN | : 1411666798 |
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Author | : Pete Rose |
Publisher | : Penguin Press |
Total Pages | : 322 |
Release | : 2019 |
Genre | : Biography & Autobiography |
ISBN | : 0525558675 |
The inside story of how Pete Rose became one of the greatest and most controversial players in the history of baseball.
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 680 |
Release | : 2003-09-25 |
Genre | : Computers |
ISBN | : 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.