Playful Possibilities

Playful Possibilities
Author: Aimee Curtis Pfitzner
Publisher:
Total Pages:
Release: 2020-05
Genre:
ISBN: 9781733345552

Let's Play! Using some favorite children's books, singing games, listening activities, and original songs, Aimee has created dozens of Orff process lesson plans to activite children and let the PLAY with music.Learning through play helps a child make sense of the world around them. Playful learning increases confidence as well as self-esteem and builds relationships with others. It helps children problem-solve, understand rules and limits, encourages conflict resolution, inspires creativity and expands language.Why play? Mr. Rogers had it right when he said,"When we treat children's play as seriously as it deserves, we are helping them feel the joy that's to be found in the creative spirit. It's the things we play with and the people who help us play that make a great difference in our lives."Online materials are included with each book, including manipulatives, visuals, and vocal scores. Playlists for musical resources are available in iTunes and Spotify. Purchasers will be directed to a secure download page when the transaction is complete.

Playing with Possibilities

Playing with Possibilities
Author: Peter O'Connor
Publisher: Cambridge Scholars Publishing
Total Pages: 271
Release: 2018-01-23
Genre: Art
ISBN: 1527507394

Playing with Possibilities sits at the heart of all creative endeavours. This collection brings together a multidisciplinary group of thinkers and writers to explore the potential of play to shape and reshape who we are and the worlds in which we live. It offers a series of encounters with playful possibilities, and asks us to question, consider and ultimately celebrate the importance of fanciful approaches to living. This book is a companion to The Possibilities of Creativity (2016).

Story Workshop

Story Workshop
Author: Susan Harris MacKay
Publisher: Heinemann Educational Books
Total Pages: 224
Release: 2021-03-11
Genre: Education
ISBN: 9780325120348

Even our youngest students have lots of stories to tell, whether real or imagined. How can we create entry points for writing, so that all writers feel confident and motivated to share their stories? How can we establish a classroom community of beginning writers where equity, empathy, and compassion become part of the process and vital by-products of story writing? Enter story workshop, a structure for early literacy that amplifies the relationship between play, art, and writing. Children develop ideas and stories through choices of art materials. By creating images through play, story workshop invites children to explore the "amazingness" (Nisa, age 10) of their ideas in a variety of art forms. "Through their stories," Susan writes, "students share the meaning they make of their experiences in the world." Children in every classroom environment feel empowered to transition from play to pencil as they add words to their stories. Story Workshopincludes an abundance of classroom videos, photos, and student samples that illustrate what is possible when children use words, colors, textures, shapes and all kinds of materials to create the stories they want to tell. Watch how students' imaginations soar, their love of writing blossoms, and their connections with one another become the focal point of your classroom.

Playful Methods

Playful Methods
Author: Carmen Liliana Medina
Publisher: Taylor & Francis
Total Pages: 176
Release: 2022-05-11
Genre: Education
ISBN: 0429560729

This book introduces three new subjects to the context of literacy research—play, the imaginary, and improvisation—and proposes how to incorporate these important concepts into the field as research methods in order to engage people, materials, spaces, and imaginaries that are inherent in every research encounter. Grounded in cutting-edge theory, chapters are structured around lived narratives of research experiences, demonstrating key practices for unsettling and expanding the ways people interact, behave, and construct knowledge. Through an exploration of difference, play, and the imaginary, authors Medina, Perry, and Wohlwend present an active set of practices that acknowledges and attends to the global, fragmented, politicized contexts in literacy research. This book provides researchers and literacy education scholars with rich and clear theoretical foundations and practical tools to engage in literacy research in ethical, creative, and responsive ways. The authors invite readers to play by exploring the ways in which pedagogical, research, artistic, and other creative contexts can be sites to examine identity, plurality, and difference. Chapters feature innovative elements such as author dialogues that make visible how the authors engage with the ideas they present; guiding questions to prompt reflection and conversation; playful invitations to share possibilities of play in real-world contexts; and stories and practices to ground the conceptual and playful inquiry.

STEM of Desire

STEM of Desire
Author:
Publisher: BRILL
Total Pages: 366
Release: 2019-01-14
Genre: Education
ISBN: 9004331069

STEM of Desire: Queer Theories and Science Education locates, creates, and investigates intersections of science, technology, engineering, and mathematics (STEM) education and queer theorizing. Manifold desires—personal, political, cultural—produce and animate STEM education. Queer theories instigate and explore (im)possibilities for knowing and being through desires normal and strange. The provocative original manuscripts in this collection draw on queer theories and allied perspectives to trace entanglements of STEM education, sex, sexuality, gender, and desire and to advance constructive critique, creative world-making, and (com)passionate advocacy. Not just another call for inclusion, this volume turns to what and how STEM education and diverse, desiring subjects might be(come) in relation to each other and the world. STEM of Desire is the first book-length project on queering STEM education. Eighteen chapters and two poems by 27 contributors consider STEM education in schools and universities, museums and other informal learning environments, and everyday life. Subject areas include physical and life sciences, engineering, mathematics, nursing and medicine, environmental education, early childhood education, teacher education, and education standards. These queering orientations to theory, research, and practice will interest STEM teacher educators, teachers and professors, undergraduate and graduate students, scholars, policy makers, and academic libraries. Contributors are: Jesse Bazzul, Charlotte Boulay, Francis S. Broadway, Erin A. Cech, Steve Fifield, blake m. r. flessas, Andrew Gilbert, Helene Götschel, Emily M. Gray, Kristin L. Gunckel, Joe E. Heimlich, Tommye Hutson, Kathryn L. Kirchgasler, Michelle L. Knaier, Sheri Leafgren, Will Letts, Anna MacDermut, Michael J. Reiss, Donna M. Riley, Cecilia Rodéhn, Scott Sander, Nicholas Santavicca, James Sheldon, Amy E. Slaton, Stephen Witzig, Timothy D. Zimmerman, and Adrian Zongrone.

Tempest

Tempest
Author: Judd Ethan Ruggill
Publisher: University of Michigan Press
Total Pages: 167
Release: 2015-08-27
Genre: Computers
ISBN: 0472900102

Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.

Making Play Just Right: Unleashing the Power of Play in Occupational Therapy

Making Play Just Right: Unleashing the Power of Play in Occupational Therapy
Author: Heather Kuhaneck
Publisher: Jones & Bartlett Learning
Total Pages: 505
Release: 2022-05-19
Genre: Medical
ISBN: 1284262901

At the heart of Making Play Just Right: Unleashing the Power of Play in Occupational Therapy is the belief that the most effective way to ensure pediatric occupational therapy is through incorporating play. The Second Edition is a unique resource on pediatric activity and therapy analysis for occupational therapists and students. This text provides the background, history, evidence, and general knowledge needed to use a playful approach to pediatric occupational therapy, as well as the specific examples and recommendations needed to help therapists adopt these strategies.

Ready to Learn

Ready to Learn
Author: Anne Burke
Publisher: Pembroke Publishers Limited
Total Pages: 130
Release: 2010
Genre: Education
ISBN: 1551382490

"This timely book explores innovative ways teachers can use play-based activities to build a strong literacy foundation for young learners. It is committed to creating classrooms that feature collaborative learning spaces where children work with their peers, assume roles and viewpoints, and communicate naturally with each other. This comprehensive approach to learning looks at functional and constructive play as well as more structured dramatic play and games with rules. Observations of children's play moments and activities directed by children themselves are shared, along with practical suggestions for how adults can guide students in planned and informal activities to enrich their early literacy skills."--Publisher.

Playful Frames

Playful Frames
Author: Steven Rybin
Publisher: Rutgers University Press
Total Pages: 152
Release: 2023-10-13
Genre: Performing Arts
ISBN: 1978815964

A widescreen frame in cinema beckons the eye to playfully, creatively roam. Such technology also gives inventive filmmakers room to disrupt and redirect audience expectations, surprising viewers through the use of a wider, more expansive screen. Playful Frames: Styles of Widescreen Cinema studies the poetics of the auteur-driven widescreen image, offering nimble, expansive analyses of the work of four distinctive filmmakers – Jean Negulesco, Blake Edwards, Robert Altman, and John Carpenter – who creatively inhabited the nooks and crannies of widescreen moviemaking during the final decades of the twentieth century. Exploring the relationship between aspect ratio and subject matter, Playful Frames shows how directors make puckish use of widescreen technology. All four of these distinctive filmmakers reimagined popular genres (such as melodrama, slapstick comedy, film noir, science fiction, and horror cinema) through their use of the wide frame, and each brings a range of intermedial interests (painting, performance, and music) to their use of the widescreen image. This study looks specifically at the technological underpinnings, aesthetic shapes, and interpretive implications of these four directors’ creative use of widescreen, offering a way to reconsider the way wide imagery still has the potential to amaze and move us today.

The Oxford Handbook of Cinematic Listening

The Oxford Handbook of Cinematic Listening
Author: Carlo Cenciarelli
Publisher: Oxford University Press
Total Pages: 789
Release: 2021
Genre: Music
ISBN: 0190853611

The Oxford Handbook of Cinematic Listening explores the intersection between the history of listening and the history of the moving image. Featuring established and emergent scholars from musicology, film studies, and literary studies, ethnomusicology and sound studies, popular music,sociology, media and communications, and psychology, this Handbook offers a wide range of case studies and methodological perspectives on the archaeologies, aesthetics, and extensions of cinematic listening.Chapters are structured around six themes: Part I ("Genealogies and Beginnings") considers film sound in light of pre-existing genres such as opera and shadow theatre, and explores changes in listening taking place at critical junctures in the early history of cinema. Part II ("Locations andRelocations") focuses on specific venues and presentational practices (from roadshow movies to and contemporary live-score screenings). Part III ("Representations and Re-presentations") zooms into the formal properties of specific films, analysing representations of listening on screen as well as onthe role of sound as a representational surplus. Part IV ("The Listening Body") focuses on cinematic sound as a powerful and sensual stimulus that has the power to engage the full body sensorium. Part V ("Listening again") discusses a range of ways in which film sound is encountered andreinterpreted outside the cinema, through ancillary materials like songs and soundtrack albums, in experimental conditions, and in pedagogical contexts. Part VI ("Between Media") compares the listening protocols of cinema with those of TV series and music video, promenade theatre and personalstereos, video games and Virtual Reality.