Playful Disruption Of Digital Media
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Author | : Daniel Cermak-Sassenrath |
Publisher | : Springer |
Total Pages | : 318 |
Release | : 2018-04-07 |
Genre | : Social Science |
ISBN | : 981101891X |
This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun. The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media. Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.
Author | : Michiel de Lange |
Publisher | : |
Total Pages | : 0 |
Release | : 2015 |
Genre | : Computer games |
ISBN | : 9789089646392 |
In this publication, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. This interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity.
Author | : Ingrid Richardson |
Publisher | : SAGE |
Total Pages | : 194 |
Release | : 2021-03-24 |
Genre | : Language Arts & Disciplines |
ISBN | : 1529738520 |
Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.
Author | : Rikke Toft Nørgård |
Publisher | : Taylor & Francis |
Total Pages | : 349 |
Release | : 2024-12-12 |
Genre | : Education |
ISBN | : 1040147356 |
This book provides philosophical, political and practical insights that open ways for the university in going beyond its tightly controlled state and into more playful and imaginative futures. In the context of a marketised and regulated environment that stifles creativity and curiosity in higher education, this collection provides an antidote that lies in the potential of play. It identifies tactics and tools for playful practices to conjure real utopias and pathways for the present and possible futures. Pulling together global perspectives from a wide array of different disciplines including higher education, sociology, philosophy, media studies, design, literature, play studies, game studies and political science, it concludes with a collaborative chapter that offers philosophically and theoretically grounded principles for the playful university. The book shows that it is possible to reimagine a higher education in which students and staff approach their studies with a sense of purpose, care, and openness to explore, imagine and build a better future. Looking beyond pedagogy to imagination, and wonder as important perspectives within the university, this is an essential read for those interested in play and subversion in higher education.
Author | : Pablo Abend |
Publisher | : Springer Nature |
Total Pages | : 163 |
Release | : 2020-04-28 |
Genre | : Social Science |
ISBN | : 3658286199 |
The volume addresses the matter of participatory media practices as playful appropriations within current digital media culture and artistic research. The aim is to explore and trace the shifting boundaries between media production and media use, and to develop concepts and methodologies that work within participatory media cultures. Therefore the articles explore and establish nuanced approaches to the oftentimes playful practices associated with the appropriation of technology.
Author | : Larissa Hjorth |
Publisher | : Rowman & Littlefield |
Total Pages | : 201 |
Release | : 2019-11-01 |
Genre | : Social Science |
ISBN | : 1498572138 |
Creative Practice Ethnographies focuses on the intersection of creative practice and ethnography and offers new ways to think about the methods, practice, and promise of research in contemporary interdisciplinary contexts. How does creative practice inform new ways of doing ethnography and vice versa? What new forms of expression and engagement are made possible as a result of these creative synergies? By addressing these questions, the authors highlight the important roles that ethnography and creative practice play in socially impactful research. This book is aimed at interdisciplinary researchers, scholars, and students of art, design, sociology, anthropology, games, media, education, and cultural studies.
Author | : Sara Pesce |
Publisher | : Routledge |
Total Pages | : 264 |
Release | : 2016-05-26 |
Genre | : Performing Arts |
ISBN | : 1317512685 |
In the age of "complex Tv", of social networking and massive consumption of transmedia narratives, a myriad short-lived phenomena surround films and TV programs raising questions about the endurance of a fictional world and other mediatized discourse over a long arc of time. The life of media products can change direction depending on the variability of paratextual materials and activities such as online commentaries and forums, promos and trailers, disposable merchandise and gadgets, grassroots video production, archives, and gaming. This book examines the tension between permanence and obsolescence in the production and experience of media byproducts analysing the affections and meanings they convey and uncovering the machineries of their persistence or disposal. Paratexts, which have long been considered only ancillary to a central text, interfere instead with textual politics by influencing the viewers’ fidelity (or infidelity) to a product and affecting a fictional world’s "life expectancy". Scholars in the fields of film studies, media studies, memory and cultural studies are here called to observe these byproducts' temporalities (their short form and/or long temporal extention, their nostalgic politics or future projections) and assess their increasing influence on our use of the past and present, on our temporal experience, and, consequently, on our social and political self-positioning through the media.
Author | : Benjamin Beil |
Publisher | : transcript Verlag |
Total Pages | : 296 |
Release | : 2022-09-30 |
Genre | : Social Science |
ISBN | : 3732862003 |
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Author | : Kristin M. Peterson |
Publisher | : Rutgers University Press |
Total Pages | : 193 |
Release | : 2022-07-15 |
Genre | : Religion |
ISBN | : 1978822669 |
This book explores the intersectional feminist activism of young people within Islam and Evangelical Christianity. Deemed unruly souls due to their sexuality, gender, or race, these activists employ the creative tactics of digital media to seek justice and display their inherent value. The case studies demonstrate the overlaps between the hybrid identities of young Americans and the playful and interstitial aspects of digital media.
Author | : Conceição Costa |
Publisher | : Academic Conferences and publishing limited |
Total Pages | : 842 |
Release | : 2022-10-06 |
Genre | : Education |
ISBN | : 1914587529 |