Plants Vs Zombies Volume 17 Multi Ball Istic
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Author | : Paul Tobin |
Publisher | : Dark Horse Comics |
Total Pages | : 94 |
Release | : 2020-02-18 |
Genre | : Juvenile Fiction |
ISBN | : 1506713149 |
Get ready for an intense and persistent one-up battle of . . . designing Neighborville dwellings?! Plant pals Nate and Patrice suggest a brilliant idea: thwart any attack from the zombies by putting defending plants named "Guard-ens" inside homes, as well as in yards! But as soon as Mr. Stubbins informs zombie leader and Pop Smarts lover Dr. Zomboss, he quickly becomes obsessed with circumventing this idea with an epically evil one of his own--building cages disguised as homes to trap all the tasty brains (and the people they reside within) before the Guard-ens can get there. The plants, Nate, Patrice, and Crazy Dave must now counter Dr. Zomboss's havoc-filled scheme! Eisner Award-winning writer Paul Tobin (Bandette, Genius Factor) collaborate with artist Christianne Gillendardo-Goudreau (Plants vs. Zombies: War and Peas, Plants vs. Zombies: Rumble at Lake Gumbo) for this standalone graphic novel!
Author | : Paul Tobin |
Publisher | : Dark Horse Comics |
Total Pages | : 94 |
Release | : 2021-12-14 |
Genre | : Juvenile Fiction |
ISBN | : 1506720927 |
Disturbed by his own nightmares, Dr. Zomboss invents a machine that allows him to enter the dreams of Neighborville's citizens. Zomboss hopes to hypnotize humans, using their dreams, into liking and approaching zombies instead of fearing them and running away. Brainwashed and dream-influenced citizens galore need Crazy Dave, his army of powerful plants, his genius niece Patrice, and neighborhood friend Nate to steer them in the correct direction--away from zombies! Eisner Award-winning writer Paul Tobin (Bandette, Genius Factor) collaborates with artist Christianne Gillenardo-Goudreau (Plants vs. Zombies: Better Homes and Guardens, Plants vs. Zombies: Multi-ball-istic) for a brand-new Plants vs. Zombies original graphic novel!
Author | : Eric Haines |
Publisher | : Apress |
Total Pages | : 622 |
Release | : 2019-02-25 |
Genre | : Computers |
ISBN | : 1484244273 |
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Author | : Paul Tobin |
Publisher | : Dark Horse Comics |
Total Pages | : 92 |
Release | : 2021-07-27 |
Genre | : Juvenile Fiction |
ISBN | : 1506720943 |
The battle to protect Neighborville continues! A behind-the-scenes look at the secret schemes, ridiculous plans, and craziest contraptions concocted by the bizarre Zomboss, leader of the zombie army, as he proudly leads around a film crew from the Zombie Broadcasting Network. Crazy Dave has some silly schemes and convoluted contraptions of his own, though, to protect Neighborville's citizens. With his niece Patrice, neighborhood hero Nate Timely, and his own army of powerful plants and strange inventions, Dave's ready to counter any frightening invasion that Zomboss can think up! Eisner Award-winning writer Paul Tobin (Bandette, Genius Factor) collaborates with artist Jesse Hamm (Batman 66, Hawkeye) for a brand-new Plants vs. Zombies graphic novel adventure!
Author | : Paul Tobin |
Publisher | : Dark Horse Comics |
Total Pages | : 94 |
Release | : 2019-10-22 |
Genre | : Juvenile Fiction |
ISBN | : 1506708404 |
Dr. Zomboss creates an army of teeny zombies to try and sneak up on all the brains in Neighborville! To battle these miniscule menaces, the plants, Crazy Dave, Patrice, and Nate must shrink themselves to have any chance at defeating the zombies. But how will Neighborville's insects react to the invasion of their turf-of-the-tiny? And will this miniature zombie invasion mean the party for Crazy Dave's two-hundred-year-old pants gets cancelled? Don't miss the latest volume of the critically-acclaimed Plants vs. Zombies series that sees Eisner Award-winning writer Paul Tobin (Bandette) collaborating with artist Sara Ester Soler (Red & Blue) for this standalone graphic novel!
Author | : Cody Crane |
Publisher | : Scholastic Inc. |
Total Pages | : 52 |
Release | : 2021-11-02 |
Genre | : Juvenile Nonfiction |
ISBN | : 1338769634 |
Conditions on Earth are becoming more and more extreme and kids want to learn about it! Is it true that tornadoes have the strongest winds on Earth? Yes! Their winds can reach 300 miles per hour (483 kph), sweeping up anything in their paths. They can toss cars and trees through the air and even level entire towns. INSIDE, YOU LL FIND: • How tornadoes form, how they spin, and an account of the most dangerous tornadoes in recent history; • A hands-on activity, a timeline, photos, diagrams—and how meteorologists study tornadoes to keep people safe; • Surprising TRUE facts that will shock and amaze you! This new set in the ongoing A TRUE BOOK series will answer all of kids' questions about nature's most dangerous and destructive disasters! With an engaging layout, and spectacular photos, illustrations, diagrams and infographics, the past, present and future of extreme phenomenon happening on Earth will be explained. Readers will discover causes and consequences, as well as the cutting-edge science developed through the centuries to forecast them. First-hand accounts will bring science to life, and a special section will teach kids how to prepare for these extreme events.
Author | : Precious Moments |
Publisher | : Thomas Nelson Inc |
Total Pages | : 36 |
Release | : 2013-09-03 |
Genre | : Juvenile Nonfiction |
ISBN | : 1400322782 |
Inspire little ones to pray with this Precious Moments® themed book of prayers. Prayers of thanks, prayers of praise, prayers for school, for mealtime, for bedtime—boys and girls are sure to discover prayers that will become lifetime favorites. Featuring adorable Precious Moments characters, this case-bound, padded board book will be a cherished addition to any child’s library. Children will be drawn to the soft, inviting illustrations, and parents will appreciate the heartfelt prayers and the scriptures from the International Children’s Bible®. Since 1978, Precious Moments has grown into an evergreen brand recognized worldwide, with more than 14.5 million books and Bibles sold through Thomas Nelson.
Author | : Paul Tobin |
Publisher | : Dark Horse Comics |
Total Pages | : 92 |
Release | : 2020-12-29 |
Genre | : Juvenile Fiction |
ISBN | : 1506713165 |
Will Flora the Sunflower and Neighborville's plant platoon hit a triple-bonus combo or will their efforts ride the outlanes to certain loss? Enjoy this hilariously pinball-primed Plants vs. Zombies tale crafted by series veteran Paul Tobin! Plunge into another battle between plants and zombies as Dr. Zomboss turns the entirety of Neighborville into a giant, fully-functional pinball machine! With bumpers, flippers, and pegs meticulously scattered across town by the zombie pinball wizard himself, Nate, Patrice, and their plant posse must find a way to revert Neighborville to its normal state and halt this uniquely horrifying zombie invasion. With every ball and bumper set against them, will they hit a run of zombie knock-out skill shots--or will the battle go full tilt zombies?! Eisner Award-winning writer Paul Tobin (Bandette, Genius Factor) collaborates with artist Christianne Gillenardo-Goudreau (Plants vs. Zombies: Better Homes and Guardens) for a brand-new Plants vs. Zombies journey!
Author | : Patti M. Valkenburg |
Publisher | : Yale University Press |
Total Pages | : 341 |
Release | : 2017-01-01 |
Genre | : Psychology |
ISBN | : 0300218877 |
Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
Author | : James Paul Gee |
Publisher | : Macmillan |
Total Pages | : 233 |
Release | : 2014-12-02 |
Genre | : Education |
ISBN | : 1466886420 |
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.