Construction Stakeholder Management

Construction Stakeholder Management
Author: Ezekiel Chinyio
Publisher: John Wiley & Sons
Total Pages: 416
Release: 2009-10-22
Genre: Technology & Engineering
ISBN: 9781444315356

This book captures best practice in construction stakeholdermanagement using a range of international case studies. Itdemonstrates stakeholder mapping, presents the power/interestmatrix and analyses a model for the timely engagement ofstakeholders. The increased use of partnering and other relational forms ofcontracting have underlined the need for project participants towork together and also to be aware of all those who can affect orbe affected by a project and its associated developments.Stakeholder management enables them to see this wider picture andprovides guidance for managing the diverse views and interests thatcan manifest in the course of a project’s life. All construction projects have the potential for conflicts ofinterest that can result in costly and damaging legal proceedings.This new book advocates an alternative to dispute resolution thatis proactive, practical and global in its application.Construction Stakeholder Management is therefore anessential text for advanced students, lecturers, researchers andpractitioners in the built environment.

Flexible Imputation of Missing Data, Second Edition

Flexible Imputation of Missing Data, Second Edition
Author: Stef van Buuren
Publisher: CRC Press
Total Pages: 444
Release: 2018-07-17
Genre: Mathematics
ISBN: 0429960352

Missing data pose challenges to real-life data analysis. Simple ad-hoc fixes, like deletion or mean imputation, only work under highly restrictive conditions, which are often not met in practice. Multiple imputation replaces each missing value by multiple plausible values. The variability between these replacements reflects our ignorance of the true (but missing) value. Each of the completed data set is then analyzed by standard methods, and the results are pooled to obtain unbiased estimates with correct confidence intervals. Multiple imputation is a general approach that also inspires novel solutions to old problems by reformulating the task at hand as a missing-data problem. This is the second edition of a popular book on multiple imputation, focused on explaining the application of methods through detailed worked examples using the MICE package as developed by the author. This new edition incorporates the recent developments in this fast-moving field. This class-tested book avoids mathematical and technical details as much as possible: formulas are accompanied by verbal statements that explain the formula in accessible terms. The book sharpens the reader’s intuition on how to think about missing data, and provides all the tools needed to execute a well-grounded quantitative analysis in the presence of missing data.

Game Architecture and Design

Game Architecture and Design
Author: Andrew Rollings
Publisher: New Riders Publishing
Total Pages: 964
Release: 2004
Genre: Computers
ISBN: 9780735713635

A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Introduction to Electrodynamics

Introduction to Electrodynamics
Author: David J. Griffiths
Publisher: Cambridge University Press
Total Pages: 619
Release: 2017-06-29
Genre: Science
ISBN: 1108420419

This is a re-issued and affordable printing of the widely used undergraduate electrodynamics textbook.

Time

Time
Author: Briton Hadden
Publisher:
Total Pages: 818
Release: 1932
Genre: Current events
ISBN:

Ping Pong for Fighters

Ping Pong for Fighters
Author: Tahl Leibovitz
Publisher: CreateSpace
Total Pages: 152
Release: 2014-11-01
Genre:
ISBN: 9781500575908

This book is called Ping Pong for Fighters, and it's about fighting all the different elements that are attached to table tennis. The fight starts inward and eventually moves outward, from within ourselves, to the ball, to our opponents, to the environment and the external conditions. I think what's interesting about this book is that the reader takes the journey with me. All that I learned in over 20 years of competing in table tennis, is in this book. The goal of this book is to try and get the reader to approach the game differently. The book is basically a philosophy for the thinking and feeling player. A philosophy that encourages one to stay in the present moment, have self confidence and compete to the best of their ability. This book is also very direct and very easy to understand. It is not an intellectual discourse of any kind. The book reads more like a conversation consisting of helpful direction through experience and a philosophy of table tennis that is concerned more with experiencing what it feels like to think and play table tennis like a top table tennis player.

Drug-Acceptor Interactions

Drug-Acceptor Interactions
Author: Niels Bindslev
Publisher: CRC Press
Total Pages: 847
Release: 2017-02-10
Genre: Medical
ISBN: 1351660578

Drug-Acceptor Interactions: Modeling theoretical tools to test and evaluate experimental equilibrium effects suggests novel theoretical tools to test and evaluate drug interactions seen with combinatorial drug therapy. The book provides an in-depth, yet controversial, exploration of existing tools for analysis of dose-response studies at equilibrium or steady state. The book is recommended reading for post-graduate students and researchers engaged in the study of systems biology, networks, and the pharmacodynamics of natural or industrial drugs, as well as for medical clinicians interested in drug application and combinatorial drug therapy. Even people without mathematical skills will be able to follow the pros and cons of reaction schemes and their related distribution equations. Chapter 9 is a hands-on guide for software to plot, fit and analyze one’s own data.

Advances in Information Systems Development:

Advances in Information Systems Development:
Author: Anders G. Nilsson
Publisher: Springer Science & Business Media
Total Pages: 1078
Release: 2010-07-15
Genre: Computers
ISBN: 0387364021

The two-volume Advances in Information Systems Development: Bridging the Gap between Academia and Industry constitutes the collected proceedings of the Fourteenth International Conference on Information Systems Development: Methods and Tools, Theory and Practice – ISD’2005 Conference. The focus of these volumes is to examine the exchange of ideas between academia and industry and aims to explore new solutions. The proceedings follow the seven conference tracks highlighted at the Conference: Co-design of Business and IT; Communication and Methods; Human Values of Information Technology; Service Development and IT; Requirements Engineering in the IS Life-Cycle; Semantic Web Approaches and Applications; and Management and IT.

Real-Time Rendering

Real-Time Rendering
Author: Tomas Akenine-Möller
Publisher: CRC Press
Total Pages: 1046
Release: 2019-01-18
Genre: Computers
ISBN: 1315362007

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009