Ping and Pong Are Best Friends (mostly)

Ping and Pong Are Best Friends (mostly)
Author: Tim Hopgood
Publisher: Simon and Schuster
Total Pages: 35
Release: 2013-03-28
Genre: Juvenile Fiction
ISBN: 0857077511

Ping and Pong are a pair of penguins who love to do new things. But whatever Ping tries to do, Pong can do it better - Ping can squeak in French, Pong can squeak in nine different languages, Ping can catch a fish, Pong can catch a shark... Is there anything that Ping can do better? Find out in this hilarious story of friendship.

Ping and Pong Are Best Friends (mostly)

Ping and Pong Are Best Friends (mostly)
Author: Tim Hopgood
Publisher: Simon and Schuster
Total Pages: 33
Release: 2013-03-28
Genre: Juvenile Fiction
ISBN: 085707749X

Ping and Pong are a pair of penguins who love to do new things. But whatever Ping tries to do, Pong can do it better - Ping can squeak in French, Pong can squeak in nine different languages, Ping can catch a fish, Pong can catch a shark... Is there anything Ping can do best? Yes, he can be a BEST friend.

Ping-Pong

Ping-Pong
Author: H. C. Kim
Publisher: iUniverse
Total Pages: 162
Release: 2001
Genre: Drama
ISBN: 0595192386

Many people remember their college days as the most exciting time in their life. Perhaps they had an inspiring professor who helped them think about something in creative ways. It's possible that they made friends who became their best friends for life. Some might have found the love of their life, a soulmate. Of course, life is not only filled with happiness and joy. There could be heartaches and troubling experiences as well. Some people come out of college and absolutely hate it. No one can deny, however, that college is filled with experiences that will be remembered for a long time. This play examines college life through the eyes of college students. The protagonists, Steven and Alvin, search for love and meaning in life. In their quest, they experience joy and sadness. In twists and turns that characterize the whole play, the reader certainly will be entertained. But the play will provide opportunities for empathy and reflection as well. Identify with the characters and serve the ping-pong balls of life with them as you read this exciting play. And many happy returns!

Ping Wants to Play

Ping Wants to Play
Author: Adam Gudeon
Publisher: Holiday House
Total Pages: 16
Release: 2014-07-07
Genre: Juvenile Fiction
ISBN: 0823432262

Ping and Pong are friends. They like to eat and walk together, but they have their diffferences, too. Pong loves to nap, and he does it a lot. Ping likes to play! She runs and jumps around the yard while Pong sleeps the day away. Sometimes, this boundless energy gets Ping into tricky situations. Luckily, Pong likes to help when he's not napping. These dogs are a great pair. Adam Gudeon's lively illustrations capture Ping's and Pong's contrasting personalities in bold shapes and bright colors that are perfect for young readers. An I Like to Read(R) book. Guided Reading Level D.

Barman

Barman
Author: Alex Wellen
Publisher: Harmony
Total Pages: 328
Release: 2003
Genre: Biography & Autobiography
ISBN:

Presents an account of an ordinary man's odyssey through law school and the bar exam to a legal career.

Ping Pong, Vol. 2

Ping Pong, Vol. 2
Author: Taiyo Matsumoto
Publisher: VIZ Media LLC
Total Pages: 529
Release: 2020-09-15
Genre: Comics & Graphic Novels
ISBN: 1974722643

Things have changed since the last inter-high tournament. Peco has quit the game, and “Smile” Tsukimoto's desire to play is gone. Even “Demon” Sakuma has been kicked off the Kaio team. But Coach Koizumi isn’t going to let all that talent go to waste and launches a plan to get Tsukimoto back on the team and into top condition. Every great athlete needs a great rival to push them past their limits, and Peco and Smile—friends since they were children—must now challenge each other to become the heroes they always dreamed they could be. -- VIZ Media

Ping Pong, Vol. 1

Ping Pong, Vol. 1
Author: Taiyo Matsumoto
Publisher: VIZ Media LLC
Total Pages: 529
Release: 2020-09-15
Genre: Comics & Graphic Novels
ISBN: 1974722635

Makoto “Smile” Tsukimoto and his friend Yutaka “Peco” Hoshino have been playing table tennis since they were kids, but as they enter high school, they find that the game has changed. Seeing potential in them that they themselves don’t fully realize, the coach recruits them for the school team. Bringing out their best will mean challenging the top players from rival schools in the summer tournament, including an ace Chinese exchange student who almost made the Olympic team. With the pressure on, can Smile and Peco take the heat and make it into the finals? -- VIZ Media

Range

Range
Author: David Epstein
Publisher: Penguin
Total Pages: 369
Release: 2021-04-27
Genre: Psychology
ISBN: 0735214506

The #1 New York Times bestseller that has all America talking—with a new afterword on expanding your range—as seen on CNN's Fareed Zakaria GPS, Morning Joe, CBS This Morning, and more. “The most important business—and parenting—book of the year.” —Forbes “Urgent and important. . . an essential read for bosses, parents, coaches, and anyone who cares about improving performance.” —Daniel H. Pink Shortlisted for the Financial Times/McKinsey Business Book of the Year Award Plenty of experts argue that anyone who wants to develop a skill, play an instrument, or lead their field should start early, focus intensely, and rack up as many hours of deliberate practice as possible. If you dabble or delay, you’ll never catch up to the people who got a head start. But a closer look at research on the world’s top performers, from professional athletes to Nobel laureates, shows that early specialization is the exception, not the rule. David Epstein examined the world’s most successful athletes, artists, musicians, inventors, forecasters and scientists. He discovered that in most fields—especially those that are complex and unpredictable—generalists, not specialists, are primed to excel. Generalists often find their path late, and they juggle many interests rather than focusing on one. They’re also more creative, more agile, and able to make connections their more specialized peers can’t see. Provocative, rigorous, and engrossing, Range makes a compelling case for actively cultivating inefficiency. Failing a test is the best way to learn. Frequent quitters end up with the most fulfilling careers. The most impactful inventors cross domains rather than deepening their knowledge in a single area. As experts silo themselves further while computers master more of the skills once reserved for highly focused humans, people who think broadly and embrace diverse experiences and perspectives will increasingly thrive.

Ping-Pong Diplomacy

Ping-Pong Diplomacy
Author: Nicholas Griffin
Publisher: Simon and Schuster
Total Pages: 352
Release: 2014-01-07
Genre: History
ISBN: 1451642814

Combining the insight of Franklin Foer’s How Soccer Explains the World and the intrigue of Ben Affleck’s Argo, Ping Pong Diplomacy traces the story of how an aristocratic British spy used the game of table tennis to propel a Communist strategy that changed the shape of the world. THE SPRING OF 1971 heralded the greatest geopolitical realignment in a generation. After twenty-two years of antagonism, China and the United States suddenly moved toward a détente—achieved not by politicians but by Ping-Pong players. The Western press delighted in the absurdity of the moment and branded it “Ping-Pong Diplomacy.” But for the Chinese, Ping-Pong was always political, a strategic cog in Mao Zedong’s foreign policy. Nicholas Griffin proves that the organized game, from its first breath, was tied to Communism thanks to its founder, Ivor Montagu, son of a wealthy English baron and spy for the Soviet Union. Ping-Pong Diplomacy traces a crucial inter­section of sports and society. Griffin tells the strange and tragic story of how the game was manipulated at the highest levels; how the Chinese government helped cover up the death of 36 million peasants by holding the World Table Tennis Championships during the Great Famine; how championship players were driven to their deaths during the Cultural Revolution; and, finally, how the survivors were reconvened in 1971 and ordered to reach out to their American counterparts. Through a cast of eccentric characters, from spies to hippies and Ping-Pong-obsessed generals to atom-bomb survivors, Griffin explores how a neglected sport was used to help realign the balance of worldwide power.