Pinball Adventures
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Author | : Todd N Tuckey |
Publisher | : |
Total Pages | : 230 |
Release | : 2018-09 |
Genre | : Games & Activities |
ISBN | : 9781999422608 |
Join Todd Tuckey as he highlights a number of the most important pinball machines in history. This unique one of a kind series examines the history, never heard before stories and the magic of how you can prolong the life of your very own pinball machine. The series goes back in time, to show you the importance on how pinball was first frowned upon as a gambling tool and was almost destroyed during the prohibition, only to bounce back and gain worldwide fame with some of the top billing movie and rock and roll stars of all time. Enjoy the unique stories by Pinball Legend Todd Tuckey that includes suggested resources for both buyers and sellers and includes some of the Ultimate Pinball collectors in History. Todd will take you back to where it all began when he was selling pinballs and arcade games from his driveway right up to his now massive 10,000 square foot warehouse. Entertaining, addictive, and as mesmerizing as the stainless steel ball it chronicles, this book is a must-have for anyone who has ever tilted a machine.
Author | : George F. Eber |
Publisher | : Trafford Publishing |
Total Pages | : 383 |
Release | : 2010 |
Genre | : Biography & Autobiography |
ISBN | : 1426924801 |
When Erwin Leichter played the Tiger Rag in the sealed-off ghetto, his situation was not for a moment less serious, but he was buoyant with youth. Pinball Games, illustrated by the author, tells a story of survival, sometimes through luck, sometimes by daring action, of a group of Hungarian friends through the darkest days of World War II, and later, as they escape from Communist Hungary to the free world. After a youth marked by golden days on the Danube, the author and many of his classmates are drafted into "the white armbands"- labor battalions of Christian Jews. They jump for their lives from a train bound for the death camps, and eventually make their way back to Budapest to live through the Siege of Budapest, one of the longest and least written about sieges of World War II. With peace come more golden days on the Danube, but they are illusions: Stalin's "Communist Agenda" forces more escapes. The author, his stepmother, and his father, whose business had been among the first private businesses seized in Budapest, successfully navigate land mines and wire fences to reach the West. "There might be difficult days ahead but I knew those years that called forth the greatest effort of my life were over," writes George F. Eber. "At the time of our escape, the term Iron Curtain was rather newly coined. To me it still meant the great metal fire-curtain in the Budapest theatres of my youth. Now the Iron Curtain had fallen behind us on the theatre of the macabre."
Author | : Andrew Macbain |
Publisher | : |
Total Pages | : 80 |
Release | : 2019-03 |
Genre | : |
ISBN | : 9781999422646 |
The First Ultimate Collection of the World's Greatest Jokes and Full Color Cartoon Punnys.
Author | : |
Publisher | : |
Total Pages | : 390 |
Release | : 1998-05-05 |
Genre | : |
ISBN | : |
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Author | : Lisa A. Kirschenbaum |
Publisher | : Cambridge University Press |
Total Pages | : 355 |
Release | : 2024-02-22 |
Genre | : History |
ISBN | : 1009006231 |
In 1935, two Soviet satirists, Ilia Ilf and Evgeny Petrov, undertook a 10,000 mile American road trip from New York to Hollywood and back accompanied only by their guide and chauffeur, a gregarious Russian Jewish immigrant and his American-born, Russian-speaking wife. They immortalized their journey in a popular travelogue that condemned American inequality and racism even as it marvelled at American modernity and efficiency. Lisa Kirschenbaum reconstructs the epic journey of the two Soviet funnymen and their encounters with a vast cast of characters, ranging from famous authors, artists, poets and filmmakers to unemployed hitchhikers and revolutionaries. Using the authors' notes, US and Russian archives, and even FBI files, she reveals the role of ordinary individuals in shaping foreign relations as Ilf, Petrov and the immigrants, communists, and fellow travelers who served as their hosts, guides, and translators became creative actors in cultural exchange between the two countries.
Author | : Marco Rossignoli |
Publisher | : Schiffer Pub Limited |
Total Pages | : 320 |
Release | : 2002 |
Genre | : Antiques & Collectibles |
ISBN | : 9780764315862 |
This fantastic book tells the detailed history of pinball games from the 1930s to the 1990s, including the evolution of all sorts of game features--from flippers and bumpers to sound, scoring, and tilt mechanisms--all immersed in the complex and magnificent artwork characteristic of pinball machines. Pinball manufacturing giants like Gottlieb, Williams, and Bally are well represented, in addition to several lesser-known and foreign manufacturers. With a listing of over 3,000 games built to date, statistics, updated pricing information, and over 900 color photographs (including close-ups, flyers, images of rare prototypes, and games never before seen in print), this is essential for the libraries of all pinball lovers. The pinball machine is here to stay--due in part to the exponential increase in the number of serious collectors and enthusiasts. What other modern amusement machine can boast a longevity of over 60 years, withstanding the test of time and ever-changing technology, while maintaining its instantly recognizable form? The rolling, bouncing silver ball, as unpredictable as the flip of a coin or even life itself, has kept up with cutting-edge advancements in electronics, mechanics, and even computers, to amuse and test the skill of players worldwide!
Author | : Becky Stewart |
Publisher | : John Wiley & Sons |
Total Pages | : 323 |
Release | : 2015-04-16 |
Genre | : Computers |
ISBN | : 1118948459 |
Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.
Author | : Carla White |
Publisher | : John Wiley & Sons |
Total Pages | : 430 |
Release | : 2013-03-29 |
Genre | : Computers |
ISBN | : 1118523253 |
Learn to build apps from scratch without any programming experience! Do you have a great idea for an app but have no idea where to begin? Then this is the book for you. Even if you have no programming experience, this easy-to-follow, step-by-step guide teaches you exactly what you need to know to bring your app idea to life without a lot of cash or coding. Packed with tips and tricks to get you started, this book shows you - start to finish - how to take your idea and turn it into a fully working, functional app. Walks you through getting started, designing your app, and developing your idea Helps you launch your app and then promote it Reassures you that no programming experience is needed in order to create a fully functional app Idea to iPhone is an easy-to-read book that shows you how to get your idea from your head to the iTunes store!
Author | : Ken Horowitz |
Publisher | : McFarland |
Total Pages | : 537 |
Release | : 2023-04-27 |
Genre | : Games & Activities |
ISBN | : 1476647968 |
From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Williams' acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews of 40+ former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that shaped one of gaming's greatest publishing houses.
Author | : Haruki Murakami |
Publisher | : Vintage |
Total Pages | : 234 |
Release | : 2015-08-04 |
Genre | : Fiction |
ISBN | : 0385352131 |
NATIONAL BESTSELLER Wind/Pinball, a unique two-in-one volume, includes, on one side, Murakami’s first novel Hear the Wind Sing. When you flip the book over, you can read his second novel, Pinball, 1973. Each book has its own stunning cover. In the spring of 1978, a young Haruki Murakami sat down at his kitchen table and began to write. The result: two remarkable short novels—Hear the Wind Sing and Pinball, 1973—that launched the career of one of the most acclaimed authors of our time. These powerful, at times surreal, works about two young men coming of age—the unnamed narrator and his friend the Rat—are stories of loneliness, obsession, and eroticism. They bear all the hallmarks of Murakami’s later books, and form the first two-thirds, with A Wild Sheep Chase, of the trilogy of the Rat. Widely available in English for the first time ever, newly translated, and featuring a new introduction by Murakami himself, Wind/Pinball gives us a fascinating insight into a great writer’s beginnings.