Perceiving Play
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Author | : Torill Elvira Mortensen |
Publisher | : Peter Lang |
Total Pages | : 188 |
Release | : 2009 |
Genre | : Education |
ISBN | : 9780820497006 |
"Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology." --Book Jacket.
Author | : Brendan Keogh |
Publisher | : MIT Press |
Total Pages | : 249 |
Release | : 2018-04-06 |
Genre | : Games & Activities |
ISBN | : 0262345447 |
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.
Author | : Bill Brewer |
Publisher | : Oxford University Press |
Total Pages | : 224 |
Release | : 2013-03-07 |
Genre | : Philosophy |
ISBN | : 0191511625 |
Bill Brewer presents, motivates, and defends a bold new solution to a fundamental problem in the philosophy of perception. What is the correct theoretical conception of perceptual experience, and how should we best understand the most fundamental nature of our perceptual relation with the physical objects in the world around us? Most theorists today analyse perception in terms of its representational content, in large part in order to avoid fatal problems attending the early modern conception of perception as a relation with particular mind-dependent objects of experience. Having set up the underlying problem and explored the lessons to be learnt from the various difficulties faced by opposing early modern responses to it, Bill Brewer argues that this contemporary approach has serious problems of its own. Furthermore, the early modern insight that perception is most fundamentally to be construed as a relation of conscious acquaintance with certain direct objects of experience is, he claims, perfectly consistent with the commonsense identification of such direct objects with persisting mind-independent physical objects themselves. Brewer here provides a critical, historical account of the philosophy of perception, in order to present a defensible vindication of empirical realism.
Author | : Fred I. Dretske |
Publisher | : Cambridge University Press |
Total Pages | : 302 |
Release | : 2000-02-28 |
Genre | : Philosophy |
ISBN | : 9780521777421 |
Part I. Knowledge: 1. Conclusive reasons 2. Epistemic operators 3. The pragmatic dimension of knowledge 4. The epistemology of belief 5. Two conceptions of knowledge: rational vs. reliable belief Part II. Perception and Experience: 6. Simple seeing 7. Conscious experience 8. Differences that make no difference 9. The mind's awareness of itself 10. What good is consciousness Part III. Thought and Intentionality: 11. Putting information to work 12. If you can't make one, you don't know how it works 13. The nature of thought 14. Norms and the constitution of the mental 15. Minds, machines, and money: what really explains behavior.
Author | : Dustin Stokes |
Publisher | : Routledge |
Total Pages | : 279 |
Release | : 2021-05-26 |
Genre | : Philosophy |
ISBN | : 1351747460 |
Human beings are in contact with the world through their minds. One can make sensory perceptual contact with the world: One sees the tree and hears its leaves flutter. And one makes cognitive contact with the world: One forms beliefs about the tree, memories of how it was in the past, and expectations of how it will be in the future. Can the first, perception, be influenced in important ways by the second, cognition? Do cognitive states such as memories, beliefs, and expectations affect what one perceives through the senses? And what is the importance of these possible relations to how we theorize and understand the human mind? Possible cognitive influence on perception (sometimes called "cognitive penetration of perception") has been long debated in philosophy of mind and cognitive science: Some argue that such influence occurs, while others argue that it does not or cannot. In this excellent introduction and overview of the problem, Dustin Stokes examines the following: The philosophical and scientific background to cognition and perception Contemporary ways of distinguishing cognition and perception Questions about the representational content of perception versus cognition Distinct theories of mental architecture: modularity versus malleability Consequences for epistemology, philosophy of science, and aesthetics Philosophical and scientific research on perceptual attention Perceptual skill, learning, and expertise Perceptual content, objectivity, and cultural bias. Additional features, such as chapter summaries, suggestions for further reading, and a glossary, make Thinking and Perceiving an ideal resource for students of philosophy of mind and psychology, cognitive psychology, and cognitive science.
Author | : Pat Wyman |
Publisher | : CAPT |
Total Pages | : 340 |
Release | : 2001 |
Genre | : Psychology |
ISBN | : 9780935652574 |
Self-discovery can be an elusive process. Some people never fully express their true personalities because of obstacles from the past. Others float through life with a set of defense mechanisms that seem adequate until something happens to shake that pattern. In her groundbreaking work, Pat Wyman combines three psychological techniques to create a successful method of personal integration. The foundation of the work is a comparative exploration of how the MBTI? instrument, the Enneagram, and Inner-Child Healing can assist in self-discovery. In the end, it is a strikingly honest and poignant study of how a remarkable group of people dealt with tragedy and abuse, and how they achieved healing through intense introspection and the use of these three modalities. Courageous clients share their stories, poems, artwork, and letters, which are interwoven throughout the author's in-depth explanation of how to guide client's through this process.
Author | : Ruud H. Koning |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 192 |
Release | : 2016-11-21 |
Genre | : Business & Economics |
ISBN | : 3110511185 |
Author | : Hugh Foley |
Publisher | : Psychology Press |
Total Pages | : 516 |
Release | : 2015-08-20 |
Genre | : Psychology |
ISBN | : 1317350995 |
Sensation and Perception, Fifth Edition maintains the standard of clarity and coverage set in earlier editions, which make the technical scientific information accessible to a wide range of students. The authors have received national awards for their teaching and are fully responsible for the content and organization of the text. As a result, it features strong pedagogy, abundant student-friendly examples, and an engaging conversational style.
Author | : Donald G. MacKay |
Publisher | : Springer Science & Business Media |
Total Pages | : 249 |
Release | : 2012-12-06 |
Genre | : Psychology |
ISBN | : 1461247543 |
Do perception and action share some of the same cognitive structures? What is the relationship between cognitive processes for sequencing, timing, and error detection in perception and action? Such issues form the basis for this fresh and absorbing study of the perception and production of language and other cognitive skills such as chess and piano playing. The Organization of Perception and Action provides a coherent and innovative synthesis of available data, challenges classical theories, and offers new insights into relations between language, thought, and action. Its broad, interdisciplinary approach and wealth of detailed examples extend from the motor control of typing to the role of attention in perception and action and the flexibility of conscious vs. unconscious processes. Not only researchers, but anyone with a general interest in the cognitive and brain sciences will find in this book new and interesting insights into topics long considered fundamental to psychology and related disciplines.
Author | : Michele D. Dickey |
Publisher | : Routledge |
Total Pages | : 184 |
Release | : 2015-02-20 |
Genre | : Education |
ISBN | : 1317961374 |
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.