The MIPS Programmer's Handbook

The MIPS Programmer's Handbook
Author: Erin Farquhar
Publisher: Morgan Kaufmann
Total Pages: 420
Release: 1994-02
Genre: Computers
ISBN: 9781558602977

This book gives a "hands-on" approach to programming the MIPS chip (which is the world's most popular chip). This will be of interest to the same audience as other important MK books on architecture and to the same audience as Kane's book on MIPS RISC Architecture.

Guide to Competitive Programming

Guide to Competitive Programming
Author: Antti Laaksonen
Publisher: Springer
Total Pages: 286
Release: 2018-01-02
Genre: Computers
ISBN: 3319725475

This invaluable textbook presents a comprehensive introduction to modern competitive programming. The text highlights how competitive programming has proven to be an excellent way to learn algorithms, by encouraging the design of algorithms that actually work, stimulating the improvement of programming and debugging skills, and reinforcing the type of thinking required to solve problems in a competitive setting. The book contains many “folklore” algorithm design tricks that are known by experienced competitive programmers, yet which have previously only been formally discussed in online forums and blog posts. Topics and features: reviews the features of the C++ programming language, and describes how to create efficient algorithms that can quickly process large data sets; discusses sorting algorithms and binary search, and examines a selection of data structures of the C++ standard library; introduces the algorithm design technique of dynamic programming, and investigates elementary graph algorithms; covers such advanced algorithm design topics as bit-parallelism and amortized analysis, and presents a focus on efficiently processing array range queries; surveys specialized algorithms for trees, and discusses the mathematical topics that are relevant in competitive programming; examines advanced graph techniques, geometric algorithms, and string techniques; describes a selection of more advanced topics, including square root algorithms and dynamic programming optimization. This easy-to-follow guide is an ideal reference for all students wishing to learn algorithms, and practice for programming contests. Knowledge of the basics of programming is assumed, but previous background in algorithm design or programming contests is not necessary. Due to the broad range of topics covered at various levels of difficulty, this book is suitable for both beginners and more experienced readers.

The Automated Lighting Programmer's Handbook

The Automated Lighting Programmer's Handbook
Author: Brad Schiller
Publisher: CRC Press
Total Pages: 234
Release: 2016-08-12
Genre: Performing Arts
ISBN: 1317406001

This guide helps lighting designers with the creative and operational challenges they face in their rapidly evolving industry. Providing respected and clear coverage of the process of programming automated lighting fixtures, the author brings the designer from basic principles to preproduction preparations. Concepts, procedures, and guidelines to ensure a successful production are covered as well as troubleshooting, much needed information on work relationships, and technology including LED lighting, console networking, digital lighting, and more. Chapters are peppered with advice and war stories from some of the most prominent lighting designers of today.

Programmer's Guide to PC Video Systems

Programmer's Guide to PC Video Systems
Author: Richard Wilton
Publisher:
Total Pages: 534
Release: 1994
Genre: Computer graphics
ISBN:

An extensive revision of the first edition, The Programmer's Guide to PC Video Systems, 2nd Ed. is the indispensable reference to the latest and greatest video hardware available, and to the techniques programmers need to get the most from that hardware.

A Programmer's Guide to Computer Science

A Programmer's Guide to Computer Science
Author: William M Springer II
Publisher:
Total Pages: 188
Release: 2020-01-03
Genre: Computers
ISBN: 9781951204037

You know how to code..but is it enough? Do you feel left out when other programmers talk about asymptotic bounds? Have you failed a job interview because you don't know computer science? The author, a senior developer at a major software company with a PhD in computer science, takes you through what you would have learned while earning a four-year computer science degree. Volume one covers the most frequently referenced topics, including algorithms and data structures, graphs, problem-solving techniques, and complexity theory. When you finish this book, you'll have the tools you need to hold your own with people who have - or expect you to have - a computer science degree.

Processing, second edition

Processing, second edition
Author: Casey Reas
Publisher: MIT Press
Total Pages: 663
Release: 2014-12-19
Genre: Computers
ISBN: 026202828X

The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

The Windows Serial Port Programming Handbook

The Windows Serial Port Programming Handbook
Author: Ying Bai
Publisher: CRC Press
Total Pages: 927
Release: 2004-11-19
Genre: Computers
ISBN: 1135489254

The popularity of serial communications demands that additional serial port interfaces be developed to meet the expanding requirements of users. The Windows Serial Port Programming Handbook illustrates the principles and methods of developing various serial port interfaces using multiple languages. This comprehensive, hands-on, and practical guide to serial interface programming enables you to develop sophisticated interfaces and apply them in real-world applications. Each chapter addresses a language and how it can be applied in the development of serial port interfaces. The seven languages discussed are: ANSI C Visual C++ Visual Basic LabVIEW MATLAB Smalltalk Java Step by step and line by line, the Handbook clearly explains the interfacing techniques used for each different language in the serial port communication. Examples from actual systems have been compiled and debugged, with detailed source code for each included on an accompanying CD-ROM.

The C++ Programmer's Handbook

The C++ Programmer's Handbook
Author: Paul J. Lucas
Publisher:
Total Pages: 144
Release: 1992
Genre: Computers
ISBN:

The first quick reference guide to AT&T's Release 3.0 of C ++. Designed to be a C++ "programmer's companion," this guide allows you to look up techniques for using language features and presents subtle relationships between various features. It is a handy reference allowing fast look-up of information on C++, the Preprocessor, and the Input/Output and other libraries for both the novice and experienced C++ user. It discusses all of the features of the C++ programming language, including declarations, templates, operators, statements, and constants. Also discusses object-oriented features of C++ such as classes and derived classes. Uses the same quick reference format as Bolsky's C PROGRAMMERS HANDBOOK.

PC Underground

PC Underground
Author: B. Bertelsons
Publisher: Abacus Software
Total Pages: 547
Release: 1995-01-01
Genre: Computers
ISBN: 9781557552754

An in-depth programmer's guide to system level programming. Teaches the professional techniques used to program 3-D graphics and sound cards, as well as memory management, parallel port programming and more.

Programmer's Guide to PC & PS/2 Video Systems

Programmer's Guide to PC & PS/2 Video Systems
Author: Richard Wilton
Publisher:
Total Pages: 562
Release: 1987
Genre: Computers
ISBN:

A detailed overview of the IBM PC and PS/2 video display systems includes information on video programming techniques, with source code samples and graphics display methods.