The Game of Patterns

The Game of Patterns
Author: Hervé Tullet
Publisher: Phaidon Press
Total Pages: 14
Release: 2011-03-30
Genre: Juvenile Fiction
ISBN: 9780714861876

Try to spot more differences in the designs on the pages than your friends.

Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 0990582914

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Patterns in the Park

Patterns in the Park
Author: J. Clark Sawyer
Publisher: Bearport Publishing
Total Pages: 36
Release: 2014-08-01
Genre: Juvenile Nonfiction
ISBN: 162724395X

The wooden boards of a bench make a pattern of lines. A slide in a playground swirls around, making a spiral pattern. A group of ducks floating in a pond makes an alternating pattern: brown, white, brown, white. In this visually dazzling book, beginning readers will learn all about the shapes and colors that make up patterns in a park. Each 32-page book features controlled text with age-appropriate vocabulary and simple sentence construction. The lively text, colorful pages, and exquisite photos are sure to delight and engage emergent readers.

My First Book of Patterns

My First Book of Patterns
Author: Bobby George
Publisher: Phaidon Press
Total Pages: 0
Release: 2017-09-18
Genre: Juvenile Nonfiction
ISBN: 9780714872490

Have you learned your colors and shapes? Now it's time to learn patterns! Stripes, polka dots, plaid, chevron, and more are featured in this first-ever patterns concept book that provides readers with the vocabulary to name what they see in the world around them. The ten most prevalent patterns are presented first as a single element (This is a circle ...), then as a pattern (... a lot of circles make polka dots!). Conceived by educators and illustrated in vivid candy-colored hues, this pitch-perfect introduction to patterns will engage the artistic, mathematical, and linguistic parts of every young child's mind.

Patterns in Play

Patterns in Play
Author: Graeme MacDonald Boone
Publisher: U of Nebraska Press
Total Pages: 350
Release: 1999-01-01
Genre: Music
ISBN: 9780803212350

The relationship between text and music is a central issue in fifteenth-century music studies. Decades of research and performance have failed to provide clear answers to the most basic questions, such as which notes go with which syllables and why. Patterns in Play focuses on the early French songs of Guillaume Dufay and proposes a basis for determining some rules of common procedure for interpreting both underlay and style. Graeme M. Boone examines questions of rhythm and declamation, considering mensuration, linguistic and poetic prosody, and prosody in song. The first three chapters comprise a set of discussions preliminary to close rhythmic analysis of Dufay?s texted song melodies. Beginning with mensural rhythm and proceeding to poetics and the relationship between Dufay?s poetic and musical rhythms and musical declamation, Boone examines the musical features of rhythm, melody, tonal organization, counterpoint, text setting, and text expression. Offering fresh insight into the issues he raises, Boone clarifies the relationship between underlay and style and provides a better understanding of the technical and aesthetic issues that Dufay and other composers faced in weaving their patterns of song.

Loose Parts

Loose Parts
Author: Lisa Daly
Publisher: Redleaf Press
Total Pages: 229
Release: 2014-10-06
Genre: Education
ISBN: 160554275X

Use loose parts to spark children's creativity and innovation Loose parts are natural or synthetic found, bought, or upcycled materials that children can move, manipulate, control, and change within their play. Alluring and captivating, they capture children's curiosity, give free reign to their imagination, and motivate learning. The hundreds of inspiring photographs showcase an array of loose parts in real early childhood settings. And the overviews of concepts children can learn when using loose parts provide the foundation for incorporating loose parts into your teaching to enhance play and empower children. The possibilities are truly endless.

Math on the Move

Math on the Move
Author: Malke Rosenfeld
Publisher: Heinemann Educational Books
Total Pages: 0
Release: 2016-10-18
Genre: Education
ISBN: 9780325074702

"Kids love to move. But how do we harness all that kinetic energy effectively for math learning? In Math on the Move, Malke Rosenfeld shows how pairing math concepts and whole body movement creates opportunities for students to make sense of math in entirely new ways. Malke shares her experience creating dynamic learning environments by: exploring the use of the body as a thinking tool, highlighting mathematical ideas that are usefully explored with a moving body, providing a range of entry points for learning to facilitate a moving math classroom. ..."--Publisher description.

Pattern Fish

Pattern Fish
Author: Trudy Harris
Publisher: Millbrook Press
Total Pages: 40
Release: 2000
Genre: Juvenile Nonfiction
ISBN: 0761317120

Illustrations and rhyming text describe various patterns depicted by different fish. Includes related activities.

Patterns for Jazz

Patterns for Jazz
Author: Jerry Coker
Publisher: Alfred Music Publishing
Total Pages: 184
Release: 1970
Genre: Improvisation (Music)
ISBN: 9780769230177

Game Development Patterns and Best Practices

Game Development Patterns and Best Practices
Author: John P. Doran
Publisher: Packt Publishing Ltd
Total Pages: 383
Release: 2017-04-27
Genre: Computers
ISBN: 178712696X

Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.