Palm III & PalmPilot

Palm III & PalmPilot
Author: Jeff Carlson
Publisher:
Total Pages: 276
Release: 1998
Genre: Computers
ISBN:

Including time-saving secrets, tips and shortcuts to get beneath the surface of its simple interface to harness its powerful features, this guide supplies straightforward instruction and advice on getting the most out of PalmPilot.

Teach Yourself PalmPilot and Palm III in 10 Minutes

Teach Yourself PalmPilot and Palm III in 10 Minutes
Author: Michael E. Steinberg
Publisher:
Total Pages: 258
Release: 1999
Genre: Computers
ISBN: 9780672314520

For everyone who has decided to grab a Pilot and get ahead, impress the boss, and not miss any important meetings, this book is the perfect companion and will go anywhere. It gives the easiest way to get data in, organize a contact list, and develop the right habits.

The Ultimate Palm Robot

The Ultimate Palm Robot
Author: Kevin Mukhar
Publisher: McGraw-Hill/Osborne Media
Total Pages: 306
Release: 2003
Genre: Computers
ISBN: 9780072228809

Explains how to use a Palm OS handheld device to build a functioning robot, covering hardware, software, programming, games, and resources.

Hardware Hacking

Hardware Hacking
Author: Joe Grand
Publisher: Elsevier
Total Pages: 575
Release: 2004-01-29
Genre: Computers
ISBN: 0080478255

"If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an existing idea to create something better. Have fun while voiding your warranty! Some of the hardware hacks in this book include: * Don't toss your iPod away when the battery dies! Don't pay Apple the $99 to replace it! Install a new iPod battery yourself without Apple's "help"* An Apple a day! Modify a standard Apple USB Mouse into a glowing UFO Mouse or build a FireWire terabyte hard drive and custom case* Have you played Atari today? Create an arcade-style Atari 5200 paddle controller for your favorite retro videogames or transform the Atari 2600 joystick into one that can be used by left-handed players* Modern game systems, too! Hack your PlayStation 2 to boot code from the memory card or modify your PlayStation 2 for homebrew game development* Videophiles unite! Design, build, and configure your own Windows- or Linux-based Home Theater PC* Ride the airwaves! Modify a wireless PCMCIA NIC to include an external antenna connector or load Linux onto your Access Point* Stick it to The Man! Remove the proprietary barcode encoding from your CueCat and turn it into a regular barcode reader* Hack your Palm! Upgrade the available RAM on your Palm m505 from 8MB to 16MB· Includes hacks of today's most popular gaming systems like Xbox and PS/2.· Teaches readers to unlock the full entertainment potential of their desktop PC.· Frees iMac owners to enhance the features they love and get rid of the ones they hate.

The Man Book

The Man Book
Author: Otto DeFay
Publisher: Macmillan
Total Pages: 260
Release: 2008-05-13
Genre: Humor
ISBN: 9780312383121

"The Man Book" is an essential life-skills handbook--a manual for everything a modern man needs to know, such as Things Never to Say During Sex, Hottest Animated Women, Fly Fishing, and much more.

Substance Abuse Recovery in College

Substance Abuse Recovery in College
Author: H. Harrington Cleveland
Publisher: Springer
Total Pages: 0
Release: 2012-05-27
Genre: Psychology
ISBN: 9781461425861

Substance Abuse Recovery in College explains in authoritative detail what collegiate recovery communities are, the types of services they provide, and their role in the context of campus life, with extended examples from Texas Tech University’s influential CSAR (Center for the Study of Addiction and Recovery) program. Using data from both conventional surveys and end-of-day daily Palm Pilot assessments as well as focus groups, the book examines community members’ experiences. In addition, the importance of a positive relationship between the recovery community and the school administration is emphasized. Topics covered include: The growing need for recovery services at colleges. How recovery communities support abstinence and relapse prevention. Who are community members and their addiction and treatment histories. Daily lives of young adults in a collegiate recovery community. Challenges and opportunities in establishing recovery communities on campus. Building abstinence support into an academic curriculum. This volume offers clear insights and up-close perspectives of importance to developmental and clinical child psychologists, social workers, higher education policymakers, and related professionals in human development, family studies, student services, college health care, and community services.

Thoughtful Interaction Design

Thoughtful Interaction Design
Author: Jonas Lowgren
Publisher: MIT Press
Total Pages: 213
Release: 2007-01-26
Genre: Computers
ISBN: 0262622092

The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.