Paid To Game
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Author | : Daniel Montgomery Cole Mauleón |
Publisher | : Video Game Revolution |
Total Pages | : 33 |
Release | : 2019-08 |
Genre | : Juvenile Nonfiction |
ISBN | : 1543571573 |
Presents information about the different jobs in the video game industry, from professional gamers to game designers, programmers, and writers.
Author | : David S. J. Hodgson |
Publisher | : Prima Games |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Computer games |
ISBN | : 9780761552840 |
Offers a review of employment opportunities in the computer games industry, describing the different types of jobs that are available, the qualifications that are needed, responsibilities, and salary potential.
Author | : Daniel Montgomery Cole Mauleón |
Publisher | : |
Total Pages | : 33 |
Release | : 2019-08 |
Genre | : Juvenile Nonfiction |
ISBN | : 1543583229 |
In 2018 the gaming industry made over 100 billion dollars worldwide. Professional gamers, designers, programmers, and writers all received some of that money. Learn about the different jobs in video games, and maybe someday you'll get paid to game. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.
Author | : Keith A. Meyers |
Publisher | : iUniverse |
Total Pages | : 106 |
Release | : 2008-10 |
Genre | : Business & Economics |
ISBN | : 1440104166 |
Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.
Author | : Kristina Lyn Heitkamp |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 82 |
Release | : 2016-12-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 150817296X |
For a technophile, it’s not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development.
Author | : Daniel Mauleon |
Publisher | : Raintree |
Total Pages | : 32 |
Release | : 2020-05-28 |
Genre | : Juvenile Nonfiction |
ISBN | : 1474788203 |
In 2018, the gaming industry made over 100 billion dollars worldwide. Professional gamers, designers, programmers and writers all received some of that money. Learn about the different jobs in video games, and maybe someday you'll get paid to game.
Author | : Wang, Cheng Lu |
Publisher | : IGI Global |
Total Pages | : 605 |
Release | : 2019-10-25 |
Genre | : Business & Economics |
ISBN | : 1799810496 |
Fans of specific sports teams, television series, and video games, to name a few, often create subcultures in which to discuss and celebrate their loyalty and enthusiasm for a particular object or person. Due to their strong emotional attachments, members of these fandoms are often quick to voluntarily invest their time, money, and energy into a related product or brand, thereby creating a group of faithful and passionate consumers that play a significant role in multiple domains of contemporary culture. The Handbook of Research on the Impact of Fandom in Society and Consumerism is an essential reference source that examines the cultural and economic effects of the fandom phenomenon through a multidisciplinary lens and shapes an understanding of the impact of fandom on brand building. Featuring coverage on a wide range of topics such as religiosity, cosplay, and event marketing, this publication is ideally designed for marketers, managers, advertisers, brand managers, consumer behavior analysts, product developers, psychologists, entertainment managers, event coordinators, political scientists, anthropologists, academicians, researchers, and students seeking current studies on the global impact of this particularly devoted community.
Author | : |
Publisher | : |
Total Pages | : 464 |
Release | : 1879 |
Genre | : American literature |
ISBN | : |
Author | : Steve Swink |
Publisher | : CRC Press |
Total Pages | : 377 |
Release | : 2008-10-13 |
Genre | : Art |
ISBN | : 1482267330 |
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Author | : Pennsylvania |
Publisher | : |
Total Pages | : 1794 |
Release | : 1923 |
Genre | : Law |
ISBN | : |