Oss Design Patterns
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Author | : Colin Ashford |
Publisher | : Springer Science & Business Media |
Total Pages | : 155 |
Release | : 2009-07-24 |
Genre | : Computers |
ISBN | : 3642013961 |
The management of telecommunications networks and services is one of the most challenging of software endeavors—partly because of the size and the distributed nature of networks; partly because of the convergence of communications techno- gies; but mainly because of sheer complexity and diversity of networks and services. The TM Forum s Solutions Frameworks (NGOSS) help address these challenges by providing a framework for the development of management applications—those software applications that provide the building blocks for management solutions. The members of the TM Forum have elaborated many parts of NGOSS to make it practical—including in the area of information modeling, process analysis, and c- tract de?nition. This book further elaborates NGOSS by examining the challenging area of interface design. One of the costs of deploying a new service is the cost of integrating all the necessary applications into an effective software solution to manage the service. This cost has been dubbed the “integration tax” and can turn out to be ?ve times the capital cost of procuring the management software in the ?rst place. From their long experience of the design and standardization of management applications, the authors have extracted a core set of design patterns for the dev- opment of effective and consistent interfaces to management applications. Adopting these patterns across the industry could reduce the learning curve for software - velopers and allow service providers and systems integrators to rapidly and reliably deploy management solutions and thereby markedly reduce the integration tax.
Author | : Dmitri Nesteruk |
Publisher | : Apress |
Total Pages | : 312 |
Release | : 2018-04-18 |
Genre | : Computers |
ISBN | : 1484236033 |
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
Author | : Jithesh Sathyan |
Publisher | : CRC Press |
Total Pages | : 590 |
Release | : 2016-04-19 |
Genre | : Computers |
ISBN | : 1498759912 |
In this era where data and voice services are available at a push of a button, service providers have virtually limitless options for reaching their customers with value-added services. The changes in services and underlying networks that this always-on culture creates make it essential for service providers to understand the evolving business logi
Author | : Theresa Neil |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 620 |
Release | : 2014-04-23 |
Genre | : Computers |
ISBN | : 1449368611 |
When you’re under pressure to produce a well-designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel—and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps. Much has changed since this book’s first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional Theresa Neil walks product managers, designers, and developers through design patterns in 11 categories: Navigation: get patterns for primary and secondary navigation Forms: break industry-wide habits of bad form design Tables: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Tutorials & Invitations: invite users to get started and discover features Social: help users connect and become part of the group Feedback & Affordance: provide users with timely feedback Help: integrate help pages into a smaller form factor Anti-Patterns: what not to do when designing a mobile app
Author | : Andrei Alexandrescu |
Publisher | : Addison-Wesley Professional |
Total Pages | : 352 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 9780201704310 |
This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components.
Author | : Ivica Crnkovic |
Publisher | : Springer |
Total Pages | : 462 |
Release | : 2011-09-15 |
Genre | : Computers |
ISBN | : 3642237983 |
This book constitutes the refereed proceedings of the 5th European Conference on Software Architecture, ECSA 2011, held in Essen, Germany, in September 2011. The 13 revised full papers presented together with 24 emerging research papers, and 7 research challenge poster papers were carefully reviewed and selected from over 100 submissions. The papers are organized in topical sections on requirements and software architectures; software architecture, components, and compositions; quality attributes and software architectures; software product line architectures; architectural models, patterns and styles; short papers; process and management of architectural decisions; software architecture run-time aspects; ADLs and metamodels; and services and software architectures.
Author | : Douglas Schmidt |
Publisher | : FT Press |
Total Pages | : 336 |
Release | : 2001-12-10 |
Genre | : Computers |
ISBN | : 0321623851 |
As networks, devices, and systems continue to evolve, software engineers face the unique challenge of creating reliable distributed applications within frequently changing environments. C++ Network Programming, Volume 1, provides practical solutions for developing and optimizing complex distributed systems using the ADAPTIVE Communication Environment (ACE), a revolutionary open-source framework that runs on dozens of hardware platforms and operating systems. This book guides software professionals through the traps and pitfalls of developing efficient, portable, and flexible networked applications. It explores the inherent design complexities of concurrent networked applications and the tradeoffs that must be considered when working to master them. C++ Network Programming begins with an overview of the issues and tools involved in writing distributed concurrent applications. The book then provides the essential design dimensions, patterns, and principles needed to develop flexible and efficient concurrent networked applications. The book's expert author team shows you how to enhance design skills while applying C++ and patterns effectively to develop object-oriented networked applications. Readers will find coverage of: C++ network programming, including an overview and strategies for addressing common development challenges The ACE Toolkit Connection protocols, message exchange, and message-passing versus shared memory Implementation methods for reusable networked application services Concurrency in object-oriented network programming Design principles and patterns for ACE wrapper facades With this book, C++ developers have at their disposal the most complete toolkit available for developing successful, multiplatform, concurrent networked applications with ease and efficiency.
Author | : Gary McLean Hall |
Publisher | : Microsoft Press |
Total Pages | : 854 |
Release | : 2017-04-18 |
Genre | : Computers |
ISBN | : 1509302611 |
Write code that can adapt to changes. By applying this book’s principles, you can create code that accommodates new requirements and unforeseen scenarios without significant rewrites. Gary McLean Hall describes Agile best practices, principles, and patterns for designing and writing code that can evolve more quickly and easily, with fewer errors, because it doesn’t impede change. Now revised, updated, and expanded, Adaptive Code, Second Edition adds indispensable practical insights on Kanban, dependency inversion, and creating reusable abstractions. Drawing on over a decade of Agile consulting and development experience, McLean Hall has updated his best-seller with deeper coverage of unit testing, refactoring, pure dependency injection, and more. Master powerful new ways to: • Write code that enables and complements Scrum, Kanban, or any other Agile framework • Develop code that can survive major changes in requirements • Plan for adaptability by using dependencies, layering, interfaces, and design patterns • Perform unit testing and refactoring in tandem, gaining more value from both • Use the “golden master” technique to make legacy code adaptive • Build SOLID code with single-responsibility, open/closed, and Liskov substitution principles • Create smaller interfaces to support more-diverse client and architectural needs • Leverage dependency injection best practices to improve code adaptability • Apply dependency inversion with the Stairway pattern, and avoid related anti-patterns About You This book is for programmers of all skill levels seeking more-practical insight into design patterns, SOLID principles, unit testing, refactoring, and related topics. Most readers will have programmed in C#, Java, C++, or similar object-oriented languages, and will be familiar with core procedural programming techniques.
Author | : Tan, Felix B. |
Publisher | : IGI Global |
Total Pages | : 4194 |
Release | : 2007-10-31 |
Genre | : Computers |
ISBN | : 1599049406 |
"This collection compiles research in all areas of the global information domain. It examines culture in information systems, IT in developing countries, global e-business, and the worldwide information society, providing critical knowledge to fuel the future work of researchers, academicians and practitioners in fields such as information science, political science, international relations, sociology, and many more"--Provided by publisher.
Author | : Jerome H. Saltzer |
Publisher | : Morgan Kaufmann |
Total Pages | : 561 |
Release | : 2009-05-21 |
Genre | : Computers |
ISBN | : 0080959423 |
Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture.Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs.The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. - Concepts of computer system design guided by fundamental principles - Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering - Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS) - Numerous pseudocode fragments that provide concrete examples of abstract concepts - Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects