Orb On The Movements Of The Earth Omnibus Vol 1 2
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Author | : Uoto |
Publisher | : Seven Seas Entertainment |
Total Pages | : 322 |
Release | : 2023-11-21 |
Genre | : Comics & Graphic Novels |
ISBN | : |
In fifteenth-century Europe, heretics are being burned at the stake. Rafal, a brilliant young man, is expected to enter university at an early age and study the era's most important field, theology. But Rafal values Reason above all else, which leads him both to the shocking conclusion that the Earth orbits the Sun, and into the hands of the Inquisition! A decade later, two members of the Watch Guild, the dour young Oczy and the cynical Gras, find a hidden stone chest that details the secrets of the universe Rafal left behind. Dare they try to change their own stars by selling the heretical texts, or would that only lead to the stake and the fire?
Author | : Uoto |
Publisher | : Seven Seas Entertainment |
Total Pages | : 346 |
Release | : 2024-03-19 |
Genre | : Comics & Graphic Novels |
ISBN | : |
The fascination Gras found in the heliocentric theory is left in the hands of Oczy. Clinging to faint hope in heliocentric theory, Oczy visits the brilliant, aloof monk Badeni with the stone box newly in his possession. Oczy and Badeni seek a new collaborator to help prove the theory. They find a girl despairing of the world, crushed by an era that laughs at the notion of a female scholar. Also entrusted with the research of Count Piast, a luminary of the geocentric theory, Badeni digs yet deeper into his efforts to prove the heliocentric theory. But even as they each pursue their respective hopes, overwhelming despair comes creeping up to them. Close your eyes. Plug your ears. Be ordinary. That's the only way to resist true knowledge.
Author | : Uoto |
Publisher | : Seven Seas Entertainment |
Total Pages | : 348 |
Release | : 2024-08-20 |
Genre | : Comics & Graphic Novels |
ISBN | : |
To fulfill Badeni's plan, Oczy heads for a fateful duel with Inquisitor Nowak. Gras. Oczy. Badeni. Jolenta. Piast. All have put their lives on the line in pursuit of truth. What will be revealed? Hope or despair?Twenty-five years later, amidst upheavals that threaten the authority of C--ity, a girl loses her father to the fate that God decreed and loses her own faith while taking action toward what she truly believes. What destiny awaits her?
Author | : Philip K. Dick |
Publisher | : Read Books Ltd |
Total Pages | : 18 |
Release | : 2016-01-18 |
Genre | : Fiction |
ISBN | : 1473379385 |
From the visionary mind of Philip K. Dick, author of sci-fi classics that inspired blockbusters like Blade Runner, Total Recall, and Minority Report, comes Beyond Lies the Wub, a masterful exploration of paranoia, suspense, and mind-bending cosmic revelations. Peterson, a crew member on a spaceship resupplying on Mars, encounters the intriguing wub, an enormous pig-like creature with hidden depths. As they venture off the Martian landscape, the crew realizes that the wub is far more intelligent than they could have ever imagined, possessing telepathic powers and even the potential for mind control. Embark on a journey like no other as conversations unfold between Peterson and the wub about mythology, the epic travels of Odysseus, and the very boundaries of consciousness. Tensions rise as Captain Franco, tormented by paranoia, develops a fearful obsession with the wub; putting the entire crew's safety, loyalties, and understanding of reality at risk. In the tradition of pulp fiction and speculative fiction titans, Dick weaves a suspenseful tale that will keep sci-fi enthusiasts on the edge of their seats. Unearth the true power of the enigmatic wub in this captivating cosmic adventure that explores the thin line between humanity's compassion and destructive tendencies.
Author | : Shaenon K. Garrity |
Publisher | : Running Press Adult |
Total Pages | : 160 |
Release | : 2018-08-28 |
Genre | : Humor |
ISBN | : 076249154X |
Compiled from the notes of three zombie gnome experts (among them a Van Helsing-like zombie gnome hunter, a horticulture student, and a gardening columnist), this guide includes a detailed study of zombie gnome habits, hiding places, and offensive tactics, as well as an intimate history of the zombie gnome rise and eventual war with humanity. Empty-eyed, shambling, and hungry for human ankles, the zombie gnome population is on the rise, infesting the backyards of suburbia and attacking innocent lawn ornaments everywhere. While chances of human survival are minimal, readers can arm themselves with The Zombie Gnome Defense Guide to combat their tiny, undead enemies. Offering strategies for defense against a zombie gnome invasion, the book provides an extensive list of essential weapons and DIY home-fortification tips. Rare illustrations of zombie gnomes in their natural habitat and a priceless collection of never-before-seen photos (housed in an envelope in the back of the book) make this the go-to guide for survivalists in a zombie gnome-infested world.
Author | : Gareth Moore |
Publisher | : Frances Lincoln |
Total Pages | : 195 |
Release | : 2020-11-10 |
Genre | : Games & Activities |
ISBN | : 0711254427 |
Think you know your cranium from your clavicle? Tibia from your trachea? Think again… Test your brain, solve riddles and learn about how the body works with this unique puzzle book using illustrations from Gray’s Anatomy. Divided into different sections of the body, the Gray’s Anatomy Puzzle Book takes the medical reference classic as its starting point for puzzles, riddles and general knowledge questions that will test your wits and challenge your brain. Learn more about the body in an easy and fun way with questions that vary in difficulty, from easy to fiendish, and are suitable for those with little knowledge of the human body, or those in the know who are interested in testing themselves with a new challenge. Puzzle types include: Sudoku Anagrams Crosswords Encoded pairs Missing letters Secret codes Lettermorphosis Follow visual clues and apply logic to reveal fascinating facts from medical history and learn about how our amazing bodies function.
Author | : Clive Staples Lewis |
Publisher | : |
Total Pages | : 174 |
Release | : 1952 |
Genre | : Allegories |
ISBN | : 9780330021722 |
The first novel in C.S. Lewis's sci-fi trilogy, which tells the adventure of Dr Ransom who was kidnapped and transported to another planet.
Author | : James Elkins |
Publisher | : Psychology Press |
Total Pages | : 284 |
Release | : 1999 |
Genre | : Art |
ISBN | : 9780415921138 |
Here, Elkins argues that alchemists and painters have similar relationships to the substances they work with. Both try to transform the substance, while seeking to transform their own experience.
Author | : Walter Bagehot |
Publisher | : |
Total Pages | : 614 |
Release | : 1891 |
Genre | : English literature |
ISBN | : |
Author | : Thomas Lamarre |
Publisher | : U of Minnesota Press |
Total Pages | : 684 |
Release | : 2013-11-30 |
Genre | : Performing Arts |
ISBN | : 145291477X |
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.