Opening Theory Made Easy
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Author | : Hideo Ōtake |
Publisher | : |
Total Pages | : 170 |
Release | : 2002 |
Genre | : Games & Activities |
ISBN | : 9784906574360 |
In this book, Otake presents 20 principles for opening play. You will find a discussion of the fundamentals of the opening and strategy. Almost a third of the book is devoted to the important topic of shape, a subject not well understood by most western go players. Otake explains sophisticated concepts in a simple and accessible way, making the book easy to digest regardless of your playing strength. By applying these principles when you make your strategic decisions, you will improve your game enormously. There are many things about the opening that are a bit difficult, but a little study of opening principles can pay big dividends in your win/loss record The book is divided into three parts: Chapter One: Fuseki Fundamentals Chapter Two: Shape Chapter Three: Strategy
Author | : Hideo Ōtake |
Publisher | : Ishi Press International |
Total Pages | : 184 |
Release | : 1992 |
Genre | : Games & Activities |
ISBN | : |
Author | : David Harp |
Publisher | : |
Total Pages | : 0 |
Release | : 1995-11 |
Genre | : Music |
ISBN | : 9780918321527 |
Everything you need to know about improvising in any style, composing your own songs, and jamming. For all instruments including voice, and for beginners or experienced players, this easy theory book covers scales and chord structures for folk, blues, rock, country and jazz.
Author | : Lina Ng |
Publisher | : Made Easy (Alfred) |
Total Pages | : 0 |
Release | : 2008-10 |
Genre | : Juvenile Nonfiction |
ISBN | : 9789679856033 |
Presents an introduction to music theory for young learners that includes colorful illustrations and exercises that teach such concepts as note types, names, and counts.
Author | : Yilun Yang |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 194 |
Release | : 2017-09-12 |
Genre | : |
ISBN | : 9781976297243 |
Fundamental Principles is a clear presentation of the basic guidelines that you should follow in playing the game of go. Yilun Yang is the most famous go teacher in the US and this is an extremely popular book.
Author | : Richard Bozulich |
Publisher | : |
Total Pages | : 156 |
Release | : 1998 |
Genre | : Games |
ISBN | : 9784906574315 |
The Second Book Of Go takes the reader who has learned the rules and rudiments of strategy and introduces him or her to the fundamental ideas required to get to the 12 kyu level.
Author | : Toshirō Kageyama |
Publisher | : |
Total Pages | : 272 |
Release | : 1998-09-01 |
Genre | : Games |
ISBN | : 9784906574285 |
Author | : Ishida Yoshio |
Publisher | : |
Total Pages | : 208 |
Release | : 1990 |
Genre | : Games |
ISBN | : 9784871870344 |
All about Thickness Understanding Moyo and Influence A completely new kind of go book. Two-color printing makes the advanced concepts of thickness and influence graphically clear - and instantly understandable. Most go books are top heavy with text and endless exploratory diagrams. Ishida's approach in this book is the opposite - large diagrams, simple explanations, a minimum of mind-numbing text - yet this is the most successful attempt in the go literature to convey to go players at all levels the secrets of building thickness and making effective use of influence. How do you build influence? In what areas of the board should you aim to control? In what directions to the stones exert their force? How close should you approach a strung enemy position? How many points can you expect to convert a thick position into? The answers to these questions and many other questions will be apparent at a glance when you read this book. All about thickness, the first book of its kind, was a best seller in Japan. Go players around the world should find th English version as Japanese go fans.
Author | : Jim Ames |
Publisher | : Watson-Guptill |
Total Pages | : 124 |
Release | : 1996 |
Genre | : Art |
ISBN | : |
Traditional color theory can be confusing to artists, especially when they try to use inaccurate color wheels as guides to mixing their colors. Now, Color Theory Made Easy presents an alternative approach that cuts through the tangle of established but contradictory concepts that gives artists a universal theory that really applies to their work. Most artists have been taught that red, blue, and yellow are the primary colors hues that cannot be created from any combination of other colors. However, as a result of years of study, author and artist Jim Ames has concluded that the true primary colors are cyan (a greenish blue), magenta (a violet red), and a yellow that does not learn toward either cyan or magenta. In Color Theory Made Easy, Ames explains the importance of these three colors as the basis for all our thinking about color. Using friendly, clear language and colorful diagrams, the author lays the foundation in Chapter 1 for applying his color theory in art. He shows that all colors in nature are composed of varying percentages of cyan, magenta, and yellow. Chapter 2 builds on this with a survey of the pigment colors artists actually use. Here the author offers an essential education concerning paint selection, and he lists currently available tube colors that are the most accurate in terms of the true primaries. The final chapter explores color mixing principles based on cyan, magenta, and yellow, and applies these principles through a series of watercolor demonstrations. In this illuminating book, Jim Ames has broken new ground and given us a workable color theory that is both simple and indispensable."
Author | : William Spaniel |
Publisher | : |
Total Pages | : 273 |
Release | : 2014 |
Genre | : Game theory |
ISBN | : 9781492728153 |
Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the first lesson to the last, this textbook introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Quick, efficient, and to the point, Game Theory 101: The Complete Textbook is perfect for introductory game theory, intermediate microeconomics, and political science.