One-Minute Mysteries and Brain Teasers

One-Minute Mysteries and Brain Teasers
Author: Sandy Silverthorne
Publisher: Harvest House Publishers
Total Pages: 178
Release: 2013-07-01
Genre: Games & Activities
ISBN: 0736954724

Readers of all ages will enjoy the challenge of discovering the answers to—or being stumped by—these interactive mysteries. In brief paragraphs and black-and-white illustrations, award-winning author Sandy Silverthorne and John Warner present 70 puzzles, each with a logical "aha" answer that requires thinking outside the box. Clues and answers are included in separate sections. Mystery: A man is looking at a clock that displays the correct time, but he doesn't know what time it is. Why not? Clues: The man can see and tell time perfectly well. The clock is normal and in plain sight. More than one clock is in the room. Solution: Each clock in the room is displaying a different time, so he doesn't know which one is correct. Hours of wholesome entertainment is practically guaranteed!

Mind-Boggling One-Minute Mysteries and Brain Teasers

Mind-Boggling One-Minute Mysteries and Brain Teasers
Author: Sandy Silverthorne
Publisher: Harvest House Publishers
Total Pages: 194
Release: 2010-07-01
Genre: Games & Activities
ISBN: 0736939725

More than 100,000 copies of One-Minute Mysteries and Brain Teasers and Return of the One-Minute Mysteries and Brain Teasers have been sold (combined), and now Sandy Silverthorne and John Warner offer an all-new collection of family-friendly lateral thinking puzzles. Each page includes an unusual scenario that ends with a question for readers to answer as well as a delightful cartoon that depicts a laughably incorrect assumption. To find the one satisfying answer for each puzzle, readers must throw out all preconceived notions and be open-minded, flexible, and creative. Increasingly revealing clues for each puzzle are included in the back of the book, as are the solutions. These riddles are challenging enough for adults yet appropriate for detectives of all ages. Individual readers, families, and groups can enjoy hours of fun solving them and learning to think outside the box.

Pocket Posh One-Minute Puzzles

Pocket Posh One-Minute Puzzles
Author: The Puzzle Society
Publisher: Andrews McMeel Publishing
Total Pages: 130
Release: 2011-03-22
Genre: Games & Activities
ISBN: 1449400655

This engaging collection is chockfull of “timely†brain training puzzles selected and grouped by the time it should take to solve each…1 minute, 2 minutes, or 3 minutes. With Pocket Posh One-Minute Puzzles, puzzlers get 200 puzzles presented in timed groupings of one, two, or three minutes--the amount of time it should take to complete each puzzle. These logic puzzles offer an assortment of word and number brainteasers that can be solved in the amount of time indicated, be it one minute, two minutes, or three minutes. Take the dare! Time yourself for a quick brain workout!

The Very Best One-Minute Mysteries and Brain Teasers

The Very Best One-Minute Mysteries and Brain Teasers
Author: Sandy Silverthorne
Publisher: Harvest House Publishers
Total Pages: 178
Release: 2018-09-04
Genre: Games & Activities
ISBN: 073697430X

Sharpen Your Sleuthing Skills with These Super Brain-Strainers Mystery: A burglar robs many homes throughout the day. At the last house, he breaks in through the back door. This house has more valuables than any of the other houses, and nothing is there to stop him from taking them, but he doesn't take anything. How come? Put on your detective hat and prepare to solve the best mindbenders from the popular puzzle book series One-Minute Mysteries. This collection of crazy conundrums will keep you guessing until the final page and provide hours of entertainment for detectives of all ages. Are you up for the challenge? Let's find out. Solution: The burglar broke into his own house because he'd accidentally locked himself out.

The Awesome Book of One-Minute Mysteries and Brain Teasers

The Awesome Book of One-Minute Mysteries and Brain Teasers
Author: Sandy Silverthorne
Publisher: Harvest House Publishers
Total Pages: 178
Release: 2013-02-01
Genre: Games & Activities
ISBN: 0736949747

Award-winning author Sandy Silverthorne and John Warner’s first collection of one-minute mysteries has sold more than 100,000 copies, and now the two offer more fun thinking puzzles for super-sleuths of all ages. It’s an entertaining book for the whole family. Each one-page mystery is illustrated with a hilarious cartoon that presents an obvious (and obviously incorrect!) solution. Readers can turn to a page of clues, each one revealing more information until the a-ha! moment finally arrives. Sure to make folks scratch their heads and think outside the box, this is the perfect book to pass the time or pep up a party—good clean fun for anytime, anywhere, and anyone! Previously released as Return of the One-Minute Mysteries and Brain Teasers.

One-Minute Brainteasers

One-Minute Brainteasers
Author: Alan Stillson
Publisher: Sterling Publishing Company, Inc.
Total Pages: 100
Release: 2001
Genre: Games & Activities
ISBN: 9780806901879

These short, no-pencil puzzles demand that you shift into high gear because 60 seconds is all you have to solve them. And what a mix: vowel exchanges, rhyme time, hard-letter hangpersons, flowery show song titles, repeatersor words beginning with a letter or combination of letters that immediately repeat, and more. Ideal to help while away dark winter evenings and long journeys with children. "Menzed.""

One-Minute Mysteries and Brain Teasers

One-Minute Mysteries and Brain Teasers
Author: Sandy Silverthorne
Publisher: Harvest House Publishers
Total Pages: 178
Release: 2013-07-01
Genre: Games & Activities
ISBN: 0736954732

Readers of all ages will enjoy the challenge of discovering the answers to—or being stumped by—these interactive mysteries. In brief paragraphs and black-and-white illustrations, award-winning author Sandy Silverthorne and John Warner present 70 puzzles, each with a logical "aha" answer that requires thinking outside the box. Clues and answers are included in separate sections. Mystery: A man is looking at a clock that displays the correct time, but he doesn't know what time it is. Why not? Clues: The man can see and tell time perfectly well. The clock is normal and in plain sight. More than one clock is in the room. Solution: Each clock in the room is displaying a different time, so he doesn't know which one is correct. Hours of wholesome entertainment is practically guaranteed!

Two-Minute Brainteasers

Two-Minute Brainteasers
Author: Alan Stillson
Publisher: Sterling Publishing Company, Inc.
Total Pages: 100
Release: 2005
Genre: Games & Activities
ISBN: 9781402718274

Got a couple of minutes to spare? Then test your smarts with this latest entry in the Mensa series-short, thematic, no-pencil word puzzles that really exercise the brain. Some of the subjects include "Special Days," "Celebrities," and "Hidden Things," and there are kid-friendly bonus sections, too. Fill in the blanks of the Q Puzzles: "A q __ __ __ __ __ at a meeting is a __ __ __ __ __ q __ __ __ __ __ __ for voting on motions," would make sense with the words quorum and prerequisite. Or try synanograms--a fun mix of synonym-finding and anagram solving. At the end, compare your results with those of Mensa members--the smartest two percent of the population.

Information Security Practice and Experience

Information Security Practice and Experience
Author: Liqun Chen
Publisher: Springer
Total Pages: 431
Release: 2008-03-14
Genre: Computers
ISBN: 3540791043

This book constitutes the refereed proceedings of the 4th International Information Security Practice and Experience Conference, ISPEC 2008, held in Sydney, Australia, in May 2008. The papers cover a wide range of topics.

The Puzzles of Mars: A Mathematical Journey

The Puzzles of Mars: A Mathematical Journey
Author: Richard M. Beekman
Publisher: Lulu.com
Total Pages: 256
Release: 2017-05-14
Genre: Games & Activities
ISBN: 1365752658

The Puzzles of Mars is a puzzle book intended for bright or gifted young people in grades 8 through 12. The book is a fictional tale about a mathematician from Earth who travels to the planet Mars to share and exchange puzzles with Martians at the Martian Academy of Sciences. Most of the puzzles appear to be difficult, yet they have simple, ingenious solutions. Some of the puzzles require a little mathematical skill, though not much beyond what is usually taught in American grade schools. The main focus is on puzzles that are based on important mathematical ideas and concepts. Each puzzle is a special instance of deep, important mathematical ideas like symmetry, invariance, parity, and relative motion. A Notes for Teachers section is included with ideas and questions to stimulate classroom discussion of mathematical ideas and concepts.