Eric Carle's Book of Many Things

Eric Carle's Book of Many Things
Author: Eric Carle
Publisher: Penguin
Total Pages: 81
Release: 2019-02-05
Genre: Juvenile Fiction
ISBN: 1524788678

Learn over 200 words with The Very Hungry Caterpillar and other favorite friends from the World of Eric Carle. Children will have hours of fun learning first words and first concepts in this beautiful book from the creator of The Very Hungry Caterpillar. From things in the garden to things you can eat, from numbers to shapes, from colors to feelings, this is the perfect way for little ones to learn what they need to navigate their busy worlds.

A Box Can Be Many Things

A Box Can Be Many Things
Author: Dana M. Rau
Publisher: Turtleback Books
Total Pages: 0
Release: 1997-09
Genre:
ISBN: 9780613372978

For use in schools and libraries only. A girl and her younger brother save an old box and pretend it is a cave, car, house, and cage. Even when it lies in pieces on the ground, their imaginations lead them to even more inventive uses for the box.

Spellbook Cards: Arcane

Spellbook Cards: Arcane
Author: Dungeons & Dragons
Publisher: National Geographic Books
Total Pages: 0
Release: 2018-10-30
Genre: Games & Activities
ISBN: 0786966548

Hurl Spells Faster than Ever Before with this Invaluable Accessory from Wizards of the Coast and GaleForce 9 The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play. There are currently eight decks (each sold separately): Arcane Spell Deck (For any class that utilizes arcane cantrips and spells like wizards and sorcerers), Bard Spell Deck, Cleric Spell Deck, Druid Spell Deck, Paladin Spell Deck, Martial Powers & Races Deck (Includes spell-like racial abilities, Monk and Barbarian spell-like abilities, and fighter maneuvers), Ranger Spell Deck, Xanathar's Guide to Everything Spell Deck (Contains spells found in the D&D supplement, Xanathar's Guide to Everything)

Let Us Talk of Many Things

Let Us Talk of Many Things
Author: William F. Buckley Jr.
Publisher: Basic Books
Total Pages: 546
Release: 2008-10-28
Genre: Political Science
ISBN: 078672689X

Let Us Talk of Many Things, first published in 2000, brings together Buckley's finest speeches from throughout his career. Always deliciously provocative, they cover a vast range of topics: the end of the Cold War, manners in politics, the failure of the War on Drugs, the importance of winning the America's Cup, and much else. Reissued with additional speeches, Let Us Talk of Many Things is the ideal gift for any serious conservative.

To Talk of Many Things

To Talk of Many Things
Author: Dame Kathleen Ollerenshaw
Publisher: Manchester University Press
Total Pages: 324
Release: 2004-10-29
Genre: Biography & Autobiography
ISBN: 9780719069871

A remarkable account of the life of Dame Kathleen Ollerenshaw, former Lord Mayor, Freeman of the City of Manchester, and President of the Insitute of Mathematics.

The King of Too Many Things

The King of Too Many Things
Author: Laurel Snyder
Publisher: Rodale
Total Pages: 40
Release: 2017-09-05
Genre: Juvenile Fiction
ISBN: 162336874X

King Jasper can order his wizard to conjure up anything at all: dragons, robots, superheroes, even rainbow-colored kittens—which leads to a magical mess only he can clean up. A hilarious, modern fairy tale, The King of Too Many Things will keep readers guessing with the turn of every page, while showing how always wanting more can ultimately lead to less happiness.

Many Things in Parables

Many Things in Parables
Author: Charles W. Hedrick
Publisher: Westminster John Knox Press
Total Pages: 166
Release: 2004-01-01
Genre: Religion
ISBN: 9780664224271

In this splendid introduction to the elusive rhetorical device central to the New Testament picture of Jesus, Charles Hedrick explores the nature of the parable and its history of use. He asks basic questions such as, what is a parable? is Jesus really the author of the parables? and what does a parable mean? and then reviews a range of sources--from Aesop's fables to modern New Testament scholarship--to answer them. He also surveys the various ways the parables have been approached in literary criticism throughout history, giving specific examples of each method and delineating their strengths and weaknesses.

Strongholds & Followers

Strongholds & Followers
Author: Matthew Colville
Publisher:
Total Pages: 268
Release: 2019-06
Genre: Dungeons and Dragons (Game)
ISBN: 9780578409627

"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)

Kingdoms & Warfare

Kingdoms & Warfare
Author: Matthew Colville
Publisher: MCDM
Total Pages: 320
Release: 2022-02-20
Genre:
ISBN: 9781737512448

Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.

Makers of Many Things

Makers of Many Things
Author: Eva March Tappan
Publisher: Library of Alexandria
Total Pages: 105
Release: 2020-09-28
Genre: Fiction
ISBN: 1465604405

ÊI remember being once upon a time ten miles from a store and one mile from a neighbor; the fire had gone out in the night, and the last match failed to blaze. We had no flint and steel. We were neither Indians nor Boy Scouts, and we did not know how to make a fire by twirling a stick. There was nothing to do but to trudge off through the snow to the neighbor a mile away and beg some matches. Then was the time when we appreciated the little match and thought with profound respect of the men who invented and perfected it. It is a long way from the safe and reliable match of to-day back to the splinters that were soaked in chemicals and sold together with little bottles of sulphuric acid. The splinter was expected to blaze when dipped into the acid. Sometimes it did blaze, and sometimes it did not; but it was reasonably certain how the acid would behave, for it would always sputter and do its best to spoil some one's clothes. Nevertheless, even such matches as these were regarded as a wonderful convenience, and were sold at five dollars a hundred. With the next kind of match that appeared, a piece of folded sandpaper was sold, and the buyer was told to pinch it hard and draw the match through the fold. These matches were amazingly cheapÑeighty-four of them for only twenty-five cents! There have been all sorts of odd matches. One kind actually had a tiny glass ball at the end full of sulphuric acid. To light this, you had to pinch the ball and the acid that was thus let out acted upon the other chemicals on the match and kindled itÑor was expected to kindle it, which was not always the same thing. Making matches is a big business, even if one hundred of them are sold for a cent. It is estimated that on an average each person uses seven matches every day. To provide so many would require some seven hundred million matches a day in this country alone. It seems like a very simple matter to cut a splinter of wood, dip it into some chemicals, and pack it into a box for sale; and it would be simple if it were all done by hand, but the matches would also be irregular and extremely expensive. The way to make anything cheap and uniform is to manufacture it by machinery.