Odyssey - Dynamic Learning System: An Innovative Approach to Inspirational Learning Experiences

Odyssey - Dynamic Learning System: An Innovative Approach to Inspirational Learning Experiences
Author: Leon Conrad
Publisher: John Hunt Publishing
Total Pages: 221
Release: 2015-01-30
Genre: Education
ISBN: 1782792953

Imagine you’re in a room, looking at a colourful grid of many different shapes spread out on a wall. There’s something intriguing about it—something almost magical. There are triangles, circles, squares, stars. Each has something on it—a word or diagram. There’s one shape of each colour … placed in a strange formation … what could the underlying pattern be? It's as if each shape is a door or window to another world; the whole display a chocolate box for the mind—a magical carriage to take you on a journey through your imagination. Get ready to embark on your very own Odyssey journey—a unique journey unlike any you’ve ever gone on before.

Chart a New Course

Chart a New Course
Author: Rachelle Dene Poth
Publisher: International Society for Technology in Education
Total Pages: 146
Release: 2022-08-18
Genre: Education
ISBN: 1564848272

Discover ways to empower students to build confidence in sharing their learning, becoming more responsible digital citizens and evolving into classroom creators. In researching the top skills students need to succeed in the future, author Rachelle Dene Poth identified the following: ability to communicate, work in teams, think creatively, problem-solve and design. This book shows educators how to help students develop these essential skills through authentic, real-world learning experiences, building a pathway for the future of learning and work. In Chart a New Course, educators will get the tools they need to design more purposeful learning experiences to drive student engagement and motivation, promote creativity in learning, model risk-taking and build classroom culture. Readers will discover how these activities can be woven into instruction rather than layered on existing curriculum, with ideas for getting started; suggestions in response to the statement, “If you’re doing this, try this instead;” and lessons learned along the way. The book will: • Foster authentic learning through integration of digital tools and emerging trends. • Serve as a resource for emerging educators and those with varying levels of tech experience, helping them explore the use of different digital tools and concepts to prepare students for the future. • Offer clear examples and narratives from students and other educators who have implemented some of the tools discussed, focusing on themes of empowered learning, innovative design and student choice. • Explore risks taken, failures experienced and fun in working through the challenges, illustrating ways to weave established and emerging topics into curriculum. This accessible resource opens up a variety of learning experiences for students and illustrates how to implement different technologies into multiple content areas and grade levels.

The Battle Bot Builder's Handbook

The Battle Bot Builder's Handbook
Author: Barrett Williams
Publisher: Barrett Williams
Total Pages: 134
Release: 2024-10-26
Genre: Crafts & Hobbies
ISBN:

Unleash your inner engineer and dive into the exhilarating world of competitive robotics with "The Battle Bot Builder's Handbook." This comprehensive guide is your gateway to creating fierce and formidable combat robots, whether you're a novice looking to learn the ropes or an enthusiast eager to refine your skills. Begin your journey with an introduction to combat robotics, exploring the thrill of battle bots and the essential skills required to become a successful builder. Discover the perfect niche for your combat robot, whether you're captivated by lightweight speedsters or formidable heavyweights. With guidance on choosing your bot's class and theme, you'll set the stage for a truly unique creation. Designing your bot becomes an engaging experience with chapters dedicated to concept sketching, CAD software, and integrating regulations into your design. Learn the ins and outs of building materials and tools, from creating your starter toolkit to sourcing materials wisely. Navigate the complexities of mechanics and electronics with insightful chapters covering motors, wiring, and drive systems, ensuring your bot performs with precision. Assemble a robust frame and chassis, and master the art of weapon design to inflict maximum damage on your opponents. Dive into the nuances of electronics and control systems, selecting the right components for seamless maneuverability. Perfect your bot's mobility and manage its power efficiently, ensuring it remains a formidable competitor in the arena. From the art of armor to meticulous assembly instructions, this handbook guides you through every step of the build process. Prepare for competition with expert tips on testing, practice scenarios, and mental techniques to keep your cool in high-stakes battles. Future-proof your combat robotics career with insights into maintenance, upgrades, and emerging technology. Connect with other builders, explore further learning resources, and embrace your role in advancing this electrifying field. "The Battle Bot Builder's Handbook" is more than a manual—it's an invitation to join a dynamic community and ignite your passion for innovation.

Open Data for Everybody

Open Data for Everybody
Author: Nathan Coyle
Publisher: CRC Press
Total Pages: 188
Release: 2024-06-14
Genre: Computers
ISBN: 1040037283

What if I told you something that could empower our third sector and activists to enhance their capacity? From gathering evidence for funding tenders to campaigning for crucial social issues and much more? It's called open data, yet many in social action remain unaware of it. Primarily shaped by corporate entities, open data seems tailored only for technologists, alienating the third sector. But in reality, it's a powerful tool for social change, bolstering civil society, and creating resilient communities. This book argues a simple point: if open data and the digital aspects that support it aren't accessible to all, then what is the point of it? In an age where technology should be seen as a fundamental human right, it's time to rethink outreach. Deeply rooted in grassroots social activism, this book explores a journey that led to collaborations with governments globally, based on real hands-on work, aiming to democratize open data. Through narrative storytelling, we share insights, best practices, procedures, and community-driven approaches. Regardless of your skill set or organization size, from grassroots workers to third-sector professionals and government officers, join us to reshape the perception of open data, fostering change in neighborhoods. Open Data for Everybody: Using Open Data for Social Good is a love letter to open data's transformative power. To create solutions, understanding the problem is crucial. This book seeks to return control to the real experts—those living and working within our communities.

What Are You Grouping For?, Grades 3-8

What Are You Grouping For?, Grades 3-8
Author: Julie Wright
Publisher: Corwin Press
Total Pages: 484
Release: 2018-07-26
Genre: Education
ISBN: 1544324278

Bring out daring readers with dynamic small groups! Like many educators in intermediate classrooms across the country, you may be using guided reading principles to teach reading. Whether you’re following targeted reading levels or sticking with your school’s established routines, chances are that guided reading has become synonymous with small group reading for you and your students. But . . . are your students getting the most out of small groups? Are readers of all ability levels experiencing the dynamic learning that can occur in small groups? Do you feel confident that the way you’re grouping kids is based on their wants and needs? Intermediate grade readers don’t need to be guided as much as they need to be engaged—and authors Julie Wright and Barry Hoonan have solutions for doing just that using small groups. What Are You Grouping For? offers the practical tools, classroom examples, and actionable steps essential for starting, sustaining, and mastering the management of small groups. This book explains the five teacher moves that work together to support students’ reading independence through small group learning—kidwatching, pivoting, assessing, curating, and planning—and provides examples to guide you and your students toward success. From must-have beginning-of-the-year strategies to step-by-step advice for implementation, this guide breaks down the processes that support small groups and help create effective instructional reading programs. Based on more than 45 years of combined experience in the classroom, this resource will empower you with tools to ensure that your readers are doing the reading, thinking, and doing—not you.

Gamification Mindset

Gamification Mindset
Author: Ole Goethe
Publisher: Springer
Total Pages: 144
Release: 2019-06-17
Genre: Computers
ISBN: 3030110788

This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations. Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.

How to Differentiate Instruction in Mixed-ability Classrooms

How to Differentiate Instruction in Mixed-ability Classrooms
Author: Carol A. Tomlinson
Publisher: ASCD
Total Pages: 128
Release: 2001
Genre: Education
ISBN: 0871205122

Offers a definition of differentiated instruction, and provides principles and strategies designed to help teachers create learning environments that address the different learning styles, interests, and readiness levels found in a typical mixed-ability classroom.

Computer Games for Learning

Computer Games for Learning
Author: Richard E. Mayer
Publisher: MIT Press
Total Pages: 303
Release: 2014-07-11
Genre: Education
ISBN: 0262027577

A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Interdisciplinary Curriculum

Interdisciplinary Curriculum
Author: Heidi Hayes Jacobs
Publisher:
Total Pages: 97
Release: 1989
Genre: Curriculum planning
ISBN: 9781741012521

Demystifies curriculum integration describing a variety of curriculum integration options ranging from concurrent teaching of related subjects to fusion of curriculum focus to residential study focusing on daily living, from two-week units to year-long courses.