Oculus Quest 2: The Essential Guide. Make Learning Easy

Oculus Quest 2: The Essential Guide. Make Learning Easy
Author: Steven Walryn
Publisher: Silver Starz
Total Pages: 164
Release: 2023-03-07
Genre: Art
ISBN:

Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

The Wolves in the Walls

The Wolves in the Walls
Author: Neil Gaiman
Publisher: Harper Collins
Total Pages: 60
Release: 2005-07-26
Genre: Juvenile Fiction
ISBN: 0380810956

Lucy hears sneaking, creeping, crumpling noises coming from inside the walls. She is sure there are wolves living in the walls of her house.

Virtual Reality Church

Virtual Reality Church
Author: Darrell Bock
Publisher: Moody Publishers
Total Pages: 213
Release: 2021-03-02
Genre: Religion
ISBN: 0802499082

Is Virtual Reality a Biblical Reality? The invention of the printing press catalyzed Martin Luther’s reformation; radios and televisions delivered Billy Graham’s gospel proclamations to millions of households. Technological advancements have undoubtedly advanced kingdom work for centuries—but is the same true for the burgeoning technologies of today? As virtual reality becomes increasingly prominent throughout society, churches must assess how to respond thoughtfully and biblically. In Virtual Reality Church, theologians Darrell Bock and Jonathan Armstrong present a systematic reflection on how to faithfully apply virtual reality for ministry purposes. They examine the risks—like compromising the meaning of tangible worship—and opportunities—like safely reaching persecuted churches—of integrating revolutionary technologies into the Christian life. Learn to think critically, theologically, and pastorally about new technologies so that you can faithfully advance the gospel into the future.

The Making of Second Life

The Making of Second Life
Author: Wagner James Au
Publisher: Harper Collins
Total Pages: 306
Release: 2009-10-13
Genre: Business & Economics
ISBN: 0061747246

The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place­—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.

The CRPG Book: A Guide to Computer Role-Playing Games

The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
Total Pages: 528
Release: 2019-09
Genre: Computer games
ISBN: 9781999353308

Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

The Ultimate Roblox Book: An Unofficial Guide, Updated Edition

The Ultimate Roblox Book: An Unofficial Guide, Updated Edition
Author: David Jagneaux
Publisher: Simon and Schuster
Total Pages: 256
Release: 2022-02
Genre: Computers
ISBN: 1507217587

Build and create your own Roblox world with this updated, easy-to-use guide. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With everything from instructions for playing the games to tips on creating your own worlds to the basics of coding, this updated guide gives you all the tools you need to get started.

Beyond Reality

Beyond Reality
Author: CAN BARTU H.
Publisher: CBF Publishing
Total Pages: 181
Release: 2024-01-01
Genre: Computers
ISBN:

Welcome to "Beyond Reality: The Comprehensive Guide to Virtual and Augmented Worlds." In a world where technology continually advances, these emerging technologies have paved the way for groundbreaking experiences and transformative changes across various sectors of our lives. This book is a comprehensive exploration of Virtual Reality (VR), Augmented Reality (AR), and Digital Twins, offering readers a deep dive into the concepts, history, applications, and future potential of these remarkable innovations. As we embark on this journey through the digital frontier, we will discover the extraordinary impact VR, AR, and Digital Twins have on education, healthcare, business, and beyond. Chapter 1 delves into the fundamental concepts of VR and AR while tracing their historical origins and highlighting the cutting-edge technologies in use today. You will gain insight into how these technologies have evolved from their inception to becoming integral parts of our modern world. Chapter 2 explores the fascinating realm of Digital Twins, where real and virtual worlds converge. We will uncover the origins of the Digital Twin concept and witness its applications revolutionize industries, ultimately reshaping our understanding of reality itself. Chapters 3 and 4 dive into the immersive experiences offered by VR and AR. From virtual reality headsets and interactive games to educational applications and enhanced travel experiences, you will discover how these technologies are changing the way we perceive and interact with the world around us. Chapter 5 takes you behind the scenes, exploring the intricate process of content creation in VR and AR. From 3D modeling and design techniques to programming interactive virtual worlds, you will gain a deeper understanding of the creative aspects of these technologies. Chapter 6 peers into the future, examining the evolving roles of VR, AR, and Digital Twins in our society. We'll explore predictions, potential impacts, and the profound effects these technologies may have on our lives. Chapter 7 addresses the ethical and security challenges that accompany these technologies, including privacy concerns, addiction, and the ethical responsibilities that come with the power to create and manipulate virtual worlds. Chapter 8 introduces you to the related technologies and advancements that play a crucial role in enhancing the capabilities of VR, AR, and Digital Twins. We will explore Artificial Intelligence, sensor technologies, and holography's transformative potential. Chapter 9 highlights the diverse applications of Digital Twins in fields such as healthcare, education, and business. You will witness how these technologies are actively contributing to the betterment of our lives. Chapter 10 offers a guide to fostering creativity and innovation in your own virtual worlds. Whether you're interested in pushing boundaries or unleashing your artistic talents, you'll find inspiration and guidance here. Chapter 11 looks at the real-world transformation driven by VR, AR, and Digital Twins, exploring their societal impacts and how they are reshaping the business landscape. We'll also delve into their intersection with art and culture. Chapter 12 concludes our journey by emphasizing the significance and potential of Digital Twins, outlining how VR and AR will continue to shape our future, and offering insights into the trends and expectations in this ever-evolving field. We invite you to embark on this captivating journey through the digital frontier, where innovation knows no bounds. Whether you are a technology enthusiast, a curious learner, or a professional seeking insights into these transformative technologies, this book promises to be your comprehensive guide to understanding and navigating the exciting world of Virtual Reality, Augmented Reality, and Digital Twins. Let's embark on this extraordinary adventure together.

Handbook of Research on Inclusive and Innovative Architecture and the Built Environment

Handbook of Research on Inclusive and Innovative Architecture and the Built Environment
Author: Peng, Ng Foong
Publisher: IGI Global
Total Pages: 553
Release: 2023-06-19
Genre: Architecture
ISBN: 1668482541

There is an urgent need to emphasize inclusivity in architecture and the built environment. Innovative technologies within the field of architecture are being developed to enhance inclusivity in architectural approaches and development processes. It is essential to research inclusivity in architecture and the built environment toward holistic sustainable development. The Handbook of Research on Inclusive and Innovative Architecture and the Built Environment discusses inclusive and innovative approaches to providing socio-cultural value within architecture and the built environment. It focuses on issues of diversity, sustainability, resilient designs, and more. Further, the book expands the knowledge and awareness of architecture and the built environment towards inclusivity in design development and emerging advanced technology. Covering topics such as architectural challenges, global health, and urban morphology, this major reference work is an excellent resource for architects, government officials, urban planners, practitioners, students and educators of higher education, researchers, and academicians.

Mastering Graphic Design: A Comprehensive Guide to Excellence

Mastering Graphic Design: A Comprehensive Guide to Excellence
Author: Matt Dewey
Publisher: Richards Education
Total Pages: 187
Release:
Genre: Design
ISBN:

Unlock the secrets to becoming an exceptional graphic designer with 'Mastering Graphic Design: A Comprehensive Guide to Excellence.' This meticulously crafted book offers a deep dive into every facet of graphic design, providing aspiring designers and seasoned professionals alike with the tools, techniques, and insights needed to elevate their craft to new heights. From mastering the fundamental principles of design to developing creative concepts, crafting compelling visuals, and designing for various platforms and media, each chapter is packed with practical advice, real-world examples, and actionable tips. Delve into the art of typography and layout, explore the nuances of user experience and interface design, and learn how to streamline your workflow and manage projects efficiently. Navigate the business side of graphic design with confidence, from freelancing strategies to client communication and marketing yourself effectively. Cultivate creativity, innovation, and a lasting legacy as a designer while staying abreast of emerging technologies and industry trends. Whether you're just starting your journey or seeking to refine your skills, 'Mastering Graphic Design' is your indispensable companion on the path to becoming an amazing graphic designer.