Obvious Adams
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Author | : Robert R. Updegraff |
Publisher | : |
Total Pages | : 0 |
Release | : 2007 |
Genre | : Fiction |
ISBN | : 9781420929416 |
"Alone sat a man at a table by a window in the Dickens Room of the Tip Top Inn, Chicago. He has finished his dinner and was apparently waiting his black coffee to be served. Two men entered and were shown to a table near by. Presently one of them glanced at the man by the window. 'See that man over there?' he whispered to his companion. 'Yes, ' said the latter, looking disinterestedly in the direction indicated. 'Well, that is Obvious Adams.' 'Is that so?' And he almost turned in his chair this time to get a good look at the most-talked-of man in the advertising business. 'Ordinary-looking man, isn't he?'"-So begins Robert R. Updegraff's "Obvious Adams".
Author | : Robert Rawls Updegraff |
Publisher | : |
Total Pages | : 72 |
Release | : 1916 |
Genre | : |
ISBN | : |
Author | : Scott Adams |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 260 |
Release | : 1995-08 |
Genre | : Comics & Graphic Novels |
ISBN | : 9780836204155 |
Cartoons from the comic strip "Dilbert" feature the hapless engineer and his cynical canine companion, Dogbert.
Author | : Barbara Hamilton |
Publisher | : Penguin |
Total Pages | : 249 |
Release | : 2010-10-05 |
Genre | : Fiction |
ISBN | : 1101443685 |
1774: Ten weeks after the Boston Tea Party. Abigail Adams, wife of attorney John Adams, who is deeply involved with the Sons of Liberty—a secret organization opposing the Crown—remains as committed to the cause as her husband. And the arrest of one of the Sons comes as a shock to both of them. Because it isn’t for treason—it’s for murder . . . The accused is young Henry Knox; the victim, a royal representative to the colonial court. Rumors begin swirling—did the murder indeed arise from the competition between the two for the affections of the daughter of a prominent Loyalist, or was it politically motivated? Abigail and John believe Knox to be innocent, despite the strong evidence against him. While John works to clear his client’s name, Abigail begins her own investigation. But as she pursues the truth, the killer pursues her—threatening not only Abigail but her vulnerable family . . .
Author | : Jeremy S. Adams |
Publisher | : Simon and Schuster |
Total Pages | : 226 |
Release | : 2021-08-03 |
Genre | : Education |
ISBN | : 1684511984 |
Do teachers have a front row seat to America’s decline? Jeremy S. Adams, a teacher at both the high school and college levels, thinks so. Adams has spent decades trying to instill wisdom, ambition, and a love of learning in his students. And yet, as he notes, when teachers get together, they often share an arresting conclusion: Something has gone terribly wrong. Something essential is missing in our young people. Their curiosity seems stunted, their reason undeveloped, their values uninformed, their knowledge lacking, and most worrying of all, their humanity diminished. Digital hermits of a sort unfamiliar to an older generation, they have little interest in marriage and family. They largely dismiss—and are shockingly ignorant of—religion. They sneer at patriotism, sympathize with riots and vandalism, and regard American society and civilization as so radically flawed that it must be dismantled. Often friendless and depressed, they eat alone, study alone, and even “socialize” alone. Educators like Adams see a generation slipping away. The problems that have hollowed out our young people have been festering for years. A year of COVID-19 lockdowns and social distancing have magnified them. The result could be a generation—and our nation’s future—lost in a miasma of alienation and stupefaction. In his stunning new book, Hollowed Out, Jeremy S. Adams reveals why students have rejected the wisdom, culture, and institutions of Western civilization—and what we can do to win them back. Poignant, frightening, and yet inspiring, this is a book for every parent, teacher, and patriot concerned for our young people and our country
Author | : Mark Adams |
Publisher | : Penguin |
Total Pages | : 398 |
Release | : 2011-06-30 |
Genre | : Travel |
ISBN | : 1101535407 |
THE NEW YORK TIMES BESTSELLING TRAVEL MEMOIR What happens when an unadventurous adventure writer tries to re-create the original expedition to Machu Picchu? In 1911, Hiram Bingham III climbed into the Andes Mountains of Peru and “discovered” Machu Picchu. While history has recast Bingham as a villain who stole both priceless artifacts and credit for finding the great archeological site, Mark Adams set out to retrace the explorer’s perilous path in search of the truth—except he’d written about adventure far more than he’d actually lived it. In fact, he’d never even slept in a tent. Turn Right at Machu Picchu is Adams’ fascinating and funny account of his journey through some of the world’s most majestic, historic, and remote landscapes guided only by a hard-as-nails Australian survivalist and one nagging question: Just what was Machu Picchu?
Author | : Scott Adams |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 228 |
Release | : 1996-09 |
Genre | : Business & Economics |
ISBN | : 9780836221190 |
A collection of comic strips from the popular series skewering corporate life features the antics of the deadpan engineer and his clever menagerie of talking animals, including Dogbert, Catbert, and Ratbert
Author | : Scott Adams |
Publisher | : Penguin |
Total Pages | : 306 |
Release | : 2017-10-31 |
Genre | : Psychology |
ISBN | : 0735219729 |
NEW YORK TIMES BESTSELLER The New York Times bestseller that explains one of the most important perceptual shifts in the history of humankind Scott Adams was one of the earliest public figures to predict Donald Trump’s election. The mainstream media regarded Trump as a lucky clown, but Adams – best known as “the guy who created Dilbert” -- recognized a level of persuasion you only see once in a generation. We’re hardwired to respond to emotion, not reason, and Trump knew exactly which emotional buttons to push. The point isn’t whether Trump was right or wrong, good or bad. Adams goes beyond politics to look at persuasion tools that can work in any setting—the same ones Adams saw in Steve Jobs when he invested in Apple decades ago. Win Bigly is a field guide for persuading others in any situation—or resisting the tactics of emotional persuasion when they’re used on you. This revised edition features a bonus chapter that assesses just how well Adams foresaw the outcomes of Trump’s tactics with North Korea, the NFL protesters, Congress, and more.
Author | : |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 116 |
Release | : 1991 |
Genre | : Comics & Graphic Novels |
ISBN | : 9780836217575 |
Here's everything you need to know about how business really operates courtesy of Dogbert.
Author | : Tanya Short |
Publisher | : CRC Press |
Total Pages | : 339 |
Release | : 2017-06-12 |
Genre | : Computers |
ISBN | : 1498799205 |
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design