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Author | : Syd Mead |
Publisher | : Oblagon Pub Incorporated |
Total Pages | : 167 |
Release | : 1996 |
Genre | : Design |
ISBN | : 9784062015257 |
This handsomely printed 12" x 12" volume contains 170 pages with over 200 illustrations, most of them in color. As in the first printing, the text written by Syd Mead is in both English and Japanese. With design concepts for Industry (Honda, LearFan). Fantasy (Flying cities, Moon Excavations, etc.) and Motion Pictures such as 2010, Bladerunner, and Tron, OBLAGON -- Concepts of Syd Mead provides a profound stimulus to the senses. Originally published in Japan in 1985, it soon sold out and has been much sought after by collectors and fans of Syd Mead for years.
Author | : Syd Mead |
Publisher | : Oblagon Incorporated |
Total Pages | : 175 |
Release | : 2001 |
Genre | : Design |
ISBN | : 9780929463094 |
A showcase of Syd Mead's futuristic designs and illustrations including work for products, entertainment (movies, TV, interactive games, theme parks) Fantasy, Toys, Vehicles,architectual interriors and more.
Author | : Syd Mead |
Publisher | : |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Fantasy in art |
ISBN | : 9781933492902 |
The long awaited next book from legendary Syd Mead has finally arrived after nine years. Loyal fans and art enthusiasts will rejoice in being able to view what Syd Mead has been imagining for nearly the past decade. Having illustrated the future for us for the past 40 years, Syd Mead continues to amaze and surprise us with his stunning pieces no matter how much of the future we have seen from the start of his career to present day. Looking through his unrivaled artwork, we still find ourselves continuously waiting for his future to be in our present. Images from countless conceptual projects as well as realized ones will be included in this fantastic visual voyage into the future with the one and only Visual Futurist, Syd Mead. This first edition limited hardcover will not be available again.
Author | : Scott Bukatman |
Publisher | : Bloomsbury Publishing |
Total Pages | : 119 |
Release | : 2019-07-25 |
Genre | : Art |
ISBN | : 1838714545 |
Ridley Scott's dystopian classic Blade Runner, an adaptation of Philip K. Dick's novel, Do Androids Dream of Electric Sheep?, combines noir with science fiction to create a groundbreaking cyberpunk vision of urban life in the twenty-first century. With replicants on the run, the rain-drenched Los Angeles which Blade Runner imagines is a city of oppression and enclosure, but a city in which transgression and disorder can always erupt. Graced by stunning sets, lighting, effects, costumes and photography, Blade Runner succeeds brilliantly in depicting a world at once uncannily familiar and startlingly new. In his innovative and nuanced reading, Scott Bukatman details the making of Blade Runner and its steadily improving fortunes following its release in 1982. He situates the film in terms of debates about postmodernism, which have informed much of the criticism devoted to it, but argues that its tensions derive also from the quintessentially twentieth-century, modernist experience of the city – as a space both imprisoning and liberating. In his foreword to this special edition, published to celebrate the 20th anniversary of the BFI Film Classics series, Bukatman suggests that Blade Runner 's visual complexity allows it to translate successfully to the world of high definition and on-demand home cinema. He looks back to the science fiction tradition of the early 1980s, and on to the key changes in the 'final' version of the film in 2007, which risk diminishing the sense of instability created in the original.
Author | : Syd Mead |
Publisher | : Books Nippan |
Total Pages | : 36 |
Release | : 1994-11-01 |
Genre | : Art and technology |
ISBN | : 9780929463025 |
This long awaited third edition of the STUDIO IMAGE series completes the "RGB" collection & brings together some of the finest full color illustrations of SYD MEAD'S illustrious career. Never before seen concept drawings for theme park attractions & television shows such as JOURNEY TO THE CENTER OF THE EARTH along with movies, such as, PRINCESS OF MARS, ALIENS & SOLAR CRISIS take the viewer on a visual fantasy excursion to a place in time not yet seen by anyone but Syd Mead. Its 36 pages are bound to delight & fascinate everyone with an interest in the future. Available as a single copy or as part of the set with STUDIO IMAGE I & STUDIO IMAGE II, for $50.00, a savings of $7.00. To order write: Oblagon Inc., 1716 N. Gardener St., Hollywood, CA 90046. Phone (213) 850- 5225 or FAX (213) 850-5225. SRP $21.00 plus $3.00 S&H & CA Tax if applicable. Wholesale discounts available on orders of 5 or more. MasterCard & Visa orders accepted.
Author | : |
Publisher | : |
Total Pages | : 706 |
Release | : 1988 |
Genre | : Art |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 388 |
Release | : 1979 |
Genre | : Architecture |
ISBN | : |
Author | : Mark Simon |
Publisher | : Taylor & Francis |
Total Pages | : 433 |
Release | : 2012-12-12 |
Genre | : Computers |
ISBN | : 1136134212 |
Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.
Author | : Anthony Dunne |
Publisher | : MIT Press |
Total Pages | : 239 |
Release | : 2024-04-02 |
Genre | : Design |
ISBN | : 0262548682 |
How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.
Author | : Anthony Dunne |
Publisher | : MIT Press |
Total Pages | : 235 |
Release | : 2013-12-06 |
Genre | : Design |
ISBN | : 0262019841 |
How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.