Objects, Agents, and Features

Objects, Agents, and Features
Author: Mark D. Ryan
Publisher: Springer Science & Business Media
Total Pages: 233
Release: 2004-06-02
Genre: Computers
ISBN: 3540219897

This book is the outcome of an international research seminar on objects, agents, and features held at Dagstuhl Castle, Germany in February 2003. In recent years, concepts in object-oriented modeling and programming have been extended in variuos directions, giving rise to new paradigms such as agent-orientation and feature orientation. This book explores the relationship between the original paradigm and the two new ones. The 12 revised full papers presented together with an introductery overview by the volume editors were carefully reviewed and improved for publication. Among the topics addressed are agent coordination in object-orientation, feature orientation, components and feature interaction, software evolution, agent modeling and analysis, agent interaction, component-based systems, formal specification of agents, and feature engineering.

Professional Practice in Artificial Intelligence

Professional Practice in Artificial Intelligence
Author: John Debenham
Publisher: Springer Science & Business Media
Total Pages: 358
Release: 2006-07-27
Genre: Computers
ISBN: 0387346554

The Second Symposium on Professional Practice in AI 2006 is a conference within the IFIP World Computer Congress 2006, Santiago, Chile. The Symposium is organised by the IFIP Technical Committee on Artificial Intelligence (Technical Committee 12) and its Working Group 12.5 (Artificial Intelligence Applications). The First Symposium in this series was one of the conferences in the IFIP World Computer Congi-ess 2004, Toulouse France. The conference featured invited talks by Rose Dieng, John Atkinson, John Debenham and Max Bramer. The Symposium was a component of the IFIP AI 2006 conference, organised by Professor Max Bramer. I should like to thank the Symposium General Chair, Professor Bramer for his considerable assistance in making the Symposium happen within a very tight deadline. These proceedings are the result of a considerable amount of hard work. Beginning with the preparation of the submitted papers, the papers were each reviewed by at least two members of the international Program Committee. The authors of accepted papers then revised their manuscripts to produce their final copy. The hard work of the authors, the referees and the Program Committee is gratefully aclaiowledged. The IFIP AI 2006 conference and the Symposium are the latest in a series of conferences organised by IFIP Technical Committee 12 dedicated to the techniques of Aitificial Intelligence and their real-world applications. Further infoirmation about TC12 can be found on our website http;//www.ifiptcI2.org.

Environments for Multi-Agent Systems

Environments for Multi-Agent Systems
Author: Danny Weyns
Publisher: Springer
Total Pages: 288
Release: 2005-02-18
Genre: Computers
ISBN: 3540322590

The modern ?eld of multiagent systems has developed from two main lines of earlier research. Its practitioners generally regard it as a form of arti?cial intelligence (AI). Some of its earliest work was reported in a series of workshops in the US dating from1980,revealinglyentitled,“DistributedArti?cialIntelligence,”andpioneers often quoted a statement attributed to Nils Nilsson that “all AI is distributed. ” The locus of classical AI was what happens in the head of a single agent, and much MAS research re?ects this heritage with its emphasis on detailed modeling of the mental state and processes of individual agents. From this perspective, intelligenceisultimatelythepurviewofasinglemind,thoughitcanbeampli?ed by appropriate interactions with other minds. These interactions are typically mediated by structured protocols of various sorts, modeled on human conver- tional behavior. But the modern ?eld of MAS was not born of a single parent. A few - searchershavepersistentlyadvocatedideasfromthe?eldofarti?ciallife(ALife). These scientists were impressed by the complex adaptive behaviors of commu- ties of animals (often extremely simple animals, such as insects or even micro- ganisms). The computational models on which they drew were often created by biologists who used them not to solve practical engineering problems but to test their hypotheses about the mechanisms used by natural systems. In the ar- ?cial life model, intelligence need not reside in a single agent, but emerges at the level of the community from the nonlinear interactions among agents. - cause the individual agents are often subcognitive, their interactions cannot be modeled by protocols that presume linguistic competence.

Readings in Agents

Readings in Agents
Author: Michael N. Huhns
Publisher: Morgan Kaufmann
Total Pages: 552
Release: 1998
Genre: Computers
ISBN: 9781558604957

This book collects the most significant literature on agents in an attempt top forge a broad foundation for the field. Includes papers from the perspectives of AI, databases, distributed computing, and programming languages. The book will be of interest to programmers and developers, especially in Internet areas.

Economic Simulations in Swarm: Agent-Based Modelling and Object Oriented Programming

Economic Simulations in Swarm: Agent-Based Modelling and Object Oriented Programming
Author: Francesco Luna
Publisher: Springer Science & Business Media
Total Pages: 336
Release: 2000-01-31
Genre: Business & Economics
ISBN: 9780792386650

"Swarm, a standard set of program libraries, allows users to construct simulations where a collection of heterogeneous independent agents or elements interact through discrete events. This volume offers the first extensive tutorial to the use of these software libraries developed at the Santa Fe Institute as part of the ongoing research into complexity."--BOOK JACKET.

Design of Agent-based Models

Design of Agent-based Models
Author: Tomáš Šalamon
Publisher: Tomáš Bruckner
Total Pages: 220
Release: 2011
Genre: Computers
ISBN: 8090466117

Although there are plenty of publications dealing with the theory of multi-agent systems and agent-based simulations, information about the practical development of such systems is scarce. The aim of this book is to fill this empty space and to provide knowledge about design and development of agent-based simulations in an easy and comprehensible way. The book begins with the fundamentals of multi-agent systems, agent principles and their interaction, and goes on to discuss the philosophy of agent-based programming. Agent-based models - like any other scientific method - have drawbacks and limitations, which are presented in the book as well. The main portion of the text is then devoted to a description of methodology and best practices for the design and development of agent-based simulation software. The methodology (called Agentology) guides the reader through the entire development process, from the formal definition of the problem, through conceptual modeling and the selection of the particular development platform, to the programming and debugging of the code itself and the final assessment of the model. The visual language as the means of representation of the conceptual model is included. The reader is also presented with a comparison of present multi-agent development environments and tools, which could be helpful for the selection of appropriate development instruments. Given that the theoretical foundation is presented in an accessible way and supported by many practical examples, figures, schemes and source codes, this publication is especially suitable as a textbook for introductory graduate-level courses on multi-agent systems and agent-based modeling. Besides appealing to students and the scientific community, the monograph can aid software architects and developers who are not familiar with agent principles, conveying valuable insights into this distinct computer paradigm.

Cognition and the Creative Machine

Cognition and the Creative Machine
Author: Ana-Maria Oltețeanu
Publisher: Springer Nature
Total Pages: 288
Release: 2020-05-23
Genre: Computers
ISBN: 3030303225

How would you assemble a machine that can be creative, what would its cogs be? Starting from how humans do creative problem solving, the author has developed a framework to explore whether a diverse set of creative problem-solving tasks can be solved computationally using a unified set of principles. In this book she describes the implementation of related prototype AI systems, and the computational and empirical experiments conducted. The book will be of interest to researchers, graduate students, and laypeople engaged with ideas in artificial intelligence, cognitive science, and creativity.

Advances in Artificial Intelligence - IBERAMIA-SBIA 2006

Advances in Artificial Intelligence - IBERAMIA-SBIA 2006
Author: Jaime Simao Sichman
Publisher: Springer Science & Business Media
Total Pages: 656
Release: 2006-10-06
Genre: Computers
ISBN: 3540454624

This book constitutes the refereed proceedings of the 2nd International Joint Conference of the 10th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2006, and the 18th Brazilian Artificial Intelligence Symposium, SBIA 2006. The book presents 62 revised full papers together with 4 invited lectures. Topical sections include AI in education and intelligent tutoring systems, autonomous agents and multiagent systems, computer vision and pattern recognition, evolutionary computation and artificial life, and more.

From Animals to Animats 5

From Animals to Animats 5
Author: Rolf Pfeifer
Publisher: MIT Press
Total Pages: 596
Release: 1998
Genre: Computers
ISBN: 9780262661447

The Animals to Animats Conference brings together researchers fromethology, psychology, ecology, artificial intelligence, artificiallife, robotics, engineering, and related fields to furtherunderstanding of the behaviors and underlying mechanisms that allownatural and synthetic agents (animats) to adapt and survive inuncertain environments The Animals to Animats Conference brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, engineering, and related fields to further understanding of the behaviors and underlying mechanisms that allow natural and synthetic agents (animats) to adapt and survive in uncertain environments. The work presented focuses on well-defined models--robotic, computer-simulation, and mathematical--that help to characterize and compare various organizational principles or architectures underlying adaptive behavior in both natural animals and animats.