Simulation and Visualization on the Grid

Simulation and Visualization on the Grid
Author: Björn Engquist
Publisher: Springer Science & Business Media
Total Pages: 317
Release: 2012-12-06
Genre: Science
ISBN: 3642573134

It is now 30 years since the network for digital communication, the ARPA-net, first came into operation. Since the first experiments with sending electronic mail and performing file transfers, the development of networks has been truly remarkable. Today's Internet continues to develop at an exponential rate that even surpasses that of computing and storage technologies. About five years after being commercialized, it has become as pervasive as the tele phone had become 30 years after its initial deployment. In the United States, the size of the Internet industry already exceeds that of the auto industry, which has been in existence for about 100 years. The exponentially increas ing capabilities of communication, computing, and storage systems is also reshaping the way science and engineering are pursued. Large-scale simulation studies in chemistry, physics, engineering, and sev eral other disciplines may now produce data sets of ,several terabytes or petabytes. Similarly, almost all measurements today produce data in digital form, whether from collections of sensors, three-dimensional digital images, or video. These data sets often represent complex phenomena that require rich visualization capabilities and efficient data-mining techniques to under stand. Furthermore, the data may be produced and archived in several differ ent locations, and the analysis carried out by teams with members at several locations-possibly distinct from those with significant storage, computation, or visualization facilities. The emerging computational Grids enable the transparent use of remote instruments, computational and data resources.

Data-Driven Storytelling

Data-Driven Storytelling
Author: Nathalie Henry Riche
Publisher: CRC Press
Total Pages: 376
Release: 2018-03-28
Genre: Computers
ISBN: 1315281554

This book presents an accessible introduction to data-driven storytelling. Resulting from unique discussions between data visualization researchers and data journalists, it offers an integrated definition of the topic, presents vivid examples and patterns for data storytelling, and calls out key challenges and new opportunities for researchers and practitioners.

The Structure of Turbulent Shear Flow

The Structure of Turbulent Shear Flow
Author: A. A. R. Townsend
Publisher: Cambridge University Press
Total Pages: 450
Release: 1976
Genre: Mathematics
ISBN: 9780521298193

Develops a physical theory from the mass of experimental results, with revisions to reflect advances of recent years.

Tracking a Turbulent Spot in an Immersive Environment

Tracking a Turbulent Spot in an Immersive Environment
Author: David C. Banks
Publisher:
Total Pages: 20
Release: 1995
Genre: Computer graphics
ISBN:

Abstract: "We describe an interactive, immersive 3D system called Tracktur, which allows a viewer to track the development of a turbulent flow. Tracktur displays time-varying vortex structures extracted from a numerical flow simulation. The user navigates the space and probes the data within a windy 3D landscape. In order to sustain a constant frame rate, we enforce a fixed polygon budget on the geometry. We supplement the interactive system with interactive, hypertext documentation available on the World Wide Web. In actual use by a fluid dynamicist, the system has yielded new insights into the transition to turbulence in a laminar flow."

Stability of Parallel Flows

Stability of Parallel Flows
Author: R. Betchov
Publisher: Elsevier
Total Pages: 345
Release: 2012-12-02
Genre: Science
ISBN: 0323162606

Stability of Parallel Flows provides information pertinent to hydrodynamical stability. This book explores the stability problems that occur in various fields, including electronics, mechanics, oceanography, administration, economics, as well as naval and aeronautical engineering. Organized into two parts encompassing 10 chapters, this book starts with an overview of the general equations of a two-dimensional incompressible flow. This text then explores the stability of a laminar boundary layer and presents the equation of the inviscid approximation. Other chapters present the general equations governing an incompressible three-dimensional flow, which requires the massive use of a computer. This book discusses as well the experimental studies on the oscillations of the boundary layer wherein the mean flow is affected by the presence of oscillations. The final chapter describes the concept of the stability of turbulent flows found in boundary layers, wakes, and jets. This book is a valuable resource for physicists, mathematicians, engineers, scientists, and researchers.

Handbook of Digital Games

Handbook of Digital Games
Author: Marios C. Angelides
Publisher: John Wiley & Sons
Total Pages: 611
Release: 2014-02-19
Genre: Technology & Engineering
ISBN: 1118796276

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

In-Game

In-Game
Author: Gordon Calleja
Publisher: MIT Press
Total Pages: 235
Release: 2011-05-13
Genre: Games & Activities
ISBN: 0262294540

An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.

Photoacoustic Tomography

Photoacoustic Tomography
Author: Minghua Xu
Publisher: CRC PressI Llc
Total Pages: 400
Release: 2014-09-30
Genre: Technology & Engineering
ISBN: 9781439882245