Ninja War For The Dominions
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Author | : Tyler "Ninja" Blevins |
Publisher | : Ten Speed Graphic |
Total Pages | : 146 |
Release | : 2021-05-18 |
Genre | : Young Adult Fiction |
ISBN | : 1984857479 |
The Great Beasts have been unleashed. The war has begun. Gaming superstar Ninja returns in the sequel to the graphic novel Ninja: The Most Dangerous Game! Empowered by the show of resilience from Ninja and his friends in the Ketterung—a broadcasted battle-royale game realm controlled by evil overlord Strigus Thule—the people in all of Thule’s 1000 Dominions are now rebelling. In response, Thule decides to unleash his Great Beasts, the most powerful victors from previous games, kept to serve as the villainous gamemaster’s tools for all of eternity. Rather than use their remaining energy to return home at the end of their game, Ninja convinces his friends to stay and help him free the Dominions from Thule’s tyrannic rule. Will the tenacity, integrity, and camaraderie that kept our hero and his crew alive in the first challenge help them defeat the horrifying Great Beasts—and Strigus Thule himself?
Author | : Tyler "Ninja" Blevins |
Publisher | : Ten Speed Graphic |
Total Pages | : 145 |
Release | : 2019-12-03 |
Genre | : Young Adult Fiction |
ISBN | : 1984857452 |
The game is real. The stakes are life and death. It’s on gaming superstar Ninja to save the world in this original graphic novel series! A mysterious video game controller teleports Tyler “Ninja” Blevins and other players into a real battle-royale game world. Ninja quickly learns that a power-hungry villain plans to add Earth to his collection of conquered realms. Before doing so, he will force Ninja and the other gamers to fight until only one remains. But he didn’t count on Ninja fighting back and inspiring others to do the same. Ninja, his trusty sentient headband “HB,” and a ragtag team of rebels rise up and take a stand. They’re not just trying to win a game anymore, they’re ready to start a revolution.
Author | : Tyler ‘Ninja’ Blevins |
Publisher | : Random House |
Total Pages | : 0 |
Release | : 2021-05-20 |
Genre | : Comics & Graphic Novels |
ISBN | : 1473573939 |
Empowered by the resilience of Ninja and his friends in the Ketterung-a broadcasted battle-royale game realm controlled by evil overlord Strigus Thule-the people in all of Thule's 1000 Dominions are now rebelling. In response, Thule unleashes his Great Beasts, seven of the most powerful victors from previous games, kept to serve as the villainous gamemaster's tools for all of eternity. Rather than use their remaining energy to return home at the end of their game, Ninja convinces his friends to stay and help him free the Dominions from Thule's tyrannic rule. Will the tenacity, integrity, and camaraderie that kept our hero and his crew alive in the first challenge help them defeat the horrifying Great Beasts-and Strigus Thule himself? Industry-renowned comics writer Justin Jordan and comics artist Felipe Magaña team up again to deliver another action-packed adventure featuring everyone's favorite gamer.
Author | : Eric Van Lustbader |
Publisher | : Forge Books |
Total Pages | : 484 |
Release | : 2007-04-01 |
Genre | : Fiction |
ISBN | : 1429913398 |
The hit international thriller from Eric Van Lustbader, the New York Times bestselling author of The Bourne Legacy For centuries, a hidden splinter sect of the Franciscans has guarded secrets that could transform the world. Now the safety of those secrets—and much more—depends on one man. Braverman “Bravo” Shaw always knew his father had secrets. But not until Dexter Shaw dies mysteriously does Bravo discover the enormity of his father's life as a high-ranking member of the Order of Gnostic Observatines. For more than eight hundred years, the Order has preserved an ancient cache of documents that could shake Christianity to its foundations. But the rival Knights of St. Clement will stop at nothing to obtain the treasure, and now Bravo is a target and a pawn in an ongoing war far larger and more deadly than any he could have imagined. From New York City to Washington, D.C., to Paris, to Venice, and beyond, the race is on for the quintessential prize...the Testament. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author | : Tyler "Ninja" Blevins |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2019-08-20 |
Genre | : Juvenile Nonfiction |
ISBN | : 1984826751 |
From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate
Author | : M.H. Herlong |
Publisher | : Penguin |
Total Pages | : 294 |
Release | : 2008 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780670063307 |
Still mourning the death of their mother, three brothers go with their father on an extended sailing trip off the Florida Keys and have a harrowing adventure at sea.
Author | : Beth Revis |
Publisher | : Penguin |
Total Pages | : 346 |
Release | : 2013-01-15 |
Genre | : Young Adult Fiction |
ISBN | : 1101604077 |
The final book in the New York Times bestselling trilogy, perfect for fans of Battlestar Galactica and Prometheus! FUELED BY LIES. RULED BY CHAOS. ALMOST HOME. Amy and Elder have finally left the oppressive walls of the spaceship Godspeed behind. They're ready to start life afresh—to build a home—on Centauri-Earth, the planet that Amy has traveled 25 trillion miles across the universe to experience. But this new Earth isn't the paradise Amy had been hoping for. There are giant pterodactyl-like birds, purple flowers with mind-numbing toxins, and mysterious, unexplained ruins that hold more secrets than their stone walls first let on. The biggest secret of all? Godspeed's former passengers aren't alone on this planet. And if they're going to stay, they'll have to fight. Amy and Elder must race to discover who—or what—else is out there if they are to have any hope of saving their struggling colony and building a future together. They will have to look inward to the very core of what makes them human on this, their most harrowing journey yet. Because if the colony collapses? Then everything they have sacrificed—friends, family, life on Earth—will have been for nothing.
Author | : A. R. Capetta |
Publisher | : Ember |
Total Pages | : 369 |
Release | : 2022-05-31 |
Genre | : Young Adult Fiction |
ISBN | : 0593375599 |
Discover the backstory of new Stranger Things fan favorite Robin--the perfect read for anyone looking forward to devouring the fourth season on Netflix—now available as a paperback! High school is a monster, and it's eating everyone Robin knows. It's the beginning of sophomore year, and Robin's Odd Squad friends couple up, won't stop talking about college and their future careers, and are obsessed with trying to act "normal." Robin knows that game well--she's been pretending for years, hoping nobody would notice the sarcastic polyglot French horn player with a bad perm in the back of the room. But there's one aspect of her identity that she knows for sure doesn't fit in with her image--Robin likes girls. How is she supposed to be her true self in teeny-tiny Hawkins, Indiana? Robin is convinced the only way she can experience real life is by fleeing to Europe for the summer--aka Operation Croissant. But she has no money, no permission, and no one to share the adventure with--and it will take a heck of a lot more than that to escape Hawkins in one piece. Sprinkled with references to your favorite Stranger Things characters, this prequel chronicles one girl's realization that the only person she really needs to be accepted by is herself.
Author | : Andrea Cremer |
Publisher | : Penguin |
Total Pages | : 332 |
Release | : 2013-05-07 |
Genre | : Young Adult Fiction |
ISBN | : 1101602880 |
A magical romance between a boy cursed with invisibility and the one girl who can see him, by New York Times bestselling authors Andrea Cremer (Nightshade) and David Levithan (Every Day) Stephen is used to invisibility. He was born that way. Invisible. Cursed. Elizabeth sometimes wishes for invisibility. When you’re invisible, no one can hurt you. So when her mother decides to move the family to New York City, Elizabeth is thrilled. It’s easy to blend in there. Then Stephen and Elizabeth meet. To Stephen’s amazement, she can see him. And to Elizabeth’s amazement, she wants him to be able to see her—all of her. But as the two become closer, an invisible world gets in their way—a world of grudges and misfortunes, spells and curses. And once they’re thrust into this world, Elizabeth and Stephen must decide how deep they’re going to go—because the answer could mean the difference between love and death. Praise for INVISIBILITY * " Levithan and Cremer again prove themselves masters of their craft. The inventive, enrapturing story that follows involves spellseekers and a curse-casting grandfather, but Stephen’s and Elizabeth’s journey is largely about redemption, self-acceptance, and love. Cremer and Levithan make Stephen’s invisibility something every reader can relate to, and therein lies the magic." --Publishers Weekly, starred review "A must-read for both the realist and the romantic!" --Teen Vogue "[An] enigmatic mash-up of fantasy and romance set in contemporary real-world Manhattan. The collaboration of Levithan and Cremer creates a seamless narrative." --Booklist “Once in a while, along comes a book like this one, written by two great authors, with a fun premise and nice execution, and I don't feel like I need to cover my enjoyment of it with a cough and a sheepish grin. So thanks for that, Andrea Cremer and David Levithan!” --ForeverYA "Cremer and Levithan craft a tale of love and magic in their first collaborative effort." --School Library Journal "A fast-paced supernatural thriller that will surely leave readers wanting more.[A] love child of Buffy the Vampire Slayer and Levithan’s Every Day." --Kirkus Reviews
Author | : Yu-kai Chou |
Publisher | : Packt Publishing Ltd |
Total Pages | : 500 |
Release | : 2019-12-03 |
Genre | : Computers |
ISBN | : 183921077X |
Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.