New Digital Worlds

New Digital Worlds
Author: Roopika Risam
Publisher: Northwestern University Press
Total Pages: 229
Release: 2018-11-15
Genre: Education
ISBN: 0810138875

The emergence of digital humanities has been heralded for its commitment to openness, access, and the democratizing of knowledge, but it raises a number of questions about omissions with respect to race, gender, sexuality, disability, and nation. Postcolonial digital humanities is one approach to uncovering and remedying inequalities in digital knowledge production, which is implicated in an information-age politics of knowledge. New Digital Worlds traces the formation of postcolonial studies and digital humanities as fields, identifying how they can intervene in knowledge production in the digital age. Roopika Risam examines the role of colonial violence in the development of digital archives and the possibilities of postcolonial digital archives for resisting this violence. Offering a reading of the colonialist dimensions of global organizations for digital humanities research, she explores efforts to decenter these institutions by emphasizing the local practices that subtend global formations and pedagogical approaches that support this decentering. Last, Risam attends to human futures in new digital worlds, evaluating both how algorithms and natural language processing software used in digital humanities projects produce universalist notions of the "human" and also how to resist this phenomenon.

Digital Worlds

Digital Worlds
Author: Emily Schlesinger
Publisher: Saddleback Educational Publishing
Total Pages: 65
Release: 2020-03-18
Genre: Juvenile Nonfiction
ISBN: 1645981878

Themes: Technology, Nonfiction, Tween, Chapter Book, Hi-Lo, Hi-Lo Books, Hi-Lo Solutions, High-Low Books, Hi-Low Books, ELL, EL, ESL, Struggling Learner, Struggling Reader, Special Education, SPED, Newcomers, Reading, Learning, Education, Educational, Educational Books. People go inside the world of a video game. Doctors practice surgery before working on real patients. Sports fans feel like they're on the sidelines while watching from home. Technology makes it all possible. Virtual reality immerses people in new worlds. Augmented reality adds digital elements to the real world. Both are growing fast. How will this technology change the way people work, play, and live? Take a look inside White Lightning Nonfiction, a hi-lo nonfiction series for students in the middle grades. Mature, high-interest topics pull in readers and engage them with interesting information; full-color photographs and illustrations; detailed graphic elements including charts, tables, and infographics; and fascinating facts. A 20-word glossary is included for vocabulary support.

Digital World

Digital World
Author: Gillian Youngs
Publisher: Routledge
Total Pages: 206
Release: 2013-06-26
Genre: Political Science
ISBN: 1135021988

The Internet and digital technologies have changed the world we live in and the ways we engage with one another and work and play. This is the starting point for this collection which takes analysis of the digital world to the next level exploring the frontiers of digital and creative transformations and mapping their future directions. It brings together a distinctive collection of leading academics, social innovators, activists, policy specialists and digital and creative practitioners to discuss and address the challenges and opportunities in the contemporary digital and creative economy. Contributions explain the workings of the digital world through three main themes: connectivity, creativity and rights. They combine theoretical and conceptual discussions with real world examples of new technologies and technological and creative processes and their impacts. Discussions range across political, economic and cultural areas and assess national contexts including the UK and China. Areas covered include digital identity and empowerment, the Internet and the ‘Fifth Estate’, social media and the Arab Spring, digital storytelling, transmedia and audience, economic and social innovation, digital inclusion, community and online curation, cyberqueer activism. The volume developed out of a UK Economic and Social Research Council funded research seminar series.

The New Digital World Order

The New Digital World Order
Author: Khurram Hamid
Publisher: Markosia Enterprises
Total Pages: 150
Release: 2022-02-14
Genre: Technology & Engineering
ISBN: 9781914926686

A pandemic is a biological war with an invisible enemy. COVID-19 is World War 3, where a biological holocaust is occurring on our social media feeds in real time. After every world war there is a period of post-war reconstruction. The New Digital World Order, presents a post-pandemic reconstruction guide on how the world can build back better; politically, socially, economically, culturally and environmentally. COVID-19 has been the best Chief Digital Officer the world has ever seen, it has accelerated the digitization of all aspects of humanity. Providing ideas on post-pandemic reconstruction, The New Digital World Order provides future foresight and disruptive ideas on how governments and businesses can build back better in the new normal.

Reality+: Virtual Worlds and the Problems of Philosophy

Reality+: Virtual Worlds and the Problems of Philosophy
Author: David J. Chalmers
Publisher: W. W. Norton & Company
Total Pages: 544
Release: 2022-01-25
Genre: Philosophy
ISBN: 0393635813

A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

Designing Virtual Worlds

Designing Virtual Worlds
Author: Richard A. Bartle
Publisher: New Riders
Total Pages: 768
Release: 2004
Genre: Computers
ISBN: 9780131018167

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Education in a Digital World

Education in a Digital World
Author: Neil Selwyn
Publisher: Routledge
Total Pages: 194
Release: 2013
Genre: Education
ISBN: 0415808448

"The book takes a comprehensive look at digital technology use in educational settings around the world. Drawing on a wealth of theoretical and empirical work, the book tackles a number of pressing questions"--

Making Videogames

Making Videogames
Author: Duncan Harris
Publisher: National Geographic Books
Total Pages: 0
Release: 2022-06-28
Genre: Games & Activities
ISBN: 050002314X

An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.

Adolescents and Literacies in a Digital World

Adolescents and Literacies in a Digital World
Author: Donna E. Alvermann
Publisher: Peter Lang
Total Pages: 260
Release: 2002
Genre: Art
ISBN: 9780820455730

By embracing a rapidly changing digital world, the so-called millennial adolescent is proving quite adept at breaking down age-old distinctions among disciplines, between high- and low-brow media culture, and within print and digitized text types. Adolescents and Literacies in a Digital World explores the significance of digital technologies and media in youth's negotiated approaches to making meaning within a broad array of self-defined literacy practices. Organized around a series of case studies, this book blends theories of an attention economy, generational differences, communication technologies, and neoliberal enactive texts with actual accounts of adolescents' use of instant messaging, shape-shifting portfolios, critical inquiry, and media production.

The New Normal

The New Normal
Author: Peter Hinssen
Publisher: Lannoo Publishers (Acc)
Total Pages: 202
Release: 2011-03-01
Genre: Technology & Engineering
ISBN: 9789081324250

The idea behind the 'New Normal' is quite simple: 'We're halfway there'. The New Normal is about all things we call 'digital', and in the digital revolution we're probably only halfway there. That means we have as much journey ahead of us as we have behi