Midwest Marvels

Midwest Marvels
Author: Eric Dregni
Publisher: U of Minnesota Press
Total Pages: 462
Release: 2006
Genre: Travel
ISBN: 0816642907

A guide to unusual and one-of-a-kind roadside sights in the Midwest includes Minnesota's Spam Museum, North Dakota's forty-five-foot tower of discarded oil cans, and South Dakota's Outhouse Museum.

The Art Museum Redefined

The Art Museum Redefined
Author: Johanna K. Taylor
Publisher: Springer Nature
Total Pages: 224
Release: 2019-10-04
Genre: Social Science
ISBN: 3030210219

This book presents a critical analysis of the power and opportunity created in the implementation of community engaged practices within art museums, by looking at the networks connecting art museums to community organizations, artists and residents. The Art Museum Redefined places the interaction of art museums and urban neighbourhoods as the central focus of the study, to investigate how museums and artists collaborate with residents and local community groups. Rather than defining the community solely from the perspective of a museum looking out at its audience, the research examines the larger networks of art organizing and creative activism connected to the museum that are active across the neighbourhood. Taylor's research encompasses the grassroots efforts of local groups and their collaboration with museums and other art institutions that are extending their reach outside their physical walls and into the community. This focus on social engagement speaks to recent emphasis in cultural policy on cultural equity and inclusion, creative place-making and community engagement at neighbourhood and city-levels, and will be of interest to students, scholars and policy-makers alike.

The Joy of Eating

The Joy of Eating
Author: Jane K. Glenn
Publisher: Bloomsbury Publishing USA
Total Pages: 430
Release: 2021-11-05
Genre: Social Science
ISBN: 1440862109

This volume explores our cultural celebration of food, blending lobster festivals, politicians' roadside eats, reality show "chef showdowns," and gravity-defying cakes into a deeper exploration of why people find so much joy in eating. In 1961, Julia Child introduced the American public to an entirely new, joy-infused approach to cooking and eating food. In doing so, she set in motion a food renaissance that is still in full bloom today. Over the last six decades, food has become an increasingly more diverse, prominent, and joyful point of cultural interest. The Joy of Eating discusses in detail the current golden age of food in contemporary American popular culture. Entries explore the proliferation of food-themed television shows, documentaries, and networks; the booming popularity of celebrity chefs; unusual, exotic, decadent, creative, and even mundane food trends; and cultural celebrations of food, such as in festivals and music. The volume provides depth and academic gravity by tying each entry into broader themes and larger contexts (in relation to a food-themed reality show, for example, discussing the show's popularity in direct relation to a significant economic event), providing a brief history behind popular foods and types of cuisines and tracing the evolution of our understanding of diet and nutrition, among other explications.

The Museum

The Museum
Author: Owen Hopkins
Publisher: Frances Lincoln
Total Pages: 322
Release: 2021-10-12
Genre: Art
ISBN: 0711254575

This beautiful and visually immersive book charts the fascinating story of the institution of the Museum, from its origins to the present. Visited by millions around the world every year, museums are one of mankind’s most essential creations. They tell stories, shape cultural identities and hold valuable insight about the past and about the future. This captivating works charts a path from the very first collection through to the latest developments in cultural curation, interweaving Using examples of the greatest cultural institutions to shape the narrative, historian and academic Owen Hopkins draws on his deep knowledge of the field to outline the history of the museum movement. Tracking the evolution from princely collections in Europe and the Enlightenment’s classically inspired temples of curiosities, via the public museums of the late nineteenth century, on to today’s global era oficonic buildings designed by the world’s leading architects, this book is a vital work for anyone seeking to understand the development of the museum into what it is today. Over the course of five chapters filled with stunning imagery that highlights the beauty of these venerated buildings, the origins of key institutions are revealed, including: Louvre Metropolitan Museum of Art British Museum Tate Modern The Hermitage Guggenheim Smithsonian Institute Acropolis Museum Also outlined are the motivations of the architects, curators and patrons who have shaped how we experience the modern museum, a cast that includes names such as King George II, Napoleon, Henry Clay Frick, Peggy Guggenheim, Andrew Carnegie, Alfred Barr, Frank Lloyd Wright, Le Corbusier, Frank Gehry, Richard Rogers, Nicholas Serota and Zaha Hadid. By examining how these venues became intrinsic to our shared cultural experience, analysing the changing roles they play in society and questioning what the future holds in a digital age, this book is for anyone who has stood in awe at the spectacle of a museum.

What Are Museums For?

What Are Museums For?
Author: Jon Sleigh
Publisher: Policy Press
Total Pages: 167
Release: 2024-06-25
Genre: Art
ISBN: 1529231418

The days when museums were dusty, stuffy institutions displaying their wealth and wisdom to a reverential public are over. Museums today are a cultural battleground. Who should decide what is put on display and how it is presented? Who gets to set the narrative? In this passionately argued book, Jon Sleigh maintains that museums must be for all people and inclusion must be at the heart of everything they do. But what does good inclusion look like in practice? Cleverly structured like a museum tour, Sleigh uses seven illustrative museum objects from seven very different museums to explore such wide-ranging issues as trust-building, representation, digital access, conflicting narratives, removal from display and restitution.

DK New York City

DK New York City
Author: DK Travel
Publisher: Penguin
Total Pages: 513
Release: 2024-09-24
Genre: Travel
ISBN: 0593960629

Winner of the Travel Media Awards 2019 Guide of the Year Whether you want to visit the iconic Empire State Building, take a leisurely stroll through Central Park, or sample the sublime cocktails in East Village, your DK Eyewitness travel guide makes sure you experience all that New York City has to offer. Dynamic and diverse, New York City is bursting at the seams with unmissable sights, mouth-watering cuisines, and truly unique experiences. From the soaring skyscrapers of Manhattan to the trendy bars of Brooklyn, the vibrant jazz clubs of Harlem to the cobblestoned streets of SoHo, the city offers everything in abundance. Our annually updated guide brings New York City to life, transporting you there like no other travel guide does with expert-led insights and advice, detailed breakdowns of all the must-see sights, photographs on practically every page, and our trademark illustrations. You'll discover: - our pick of New York City's must-sees, top experiences, and hidden gems - the best spots to eat, drink, shop, and stay - detailed maps and walks which make navigating the city easy - easy-to-follow itineraries - expert advice: get ready, get around, and stay safe - color-coded chapters to every part of New York City from the Upper East Side to Lower Manhattan, Chelsea to Chinatown - our new lightweight format, so you can take your guide with you wherever you go Have less time? Try our pocket-friendly Top 10 New York City for top 10 lists to all things New York City.

Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums
Author: Guazzaroni, Giuliana
Publisher: IGI Global
Total Pages: 385
Release: 2019-11-22
Genre: Computers
ISBN: 1799817989

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Texting Olivia

Texting Olivia
Author: Galya Gerstman
Publisher: Pleasure Boat Studio: A Literary Press
Total Pages: 171
Release: 2021-11-27
Genre: Fiction
ISBN: 1545754616

Texting Olivia is a funny, fast-paced, modern take on the epistolary novel, using phone texts and calls instead of letters as the main form of communication. Fay is a paralegal in her forties with thwarted career ambitions, which she blames on her mother. Indeed, she has done almost everything opposite to her own upbringing in raising Olivia. But Fay’s assumptions about what it means to be a good mother—and also a good daughter—are put to the test when she and her husband take a madcap trip from New Jersey to San Francisco to help Olivia move out of her dorm.

Art in the After-Culture

Art in the After-Culture
Author: Ben Davis
Publisher: Haymarket Books
Total Pages: 227
Release: 2022-03-15
Genre: Art
ISBN: 1642594830

It is a peculiar moment for art, as it becomes both increasingly rarefied and associated with elite lifestyle culture, while simultaneously ubiquitous, with the boom of "creative" industries and the proliferation of new technologies for making art. In these important essays, Ben Davis covers everything from Instagram to artificial intelligence, eco-art to cultural appropriation. Critical, insightful, and hopeful even in the face of the apocalyptic, this is a must read for those looking to understand the current art world, as well as the role of the artist in the world today.

Design Thinking in Play

Design Thinking in Play
Author: Alyssa Gallagher
Publisher: ASCD
Total Pages: 174
Release: 2020-04-08
Genre: Education
ISBN: 141662886X

Design thinking is a person-centered, problem-solving process that's a go-to for innovative businesses and gaining traction with school leaders interested in positive change. But understanding design thinking is one thing; actually putting it in play is something else. Authors Alyssa Gallagher and Kami Thordarson offer educators a practical guide for navigating design thinking's invigorating challenges and reaping its considerable rewards. They dig deep into the five-stage design thinking process, highlighting risk factors and recommending specific steps to keep you moving forward. The 25 downloadable and reproducible tools provide prompts and supports that will help you and your team • Identify change opportunities. • Dig deeper into complex problems. • Analyze topics to isolate specific challenges. • Connect with and solve for user needs. • Apply what you've learned about users to design challenges. • Maximize brainstorming power. • Create and employ solution prototypes. • Pitch solutions and secure buy-in from stakeholders. • Organize and analyze user feedback. • Map out a solution's specific actions and resource requirements. Design Thinking in Play is a must-have for education leaders who are tired of waiting for someone else to solve their problems and ready to take action, have fun, and leverage collective insight to figure out what will really work for their school, their colleagues, and their students.