More New Games
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Author | : Dale N. LeFevre |
Publisher | : Human Kinetics |
Total Pages | : 258 |
Release | : 2012 |
Genre | : Education |
ISBN | : 1450421881 |
Best New Games, Updated Edition, is the most comprehensive collection of New Games currently available for getting acquainted, developing sensitivity and trust, building teamwork, and opening and closing play sessions. The updated edition features an accompanying DVD, an improved format, a game finder, and information on how New Games can be used to meet education and physical activity standards.
Author | : Oliver Roeder |
Publisher | : W. W. Norton & Company |
Total Pages | : 326 |
Release | : 2022-01-25 |
Genre | : History |
ISBN | : 1324003782 |
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author | : Andrew Fluegelman |
Publisher | : Sidgwick & Jackson |
Total Pages | : 193 |
Release | : 1978 |
Genre | : Games |
ISBN | : 9780283984419 |
Author | : R. Wayne Schmittberger |
Publisher | : Wiley |
Total Pages | : 262 |
Release | : 1992-05-26 |
Genre | : Games & Activities |
ISBN | : 9780471536215 |
"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!
Author | : Merilyn Simonds Mohr |
Publisher | : Houghton Mifflin |
Total Pages | : 0 |
Release | : 1997 |
Genre | : Games |
ISBN | : 9781576300589 |
All the instructions, strategies, and tactics for every family's favorite games in one authoritative, fully illustrated volume. Included are more than 40 games that were not in the original edition and an entirely new chapter on the African board game, Mancala.
Author | : Simon Sinek |
Publisher | : Penguin |
Total Pages | : 272 |
Release | : 2019-10-15 |
Genre | : Business & Economics |
ISBN | : 0735213526 |
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Author | : Ulugbek Nurmukhamedov |
Publisher | : |
Total Pages | : 254 |
Release | : 2020-02-21 |
Genre | : |
ISBN | : 9781945351747 |
For young learners to adults, New Ways in Teaching with Games offers over 90 fresh activities ? each with video instruction ? that involve play and games that will enrich your EFL and ESL classrooms. This innovative volumeIntroduces traditional, online, and commercial games and explainshow they can be used to practice language; Illustrates games that can reinforce language across the four skill areas, and encourage both culturally and pragmaticallyappropriate language productions; and Enriches language classrooms with a variety of innovative, leaner-friendly games that are seamlessly tied to language practice. Using gamification for your ESL classroom turns repetitive exercises into meaningful and fun activities! The activities are broken down by topic including: Traditional Pencil and Paper Games; Dice Games; Board Games; Card Games; Technology-Mediated Games: Online, Apps, and More; Miscellaneous Games. Video instructions included for each activity!
Author | : PopularMMOs |
Publisher | : HarperCollins |
Total Pages | : 128 |
Release | : 2019-05-07 |
Genre | : Juvenile Fiction |
ISBN | : 9780062916624 |
New York Times bestselling authors and YouTube sensations Pat and Jen from the Minecraft-inspired channel PopularMMOs need YOU. Help them complete an epic quest by battling your way through 128 pages of fun-filled, full-color activities! YouTube sensations Pat and Jen from PopularMMOs are on a quest for fun! But they need YOUR help to complete it. Fight your way through mazes, climb your way out of word searches, and fall into a hole new world of awesome activities as you help Pat and Jen collect armor, find their friends, run from zombies, and defeat the most sinister villain of all—Evil Jen! This paperback activity book includes all of your favorite characters from PopularMMOs and includes hours of full-color adventure, with connect-the-dots, spot-the-differences, word scrambles, and more. Go on an incredible adventure with PopularMMOs, one of the most popular YouTubers in the world with over 19 MILLION subscribers and 12 BILLION views.
Author | : Hugh Vasquez |
Publisher | : Turner Publishing Company |
Total Pages | : 282 |
Release | : 2003-06-12 |
Genre | : Education |
ISBN | : 1630265381 |
Designed for students in grades six to nine, this curriculum offers more than 30 innovative class sessions that address diversity (racial, ethnic, and sexual) and violence issues. Each session contains a warm-up exercise, theme information, value clarification, and an experience or activity. Journal writing, critical thinking about history textbooks, role-playing, storytelling, poetry/rap, photographs, illustrations, tables, and whole-school research projects are just some of the tools presented in this hands-on guide to defending against violence in middle school.
Author | : Ger Storms |
Publisher | : Hunter House |
Total Pages | : 180 |
Release | : 2001 |
Genre | : Games & Activities |
ISBN | : 9780897932981 |
Music games are relaxing and playful. They encourage creativity both in children's imagination and expression. All players need is a willingness to have fun and to experience the joys of interacting with others. The games include rhythm games, dance and movement games, card and board games, and musical projects. All of the games stress humor, challenge, surprise and cooperation rather than competition.