Monster Maze Puzzles
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Author | : Dave Phillips |
Publisher | : Courier Corporation |
Total Pages | : 52 |
Release | : 1989-06-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780486260051 |
Thirty-two mazes with fantasy-adventure themes, such as finding marvelous treasures and slaying giant beasts.
Author | : Kim Blundell |
Publisher | : Usborne Books |
Total Pages | : 32 |
Release | : 2004-12 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780794505363 |
A series of mazes and maze-type puzzles, linked together by a story of Cat and Mouse's daring exploits.
Author | : Viki Woodworth |
Publisher | : Courier Corporation |
Total Pages | : 66 |
Release | : 2006-12-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 0486451895 |
The cutest little monsters you ever saw have places to go—and you can help them get there! Put them on the path to happiness with these 48 great mazes. The trails aren't complicated, but solutions appear at the back of the book, just in case. (Hey! No peeking!)
Author | : Merrell |
Publisher | : Troll Communications |
Total Pages | : 36 |
Release | : 1997 |
Genre | : Games & Activities |
ISBN | : 9780816744008 |
Mazes, puzzles, riddles, and word games for hours of mind-boggling fun.
Author | : Bernard Perron |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 538 |
Release | : 2018-05-31 |
Genre | : Games & Activities |
ISBN | : 1501316214 |
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Author | : Kim Blundell |
Publisher | : E.D.C. Publishing |
Total Pages | : 76 |
Release | : 1993-03 |
Genre | : Fiction |
ISBN | : 9780746013274 |
This amusing book contains intriguing mazes and maze-type puzzles, linked together by stories of Cay and Mouse's daring exploits.
Author | : Conrad Riker |
Publisher | : Conrad Riker |
Total Pages | : 167 |
Release | : 101-01-01 |
Genre | : Humor |
ISBN | : |
Are you fascinated by mazes and labyrinths? Do you want to understand their origins, symbolism, and practical uses? Are you intrigued by the psychological aspects and mathematical principles behind these structures? If so, this book is for you. Mazes have been a part of human history for centuries, serving various purposes from practical to symbolic. In "Mazes: A Journey Through Their History and Impact", we delve into the origins and evolution of mazes, exploring their presence in mythology and religion, and their applications in art, architecture, and even warfare. We also examine the mathematical principles that make mazes such intriguing puzzles and discuss their psychological impact on the human mind. This comprehensive guide explores: - The world's most famous mazes, including the Cretan labyrinth and the Hampton Court Palace maze - The use of mazes in art and architecture - The role of mazes in mythology and religion - The mathematical principles behind maze design - How mazes have been used in history for practical purposes - Strategies and techniques for solving mazes - The therapeutic use of mazes for stress relief and memory improvement - Maze-solving competitions and their benefits - The future of mazes in virtual reality and digital environments If you want to satisfy your curiosity about mazes, understand their impact, and learn how to solve them, then you should buy this book today. It's a captivating journey through the history, design, and purpose of mazes that will leave you with a deeper understanding and appreciation for these fascinating structures.
Author | : Julie E. Bounford |
Publisher | : Quarto Publishing Group USA |
Total Pages | : 195 |
Release | : 2018-10-02 |
Genre | : Games & Activities |
ISBN | : 0760363021 |
Thread your way through this history of mazes from the ancient world to today and solve over one hundred mazes along the way. From prehistoric times, mazes and labyrinths worldwide have served as different symbolic, ritualistic, and practical purposes. Taken as a powerful metaphor for life’s journey, they can be used as tools for meditation and learning at any level, even when completed for recreation. Maze images can be enjoyed as motifs themselves, but also in their material forms—a meditation, puzzle, dance, walk, ritual, pilgrimage, or simply a day out. Drawing upon a wealth of historical and classical literature; accounts written by explorers, archaeologists, and historians; and the output of modern and contemporary world-renowned experts and enthusiasts, social historian Dr. Julie Bounford explores the evolution of mazes through time and across continents, presenting their history in a fun and engaging format while challenging readers to solve over one hundred mazes—many created exclusively for this book by illustrator and artist Trevor Bounford. Learn about: The earliest recorded examples, legends, and mazes in the ancient world Mazes used as sacred rituals and symbols that take us beyond the natural world Turf, stone, hedge, and garden mazes, and sites of communal rustic revels The modern revival, with mazes taken to forms never previously imagined Explore how mazes can improve your mental dexterity and create mindfulness, and use the gazetteer to locate historical, replica, and interesting mazes that exist around the world today.
Author | : Dave Phillips |
Publisher | : Courier Corporation |
Total Pages | : 68 |
Release | : 1979-07 |
Genre | : Games & Activities |
ISBN | : 0486237982 |
Forty mazes with geometric trickery.
Author | : Robert Schenk |
Publisher | : Courier Corporation |
Total Pages | : 52 |
Release | : 1994-01-28 |
Genre | : Games & Activities |
ISBN | : 0486278603 |
Unusual collection of 36 computer-generated mazes, loosely based on themes from Lewis Carroll's Alice's Adventures in Wonderland. Instructions and solutions for puzzles which range from simple to difficult.