Modelling and use of SysML behaviour models for achieving dynamic use cases of technical products in different VR-systems

Modelling and use of SysML behaviour models for achieving dynamic use cases of technical products in different VR-systems
Author: Atif Mahboob
Publisher: BoD – Books on Demand
Total Pages: 274
Release: 2021-01-01
Genre: Technology & Engineering
ISBN: 386360234X

This thesis presents a method that aims at achieving generic behavioural descriptions for use in Virtual Reality (VR) that can also be reused to form dynamic use cases of a product in different VR-systems. The focus lies on reducing the overall preparation effort of VR-models and on achieving high reusability of already created models. The core components of the thesis consist of the use of Model Based Systems Engineering (MBSE) to develop generic behavioural model descriptions, their use in building different use cases of a product in one VR-system and their reuse in different VR-systems as well. The Systems Modeling Language (SysML) is used to describe the behavioural models, the modelling process is described systematically and is also summarised in the form of general-purpose guidelines for later use. Furthermore, a dedicated physics engine is integrated with these descriptions. Two VR prototypes are developed to demonstrate the effectivity and use of the presented method. Finally, one of the prototypes is put to empirical evaluation performed with the help of experts from academia as well as industry.

Design Methodology for Future Products

Design Methodology for Future Products
Author: Dieter Krause
Publisher: Springer Nature
Total Pages: 306
Release: 2021-12-13
Genre: Technology & Engineering
ISBN: 3030783685

Design Methodology for Future Products – Data Driven, Agile and Flexible provides an overview of the recent research in the field of design methodology from the point of view of the members of the scientific society for product development (WiGeP - Wissenschaftliche Gesellschaft für Produktenwicklung e.V.). This book aims to contribute to design methods and their implementation for innovative future products. The main focus is the crucial data-driven, agile, and flexible way of working. Four topics are covered in corresponding chapters, Methods for Product Development and Management, Methods for Specific Products and Systems, Facing the Challenges in Product Development and Model-Based Engineering in Product Development. This publication starts with the agile strategic foresight of sustainable mechatronic and cyber-physical systems, moves on to the topics of system generation engineering in development processes, followed by the technical inheritance in data-driven product development. Product improvements are shown via agile experiential learning based on reverse engineering and via combination of usability and emotions. Furthermore, the development of future-oriented products in the field of biomechatronic systems, sustainable mobility systems and in situ sensor integration is shown. The overcoming of challenges in product development is demonstrated through context-adapted methods by focusing on efficiency and effectiveness, as well as designer-centered methods to tackle cognitive bias. Flow design for target-oriented availability of data and information in product development is addressed. Topics of model-based systems engineering are applied to the function-driven product development by linking model elements at all stages and phases of the product. The potential of model-based systems engineering for modular product families and engineering of multidisciplinary complex systems is shown.

Designing Virtual Reality Systems

Designing Virtual Reality Systems
Author: Gerard Kim
Publisher: Springer Science & Business Media
Total Pages: 238
Release: 2007-01-04
Genre: Computers
ISBN: 1846282306

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

SysML Behaviour Models for Description of Virtual Reality Environments for Early Evaluation of a Product

SysML Behaviour Models for Description of Virtual Reality Environments for Early Evaluation of a Product
Author: Atif Mahboob
Publisher:
Total Pages:
Release: 2018
Genre:
ISBN:

Virtual Reality (VR) can help designers to realise later life phase situations of a product in presence of a specific actor (or actors) in a specific environment by building product use-cases in VR, thus facilitating an early evaluation of a design. In this paper, we present a model-based approach that uses SysML behaviour models to describe and control VR environments. The behaviour modelling process with SysML and the simulation results obtained using these behaviour models are discussed. An overview over simulation processes is provided by constructing an example product use-case in VR.

Haptic Interaction with Deformable Objects

Haptic Interaction with Deformable Objects
Author: Guido Böttcher
Publisher: Springer Science & Business Media
Total Pages: 148
Release: 2011-08-26
Genre: Computers
ISBN: 0857299352

The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work

Social-Behavioral Modeling for Complex Systems

Social-Behavioral Modeling for Complex Systems
Author: Paul K. Davis
Publisher: John Wiley & Sons
Total Pages: 992
Release: 2019-04-09
Genre: Technology & Engineering
ISBN: 1119484960

This volume describes frontiers in social-behavioral modeling for contexts as diverse as national security, health, and on-line social gaming. Recent scientific and technological advances have created exciting opportunities for such improvements. However, the book also identifies crucial scientific, ethical, and cultural challenges to be met if social-behavioral modeling is to achieve its potential. Doing so will require new methods, data sources, and technology. The volume discusses these, including those needed to achieve and maintain high standards of ethics and privacy. The result should be a new generation of modeling that will advance science and, separately, aid decision-making on major social and security-related subjects despite the myriad uncertainties and complexities of social phenomena. Intended to be relatively comprehensive in scope, the volume balances theory-driven, data-driven, and hybrid approaches. The latter may be rapidly iterative, as when artificial-intelligence methods are coupled with theory-driven insights to build models that are sound, comprehensible and usable in new situations. With the intent of being a milestone document that sketches a research agenda for the next decade, the volume draws on the wisdom, ideas and suggestions of many noted researchers who draw in turn from anthropology, communications, complexity science, computer science, defense planning, economics, engineering, health systems, medicine, neuroscience, physics, political science, psychology, public policy and sociology. In brief, the volume discusses: Cutting-edge challenges and opportunities in modeling for social and behavioral science Special requirements for achieving high standards of privacy and ethics New approaches for developing theory while exploiting both empirical and computational data Issues of reproducibility, communication, explanation, and validation Special requirements for models intended to inform decision making about complex social systems

New Trends in Interaction, Virtual Reality and Modeling

New Trends in Interaction, Virtual Reality and Modeling
Author: Victor M.R. Penichet
Publisher: Springer Science & Business Media
Total Pages: 150
Release: 2013-10-10
Genre: Computers
ISBN: 1447154452

The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Designing Virtual Reality Systems

Designing Virtual Reality Systems
Author: Gerard Kim
Publisher: Springer
Total Pages: 233
Release: 2009-10-12
Genre: Computers
ISBN: 9781848008618

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

Modeling and Simulation in the Systems Engineering Life Cycle

Modeling and Simulation in the Systems Engineering Life Cycle
Author: Margaret L. Loper
Publisher: Springer
Total Pages: 405
Release: 2015-04-30
Genre: Computers
ISBN: 144715634X

This easy to read text provides a broad introduction to the fundamental concepts of modeling and simulation (M&S) and systems engineering, highlighting how M&S is used across the entire systems engineering lifecycle. Features: reviews the full breadth of technologies, methodologies and uses of M&S, rather than just focusing on a specific aspect of the field; presents contributions from specialists in each topic covered; introduces the foundational elements and processes that serve as the groundwork for understanding M&S; explores common methods and methodologies used in M&S; discusses how best to design and execute experiments, covering the use of Monte Carlo techniques, surrogate modeling and distributed simulation; explores the use of M&S throughout the systems development lifecycle, describing a number of methods, techniques, and tools available to support systems engineering processes; provides a selection of case studies illustrating the use of M&S in systems engineering across a variety of domains.

Modelling and Simulation of Human Behaviour in System Control

Modelling and Simulation of Human Behaviour in System Control
Author: Pietro C. Cacciabue
Publisher: Springer Science & Business Media
Total Pages: 373
Release: 2013-03-12
Genre: Computers
ISBN: 1447115678

The series Advances in Industrial Control aims to report and encourage technology transfer in control engineering. The rapid development of control technology impacts all areas of the control discipline. New theory, new controllers, actuators, sensors, new industrial processes, computing methods, new applications, new philosophies . . . , new challenges. Much of the development work resides in industrial reports, feasibility study papers and the reports of advanced collaborative projects. The series offers an opportunity for researchers to present an extended exposition of such new work in all aspects of industrial control for wider and rapid dissemination. The potentially devastating effect of an operator making the wrong decision in the control of a highly automated system or process is well known. However as even more large-scale automated systems become likely, for example automated highways for cars, it is increasingly important to be able to assess the safety of these mixed or joint systems. Carlo Cacciabue's monograph on the modelling and simulation of these mixed processes of technological systems and human operators is extremely timely. The monograph provides an up-to-date and systematic presentation of the basic concepts and tools needed. This comprehensive coverage of the subject also includes a review of the last twenty years of research effort in the field.