Mobile Technology For Children Designing For Interaction And Learning
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Author | : Allison Druin |
Publisher | : Morgan Kaufmann |
Total Pages | : 399 |
Release | : 2009-03-16 |
Genre | : Computers |
ISBN | : 008095409X |
Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children. - First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning - Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF - Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference
Author | : Debra Levin Gelman |
Publisher | : Rosenfeld Media |
Total Pages | : 249 |
Release | : 2014-07-08 |
Genre | : Design |
ISBN | : 1933820438 |
Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.
Author | : Jerry W. Willis |
Publisher | : IAP |
Total Pages | : 343 |
Release | : 2014-08-01 |
Genre | : Education |
ISBN | : 1623966574 |
The first three chapters of Action Research: Models, Methods, and Examples covers the history, foundations, and basics of conducting action research projects. In those chapters you will learn about the origins of action research as well as about the different methods and models of action research - from the original approaches used by Kurt Lewin and his students in the 1940s and 1950s to the diversity of current approaches to AR that are used to develop both solutions to real world problems and to construct a better understanding of important issues and concern in communities, schools, businesses, and organizations. The nine chapters in the second part of the book illustrate the many ways action research is practiced today. Those chapters illustrate the use of action research methods to accomplish everything from individual personal professional development to changing policies and practices in large organizations and systems. The chapters detail many specific methods of doing AR such as participatory action research, emancipatory action research, designbased action research, collaborative inquiry, and many others.
Author | : Nick Rushby |
Publisher | : John Wiley & Sons |
Total Pages | : 669 |
Release | : 2016-02-23 |
Genre | : Education |
ISBN | : 1118736745 |
The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the fast-growing field of learning technology, from its foundational theories and practices to its challenges, trends, and future developments. Offers an examination of learning technology that is equal parts theoretical and practical, covering both the technology of learning and the use of technology in learning Individual chapters tackle timely and controversial subjects, such as gaming and simulation, security, lifelong learning, distance education, learning across educational settings, and the research agenda Designed to serve as a point of entry for learning technology novices, a comprehensive reference for scholars and researchers, and a practical guide for education and training practitioners Includes 29 original and comprehensively referenced essays written by leading experts in instructional and educational technology from around the world
Author | : Barrie Gunter |
Publisher | : Emerald Group Publishing |
Total Pages | : 243 |
Release | : 2019-05-08 |
Genre | : Language Arts & Disciplines |
ISBN | : 1789730376 |
This book examines research and relevant theory on the role of mobile phones in the lives of children and young people, how these technologies are used for different applications, the effects that mobile phones have on young people, and the challenges of regulating and controlling the technology and its use.
Author | : Vanessa Svihla |
Publisher | : Routledge |
Total Pages | : 168 |
Release | : 2016-01-29 |
Genre | : Education |
ISBN | : 1317486293 |
For researchers in the Learning Sciences, there is a lack of literature on current design practices and its many obstacles. Design as Scholarship in the Learning Sciences is an informative resource that addresses this need by providing, through a robust collection of case studies, instructive reference points and important principles for more successful projects. Drawing from the reflections of diverse practitioners, this text includes response sections that guide readers in understanding the research in the context of their own work. It touches upon educational technologies, community co-design, and more, and is grounded in the critical analysis of experts seeking to grow the community.
Author | : Cristian Ciurea |
Publisher | : Springer Nature |
Total Pages | : 420 |
Release | : 2022-04-15 |
Genre | : Technology & Engineering |
ISBN | : 9811688664 |
This book includes high-quality research papers presented at 20th International Conference on Informatics in Economy (IE 2021), which is held in Bucharest, Romania during May 2021. The book covers research results in business informatics and related computer science topics, such as IoT, mobile-embedded and multimedia solutions, e-society, enterprise and business solutions, databases and big data, artificial intelligence, data-mining and machine learning, quantitative economics.
Author | : M. Pegrum |
Publisher | : Springer |
Total Pages | : 233 |
Release | : 2014-07-23 |
Genre | : Education |
ISBN | : 1137309814 |
This book explores the use of mobile devices for teaching and learning language and literacies, investigating the ways in which these technologies open up new educational possibilities. Pegrum builds up a rich picture of contemporary mobile learning and outlines of likely future developments.
Author | : Aaron Marcus |
Publisher | : Springer |
Total Pages | : 714 |
Release | : 2015-07-20 |
Genre | : Computers |
ISBN | : 3319208896 |
The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.
Author | : Jean Murray |
Publisher | : Routledge |
Total Pages | : 136 |
Release | : 2017-10-02 |
Genre | : Education |
ISBN | : 1317287266 |
Internationally, there is a growing body of research about learners’ responses to, and uses of, emerging technologies. However, the adoption of these technologies in teachers’ professional development is still largely under-researched. Much of the existing literature still positions teachers as playing ‘catch-up’ in terms of using technology for teaching and learning in an ever expanding and changing world, and ignores the roles that these emerging technologies can play in teacher, and teacher educator, development and learning. This book aims to address the lack of research in the area, and it contributes to the new knowledge area of how emerging technologies can effectively address professional learning, drawing on case studies and perspectives from across the world. Contributors use a wide variety of approaches to analyse the potential for emerging (and established) technologies, including digital, Web2.0, social media, and IT tools, to develop ‘effective’ or ‘deep’ professional learning for pre- and in-service teachers and teacher educators. This book was originally published as a special issue of Professional Development in Education.