In the Land of Invented Languages

In the Land of Invented Languages
Author: Arika Okrent
Publisher: Random House
Total Pages: 354
Release: 2009-05-19
Genre: Language Arts & Disciplines
ISBN: 0385529716

Here is the captivating story of humankind’s enduring quest to build a better language—and overcome the curse of Babel. Just about everyone has heard of Esperanto, which was nothing less than one man’s attempt to bring about world peace by means of linguistic solidarity. And every Star Trek fan knows about Klingon. But few people have heard of Babm, Blissymbolics, Loglan (not to be confused with Lojban), and the nearly nine hundred other invented languages that represent the hard work, high hopes, and full-blown delusions of so many misguided souls over the centuries. With intelligence and humor, Arika Okrent has written a truly original and enlightening book for all word freaks, grammar geeks, and plain old language lovers.

F-O

F-O
Author: Library of Congress. Office for Subject Cataloging Policy
Publisher:
Total Pages: 1636
Release: 1990
Genre: Subject headings, Library of Congress
ISBN:

From Elvish to Klingon

From Elvish to Klingon
Author: Michael Adams
Publisher: Oxford University Press
Total Pages: 301
Release: 2011-10-27
Genre: Language Arts & Disciplines
ISBN: 0191631604

How are languages invented? Why are they invented? Who uses them? What are the cultural effects of invented languages? This fascinating book looks at all manner of invented languages and explores the origins, purpose, and usage of these curious artefacts of culture. Written by experts in the field, chapters discuss languages from Esperanto to Klingon and uncover the motives behind their creation, and the outcomes of their existence. Introduction by Michael Adams Linking all invented languages, Michael Adams explains how creating a language is intimidating work; no one would attempt to invent one unless driven by a serious purpose or aspiration. He explains how the origin and development of each invented language illustrates inventors' and users' dissatisfaction with the language(s) already available to them, and how each invented language expresses one or more of a wide range of purposes and aspirations: political, social, aesthetic, intellectual, and technological. Chapter 1: International Auxiliary Languages by Arden Smith From the mythical Language of Adam to Esperanto and Solrésol, this chapter looks at the history, linguistics, and significance of international or universal languages (including sign languages). Chapter 2: Invented Vocabularies: Newspeak and Nadsat by Howard Jackson Looking at the invented vocabularies of science fiction, for example 1984's 'Newspeak' and Clockwork Orange's 'Nadsat', this chapter discusses the feasibility of such vocabularies, the plausibility of such lexical change, and the validity of the Sapir-Whorfian echoes heard in such literary experiments. Chapter 3: 'Oirish' Inventions: James Joyce, Samuel Beckett, Paul Muldoon by Stephen Watt This chapter looks at literary inventions of another kind, nonsense and semi-nonsense languages, including those used in the works of James Joyce and Samuel Beckett. Chapter 4: Tolkien's Invented Languages by Edmund Weiner Focussing on the work of the accomplished philologist J.R.R. Tolkien, the fifteen languages he created are considered in the context of invented languages of other kinds. Chapter 5: Klingon and other Science Fiction Languages by Marc Okrand, Judith Hendriks-Hermans, and Sjaak Kroon Klingon is the most fully developed of fictional languages (besides Tolkien's). Used by many, this chapter explores the speech community of 'Trekkies', alongside other science fiction vocabularies. Chapter 6: Logical Languages by Michael Adams This chapter introduces conlangs, 'constructed languages'. For example, Láaden, created to express feminine experience better than 'patriarchal' languages. Chapter 7: Gaming Languages and Language Games by James Portnow Languages and games are both fundamentally interactive, based on the adoption of arbitrary sign systems, and come with a set of formal rules which can be manipulated to express different outcomes. This being one of the drivers for the popularity of invented languages within the gaming community, James Portnow looks at several gaming languages and language games, such as Gargish, D'ni, Simlish, and Logos. Chapter 8: Revitalized Languages as Invented Languages by Suzanne Romaine The final chapter looks at language continuation, renewal, revival, and resurrection - in the cases of Gaelic, Welsh, Cornish, and Breton - as well as language regulation.

Pitkern-Norf’k

Pitkern-Norf’k
Author: Peter Mühlhäusler
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 436
Release: 2020-10-12
Genre: Language Arts & Disciplines
ISBN: 1501501410

This book tells the story of the language of the Bounty mutineers and their Polynesian consorts that developed on remote Pitcairn Island in the late 18th century. Most of their descendants subsequently relocated to Norfolk Island. It is an in-depth study of the complex linguistic, ecological and sociohistorical forces that have been involved in the formation and subsequent development of this unique endangered language on both islands.

Hybrid Artificial Intelligence Systems

Hybrid Artificial Intelligence Systems
Author: Emilio Corchado
Publisher: Springer Science & Business Media
Total Pages: 785
Release: 2008-09-10
Genre: Computers
ISBN: 3540876553

This volume constitutes the proceedings of the Third International Workshop on Hybrid Artificial Intelligence Systems, HAIS 2008, held in Burgos, Spain, during September 24-26, 2008. The 93 papers presented, together with 4 invited talks, were carefully reviewed and selected from 280 submissions. The topics covered are agents and multi-agent systems; evolutionary computation; connectionist models; optimization sysetms; fuzzy logic systems; classification and classifiers; cluster analysis; video and image analysis; learning systems, algorithms and applications; hybrid systems based on negotiation and social network modelling; real world applications of HAIS under uncertainty; hybrid intelligent systems for multi-robot and multi-agent systems; applications of hybrid artificial intelligence in bioinformatics; and novel approaches to genetic fuzzy systems.