Minecraft Notebook 'Ender Dragon' (quad paper)

Minecraft Notebook 'Ender Dragon' (quad paper)
Author: Theo von Taane
Publisher: BoD – Books on Demand
Total Pages: 62
Release: 2016-01-12
Genre: Education
ISBN: 3739228768

Notebook for fans of Minecraft. - squared paper - notes - exercise book mathematics - extra paper for activity book 'Minecraft Offline Games' - homework - diary - strategies/recipes of Minecraft ...for all things you do not want to forget.

Architectonics of Game Spaces

Architectonics of Game Spaces
Author: Andri Gerber
Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
Total Pages: 346
Release: 2019-10
Genre:
ISBN: 9783837648027

What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.

Designing Games

Designing Games
Author: Tynan Sylvester
Publisher: "O'Reilly Media, Inc."
Total Pages: 416
Release: 2013-01-03
Genre: Computers
ISBN: 144933802X

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design

Minecraft

Minecraft
Author: Books Minecraft
Publisher:
Total Pages: 86
Release: 2016-07-05
Genre: Juvenile Nonfiction
ISBN: 9781535106108

The Masterpiece from Amazon #1 Bestselling Minecraft Authors Creative Community This time we're delighted to present A Stunning Master Work - Minecraft Crafting Handbook: Collector's Edition Our goal is to show you the most Incredible Possibilities and unlock your Creative Abilities to Master Minecraft World together with us! * Superior Techniques and Strategies for Crafting * Comprehensive Minecraft Crafting Coverage * Breathtaking Secrets * Crafting and Enchanting Weapons * Crafting and Enchanting Armor Minecraft Crafting Handbook: Ultimate Collector's Edition

Raspberry Pi Projects for Kids

Raspberry Pi Projects for Kids
Author: Dan Aldred
Publisher: No Starch Press
Total Pages: 290
Release: 2019-12-10
Genre: Computers
ISBN: 1593279477

Learn coding and electronics through 12 original and daring projects that hack wireless signals. The Raspberry Pi is an inexpensive, pocket-sized computer that will help you build and code your own hardware projects. Raspberry Pi Projects for Kids will show you how to harness the power of the Raspberry Pi to create 12 cool projects using simple code and common materials like a webcam, microphone, and LED lights. Step-by-step instructions and detailed diagrams guide you through each project. After a brief introduction to the Python programming language, you'll learn how to: Create an LED night-light that turns itself on and off Set up a Raspberry Pi camera to take selfies and videos Set up a webcam to stream video to your cell phone Manipulate environments in Minecraft Hijack local radio waves to play your own songs and recordings Configure Raspberry Pi to send texts to a cell phone Track your family members' locations via wi-fi and Bluetooth Create an MP3 player Set up a camera to take motion-triggered photos of wildlife Control the electronics in your home with your cell phone Teach Raspberry Pi to read aloud posts from your Twitter feed Play "Rock, Paper, Scissors" against Raspberry Pi Raspberry Pi Projects for Kids will deliver hours of fun and endless inspiration!

Intermedial Studies

Intermedial Studies
Author: Jørgen Bruhn
Publisher: Routledge
Total Pages: 298
Release: 2021-11-17
Genre: Literary Criticism
ISBN: 1000513971

Intermedial Studies provides a concise, hands-on introduction to the analysis of a broad array of texts from a variety of media – including literature, film, music, performance, news and videogames, addressing fiction and non-fiction, mass media and social media. The detailed introduction offers a short history of the field and outlines the main theoretical approaches to the field. Part I explains the approach, examining and exemplifying the dimensions that construct every media product. The following sections offer practical examples and case studies using many examples, which will be familiar to students, from Sherlock Holmes and football, to news, vlogs and videogames. This book is the only textbook taking both a theoretical and practical approach to intermedial studies. The book will be of use to students from a variety of disciplines looking at any form of adaptation, from comparative literature to film adaptations, fan fictions and spoken performances. The book equips students with the language and understanding to confidently and competently apply their own intermedial analysis to any text.

Minecraft: The Mountain

Minecraft: The Mountain
Author: Max Brooks
Publisher: Random House Worlds
Total Pages: 224
Release: 2021-03-02
Genre: Juvenile Fiction
ISBN: 0593159160

In the thrilling sequel to the New York Times bestselling novel Minecraft: The Island, a stranded hero stumbles upon another castaway—and discovers that teamwork might just be the secret to survival. Wandering a vast, icy tundra, the explorer has never felt more alone. Is there anything out here? Did I do the right thing by leaving the safety of my island? Should I give up and go back? So many questions, and no time to ponder—not when dark is falling and dangerous mobs are on the horizon. Gurgling zombies and snarling wolves lurk in the night, and they’re closing in. With nowhere to hide, the lone traveler flees up a mountain, trapped and out of options . . . until a mysterious figure arrives, fighting off the horde singlehandedly. The unexpected savior is Summer, a fellow castaway and master of survival in these frozen wastes. Excited to find another person in this strange, blocky world, the explorer teams up with Summer, whose impressive mountain fortress as a safe haven . . . for now. But teamwork is a new skill for two people used to working alone. If they want to make it home, they will have to learn to work together—or risk losing everything.

Real-Time Rendering

Real-Time Rendering
Author: Tomas Akenine-Möller
Publisher: CRC Press
Total Pages: 1046
Release: 2019-01-18
Genre: Computers
ISBN: 1315362007

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Guinness World Records 2015 Gamer's Edition

Guinness World Records 2015 Gamer's Edition
Author: Guinness World Records
Publisher: Guinness World Records
Total Pages: 218
Release: 2014-11-11
Genre: Games & Activities
ISBN: 1908843837

Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres.

Videogame Sciences and Arts

Videogame Sciences and Arts
Author: Inês Barbedo
Publisher: Springer Nature
Total Pages: 153
Release: 2022-01-23
Genre: Computers
ISBN: 303095305X

This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.