Mind Amplifier

Mind Amplifier
Author: Howard Rheingold
Publisher:
Total Pages:
Release: 2012
Genre: Digital media
ISBN: 9781937382230

Instead of asking whether the Web is making us stupid, Howard Rheingold turns that question around and asks how designing and using digital media mindfully could make us smarter.

Mind Amplifier

Mind Amplifier
Author: Rheingold Howard (author)
Publisher:
Total Pages: 0
Release: 1901
Genre:
ISBN: 9781005587963

Learning in the Age of Digital Reason

Learning in the Age of Digital Reason
Author: Petar Jandrić
Publisher: Springer
Total Pages: 409
Release: 2017-07-17
Genre: Education
ISBN: 946351077X

Learning in the Age of Digital Reason contains 16 in-depth dialogues between Petar Jandrić and leading scholars and practitioners in diverse fields of history, philosophy, media theory, education, practice, activism, and arts. The book creates a postdisciplinary snapshot of our reality, and the ways we experience that reality, at the moment here and now. It historicises our current views to human learning, and experiments with collective knowledge making and the relationships between theory and practice. It stands firmly at the side of the weak and the oppressed, and aims at critical emancipation. Learning in the Age of Digital Reason is playful and serious. It addresses important issues of our times and avoids the omnipresent (academic) sin of pretentiousness, thus making an important statement: research and education can be sexy. Interlocutors presented in the book (in order of appearance): Larry Cuban, Andrew Feenberg, Michael Adrian Peters, Fred Turner, Richard Barbrook, McKenzie Wark, Henry Giroux, Peter McLaren, Siân Bayne, Howard Rheingold, Astra Taylor, Marcell Mars, Tomislav Medak, Ana Kuzmanić, Paul Levinson, Kathy Rae Huffman, Ana Peraica, Dmitry Vilensky (Chto Delat?), Christine Sinclair, and Hamish Mcleod.

Thinking Skills for the Digital Generation

Thinking Skills for the Digital Generation
Author: Balu H. Athreya
Publisher: Springer
Total Pages: 186
Release: 2016-12-19
Genre: Education
ISBN: 3319123645

This important text synthesizes the state of knowledge related to thinking and technology and provides strategies for helping young people cultivate thinking skills required to navigate the new digital landscape. The rise of technology has resulted in new ways of searching and communicating information among youth, often creating information “overload”. We do not know how the new technologies will affect the ways young people learn and think. There are plenty of warnings about the dangers of information technology, but there is also enormous potential for technology to aid human thinking, which this book explores from an open-minded perspective. Coverage Includes: - An up to date review of the literature on thinking skills in general, and in relation to technology.- Practical guidelines for thinking with technology.- A scholarly review of the characteristics of the digital generation.- A discussion of the various steps involved in the thinking process.- A historical context of the Information Age and the transition from oral history, to printing press, to the Internet. Thinking Skills for the Digital Generation: The Development of Thinking and Learning in the Age of Information is an invaluable reference for educators and research professionals particularly interested in educational technology, and improving thinking and problem-solving skills.

Proceedings of the Future Technologies Conference (FTC) 2023, Volume 4

Proceedings of the Future Technologies Conference (FTC) 2023, Volume 4
Author: Kohei Arai
Publisher: Springer Nature
Total Pages: 511
Release: 2023-12-14
Genre: Technology & Engineering
ISBN: 3031474481

This book is a collection of thoroughly well-researched studies presented at the Eighth Future Technologies Conference. This annual conference aims to seek submissions from the wide arena of studies like Computing, Communication, Machine Vision, Artificial Intelligence, Ambient Intelligence, Security, and e-Learning. With an impressive 490 paper submissions, FTC emerged as a hybrid event of unparalleled success, where visionary minds explored groundbreaking solutions to the most pressing challenges across diverse fields. These groundbreaking findings open a window for vital conversation on information technologies in our community especially to foster future collaboration with one another. We hope that the readers find this book interesting and inspiring and render their enthusiastic support toward it.

Net Smart

Net Smart
Author: Howard Rheingold
Publisher: MIT Press
Total Pages: 333
Release: 2012-03-16
Genre: Social Science
ISBN: 0262300729

A media guru shows us how to use social media intelligently, humanely, and, above all, mindfully. Like it or not, knowing how to make use of online tools without being overloaded with too much information is an essential ingredient to personal success in the twenty-first century. But how can we use digital media so that they make us empowered participants rather than passive receivers, grounded, well-rounded people rather than multitasking basket cases? In Net Smart, cyberculture expert Howard Rheingold shows us how to use social media intelligently, humanely, and, above all, mindfully. Mindful use of digital media means thinking about what we are doing, cultivating an ongoing inner inquiry into how we want to spend our time. Rheingold outlines five fundamental digital literacies, online skills that will help us do this: attention, participation, collaboration, critical consumption of information (or "crap detection"), and network smarts. He explains how attention works, and how we can use our attention to focus on the tiny relevant portion of the incoming tsunami of information. He describes the quality of participation that empowers the best of the bloggers, netizens, tweeters, and other online community participants; he examines how successful online collaborative enterprises contribute new knowledge to the world in new ways; and he teaches us a lesson on networks and network building. Rheingold points out that there is a bigger social issue at work in digital literacy, one that goes beyond personal empowerment. If we combine our individual efforts wisely, it could produce a more thoughtful society: countless small acts like publishing a Web page or sharing a link could add up to a public good that enriches everybody.

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
Total Pages: 1173
Release: 2021-05-24
Genre: Games & Activities
ISBN:

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Smarter Than You Think

Smarter Than You Think
Author: Clive Thompson
Publisher: HarperPress
Total Pages: 0
Release: 2014-08
Genre: Information society
ISBN: 9780007427796

A brilliant examination into how the internet is profoundly changing the way we think. In this groundbreaking book, Wired writer Clive Thompson argues that the internet is boosting our brainpower, encouraging new ways of thinking, and making us more not less intelligent as is so often claimed. Our lives have been changed utterly and irrevocably by the rise of the internet and it is only now that we can begin to analyse this extraordinary phenomenon. The author argues that as we rely more and more for machines to help us think, our thinking itself is becoming richer and more complex. We're able to learn more, retain it longer, to write in curious new forms, and even to think entirely new types of thoughts. Outsmart is filled with stories of people who are living through these profound technological changes. In a series of postcards from the near future, we meet characters such as Gordon Bell, an ageing millionaire who is saving a digital copy of everything that happens to him, and Eric Hovitz, one of the world's leading artificial-intelligence researchers, who is creating software that is designed to let your computer sense your mood and then predict when you're going to be most productive at work. Lucidly written and argued, Outsmart is a breathtaking original look at our Brave New World.

Risuko

Risuko
Author: David Kudler
Publisher: Stillpoint Digital Press
Total Pages: 238
Release: 2016-06-15
Genre: Juvenile Fiction
ISBN: 1938808339

Samurai, assassins, warlords -- and a girl who likes to climb A historical coming-of-age tale of a young girl who is purchased away from her family to become an assassin. Can she come to terms with who she must be? Though Japan has been devastated by a century of civil war, Risuko just wants to climb trees. Growing up far from the battlefields and court intrigues, the fatherless girl finds herself pulled into a plot that may reunite Japan -- or may destroy it. She is torn from her home and what is left of her family, but finds new friends at a school that may not be what it seems. One of the students — or perhaps one of the teachers — is playing the kitsune. The mischievous fox spirit is searching for… something. What do they want? And what will they do to find it? Magical but historical, Risuko follows her along the first dangerous steps to discovering who she truly is. The first volume of the Seasons of the Sword series! Can one girl win a war? Kano Murasaki, called Risuko (Squirrel) is a young, fatherless girl, more comfortable climbing trees than down on the ground. Yet she finds herself enmeshed in a game where the board is the whole nation of Japan, where the pieces are armies, moved by scheming lords, and a single girl couldn't possibly have the power to change the outcome. Or could she? Historical adventure fiction appropriate for teen readers As featured in Kirkus, Foreword, and on the cover of Publishers Weekly! Tight, exciting, and thoughtful... The characters are nicely varied and all the pieces fit into place deftly. -- Kirkus Reviews Risuko is an artfully crafted novel that evokes a heavy sense of place and enchantment.... Risuko's development and evolution are fascinating to watch in this powerful and relentless coming-of-age adventure. -- Foreword Reviews (spotlight review) Vividly portrayed, flush with cultural detail, and smoothly written. -- BookLife

Smart Mobs

Smart Mobs
Author: Howard Rheingold
Publisher: Basic Books
Total Pages: 288
Release: 2007-03-21
Genre: Business & Economics
ISBN: 0465004393

From Tokyo to Helsinki, Manhattan to Manila, Howard Rheingold takes us on a journey around the world for a preview of the next techno-cultural shift-a shift he predicts will be as dramatic as the widespread adoption of the PC in the 1980s and the Internet in the 1990s. The coming wave, says Rheingold, is the result of super-efficient mobile communications-cellular phones, personal digital assistants, and wireless-paging and Internet-access devices that will allow us to connect with anyone, anywhere, anytime. From the amusing ("Lovegetty" devices in Japan that light up when a person with the right date-potential characteristics appears in the vicinity) to the extraordinary (the overthrow of a repressive regime in the Philippines by political activists who mobilized by forwarding text messages via cell phones), Rheingold gives examples of the fundamentally new ways in which people are already engaging in group or collective action. He also considers the dark side of this phenomenon, such as the coordination of terrorist cells, threats to privacy, and the ability to incite violent behavior. Applying insights from sociology, artificial intelligence, engineering, and anthropology, Rheingold offers a penetrating perspective on the brave new convergence of pop culture, cutting-edge technology, and social activism. At the same time, he reminds us that, as with other technological revolutions, the real impact of mobile communications will come not from the technology itself but from how people use it, resist it, adapt to it, and ultimately use it to transform themselves, their communities, and their institutions.