Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills

Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills
Author: Rivera-Trigueros, Irene
Publisher: IGI Global
Total Pages: 507
Release: 2022-02-11
Genre: Education
ISBN: 1799886476

As new technologies and professional profiles emerge, traditional education paradigms have to be adapted to new scenarios, creating favorable conditions for promoting transversal skills among students. Consequently, there is a growing demand for training in emergent skills to solve problems of different natures, distributive leadership competencies, empathy, ability to control emotions, etc. In this sense, one of the challenges that educators of all different educational levels and training contexts have to face is to foster these skills in their courses. To overcome these obstacles, innovative and disruptive methodologies, such as game-based learning activities like escape rooms, can be a great ally for teachers to work on transversal skills and specific knowledge at the same time. The Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills gathers knowledge, skills, abilities, and capabilities on innovative and disruptive methodologies that can be applied in all educational levels to foster transversal skills. This publication contains different contributions focused on the description of innovative educational methods, processes, and tools that can be adopted by teachers to promote transversal skills such as creativity, critical thinking, decision-making, and entrepreneurial skills. This book is ideal for teachers, instructional designers, educational software developers, academics, professionals, students, and researchers working at all levels in the educational field and provides valuable background information to professionals who aim to overcome traditional paradigm obstacles and meet student needs by means of innovative and disruptive methodologies.

What AI Can Do

What AI Can Do
Author: Manuel Cebral-Loureda
Publisher: CRC Press
Total Pages: 459
Release: 2023-08-01
Genre: Computers
ISBN: 1000908992

The philosopher Spinoza once asserted that no one knows what a body can do, conceiving an intrinsic bodily power with unknown limits. Similarly, we can ask ourselves about Artificial Intelligence (AI): To what extent is the development of intelligence limited by its technical and material substrate? In other words, what can AI do? The answer is analogous to Spinoza’s: Nobody knows the limit of AI. Critically considering this issue from philosophical, interdisciplinary, and engineering perspectives, respectively, this book assesses the scope and pertinence of AI technology and explores how it could bring about both a better and more unpredictable future. What AI Can Do highlights, at both the theoretical and practical levels, the cross-cutting relevance that AI is having on society, appealing to students of engineering, computer science, and philosophy, as well as all who hold a practical interest in the technology.

Human Interaction, Emerging Technologies and Future Systems V

Human Interaction, Emerging Technologies and Future Systems V
Author: Tareq Ahram
Publisher: Springer Nature
Total Pages: 1316
Release: 2021-09-09
Genre: Technology & Engineering
ISBN: 3030855406

This book reports on research and developments in human–technology interaction. A special emphasis is given to human–computer interaction and its implementation for a wide range of purposes such as health care, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation, and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically grounded, but also professionally oriented snapshot of the current state of the field. The book gathers contributions presented at the 5th International Conference on Human Interaction and Emerging Technologies (IHIET 2021, August 27–29, 2021) and the 6th International Conference on Human Interaction and Emerging Technologies: Future Systems (IHIET-FS 2021, October 28–30, 2021), held virtually from France. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design, systems engineering, and management of the next-generation technology and service systems.

New Perspectives in Teaching and Learning With ICTs in Global Higher Education Systems

New Perspectives in Teaching and Learning With ICTs in Global Higher Education Systems
Author: Armie, Madalina
Publisher: IGI Global
Total Pages: 340
Release: 2023-09-12
Genre: Education
ISBN: 1668488620

New Perspectives in Teaching and Learning With ICTs in Global Higher Education Systems addresses the challenges faced by higher education systems worldwide in adapting to new technologies and incorporating them into teaching and learning methodologies. The book offers solutions for educators and students by emphasizing the significance of creating inclusive learning environments that support diverse learners, adapting teaching methodologies accordingly, and integrating technology into higher education. The book's research focuses on new pedagogical methodologies and approaches that can be utilized to engage students and improve their learning outcomes. It also highlights the role of the modern lecturer in new teaching and learning contexts that utilize ICTs and emphasizes the need for educators to adapt their teaching approaches to meet the changing needs of today's learners. This book is an essential resource for educators, policy makers, and researchers seeking to stay up to date with the latest trends and approaches in higher education and ICTs.

PEDAGOGÍA PROBLÉMICA, SIGNIFICATIVA Y VIVENCIAL

PEDAGOGÍA PROBLÉMICA, SIGNIFICATIVA Y VIVENCIAL
Author: ALEXANDER ORTIZ OCAÑA
Publisher: Lulu.com
Total Pages: 136
Release: 2012-07-25
Genre: Education
ISBN: 1291003266

Se defiende la idea de que es necesario distinguir entre la actuación de los profesores y la de los estudiantes en el contexto educativo; de ahí que en lugar de adjudicarle a la tarea docente una doble funcionalidad, se hace referencia a tareas de enseñanza y tareas de aprendizaje. Se integran los elementos teóricos fundamentales de las teorías de aprendizaje significativo, el constructivismo, el humanismo y el enfoque histórico - cultural.Se analizan detalladamente los fundamentos epistemológicos de la didáctica problémica, vivencial y desarrolladora, de esta manera se plantea nuestra concepción filosófica, pedagógica y psicológica de un proceso de enseñanza - aprendizaje con estas características, valorando las implicaciones de las teorías del aprendizaje en la metodología del aprendizaje significativo y estableciendo las exigencias didácticas para dirigir el proceso de aprendizaje de los estudiantes con un enfoque problémico, vivencial y desarrollador.

Handbook of Research on Using Motor Games in Teaching and Learning Strategy

Handbook of Research on Using Motor Games in Teaching and Learning Strategy
Author: Gil-Madrona, Pedro
Publisher: IGI Global
Total Pages: 511
Release: 2022-05-06
Genre: Education
ISBN: 1799896226

Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.

Handbook of Research on Citizenship and Heritage Education

Handbook of Research on Citizenship and Heritage Education
Author: Delgado-Algarra, Emilio José
Publisher: IGI Global
Total Pages: 623
Release: 2020-01-31
Genre: Education
ISBN: 1799819795

Cultural competence in education promotes civic engagement among students. Providing students with educational opportunities to understand various cultural and political perspectives allows for higher cultural competence and a greater understanding of civic engagement for those students. The Handbook of Research on Citizenship and Heritage Education is a critical scholarly book that provides relevant and current research on citizenship and heritage education aimed at promoting active participation and the transformation of society. Readers will come to understand the role of heritage as a symbolic identity source that facilitates the understanding of the present and the past, highlighting the value of teaching. Additionally, it offers a source for the design of didactic proposals that promote active participation and the critical conservation of heritage. Featuring a range of topics such as educational policy, curriculum design, and political science, this book is ideal for educators, academicians, administrators, political scientists, policymakers, researchers, and students.

Cases on Historical Thinking and Gamification in Social Studies and Humanities Education

Cases on Historical Thinking and Gamification in Social Studies and Humanities Education
Author: Martínez-Hita, María
Publisher: IGI Global
Total Pages: 360
Release: 2022-06-30
Genre: Education
ISBN: 1668452413

Research on history education and historical thinking is becoming increasingly relevant internationally. The need for a renewal of history education is not only justified by the epistemology of history itself, but also by the demand for a methodological change in education in general, making students active protagonists in the construction of their learning and based on the development of competencies. Further study on the potential use of gamification within social studies and humanities education is required to understand its benefits and challenges. Cases on Historical Thinking and Gamification in Social Studies and Humanities Education proposes and analyzes gamification as a pedagogical innovation that can enable the renewal of the teaching and learning process of history, facilitating the active learning of historical thinking concepts while influencing students' conceptions of history as a discipline and as a school subject. Covering key topics such as historical thinking, social sciences, video games, and mobile learning, this reference work is ideal for historians, policymakers, researchers, scholars, academicians, practitioners, instructors, and students.