Media Laboratories
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Author | : Sarah Ann Wells |
Publisher | : Northwestern University Press |
Total Pages | : 357 |
Release | : 2017-02-15 |
Genre | : Literary Criticism |
ISBN | : 081013456X |
Winner, LASA Best Book Published in 2017, Southern Cone Section, Humanities category Media Laboratories explores a pivotal time for South American literature of the 1930s and ’40s. Cinema, radio, and the typewriter, once seen as promising catalysts for new kinds of writing, began to be challenged by authors, workers, and the public. What happens when media no longer seem novel and potentially democratic but rather consolidated and dominant? Moving among authors from Brazil, Argentina, and Uruguay, and among the genres of fiction, the essay, popular journalism, and experimental little magazines, Sarah Ann Wells shows how writers on the periphery of global modernity were fashioning alternative approaches to these media. Analyzing authors such as Clarice Lispector, Jorge Luis Borges, and Felisberto Hernández, along with their lesser-known contemporaries, Media Laboratories casts a wide net: from spectators of Hollywood and Soviet montage films, to inventors of imaginary media, to proletarian typists who embodied the machine-human encounters of the period. The text navigates contemporary scholarly and popular debates about the relationship of literature to technological innovation, media archaeology, sound studies, populism, and global modernisms. Ultimately, Wells underscores a question that remains relevant: what possibilities emerge when the enthusiasm for new media has been replaced by anxiety over their potentially pernicious effects in a globalizing, yet vastly unequal, world?
Author | : James Clarke |
Publisher | : Aurora Metro Publications Ltd. |
Total Pages | : 219 |
Release | : 2019-03-12 |
Genre | : Art |
ISBN | : 095663298X |
SHORTLISTED FOR PEOPLE'S BOOK PRIZE This is an essential guide to the evolving and dynamic world of digital media. Explains how the media lab as a place (actual or virtual) encourages, nurtures and provides tangible support for creative talents and their projects. While the focus of the book is on filmmaking and gaming, the author also delves into the ‘brave new worlds’ of Virtual Reality and Augmented Reality. Providing an overview of the range of media labs on offer in both academia and festivals, the book is enriched by interviews with contemporary practitioners working in digital media culture around the world. Reviews “... an inspirational and timely new resource, packed with contacts, leading edge initiatives, tips from seasoned media practitioners .... It can’t fail to help you get new creative content made, and seen, around the world.” – Nic Millington, CEO Rural Media “With digital technologies and the blurring of creative boundaries changing the way that content is made and seen, this book proves an invaluable guide for those looking to successfully navigate this constantly evolving landscape.” – Nikki Baughan, Film Industry Journalist About the author James Clarke has written for the magazines 3D Artist, 3DWorld, Moviescope and Empire. His work has also featured in The Guardian, on BBC Radio 3 and for the BFI. As an educator he is a Fellow of the Higher Education Academy and has taught at the University of Gloucestershire, Hereford College of Arts and the University of Warwick. James is currently a Visiting Lecturer at the London Film School. James’s books include the recently published Through Her Lens: The Stories Behind the Photography of Eva Sereny (ACC Books), The Year of the Geek (Aurum Press) and Bodies in Heroic Motion: The Cinema of James Cameron (Columbia University Press). James also writes A Level Film Studies resources for Edusites and has been a consultant to the British Council, writing and producing content on the subject of various literary icons.
Author | : Carla Sonheim |
Publisher | : Quarry Books |
Total Pages | : 145 |
Release | : 2011-01-19 |
Genre | : Art |
ISBN | : 1610580966 |
Carla Sonheim is an artist and creativity workshop instructor known for her fun and innovative projects and techniques designed to help adult students recover a more spontaneous, playful approach to creating. Her innovative ideas are now collected and elaborated on in this unique volume. Carla offers a year's worth of assignments, projects, ideas, and techniques that will introduce more creativity and nonsense into your art and life. Drawing Lab for Mixed-Media Artists offers readers a fun way to learn and gain expertise in drawing through experimentation and play. There is no right or wrong result, yet, the readers gain new skills and confidence, allowing them to take their work to a new level.
Author | : Stewart Brand |
Publisher | : Penguin Group |
Total Pages | : 332 |
Release | : 1989 |
Genre | : Computers |
ISBN | : 9780140097016 |
Personalized newspapers, life-sized holograms, telephones that chat with callers, these are all projects that are being developed at MIT's Media Lab. Brand explores the exciting programs, and gives readers a look at the future of communications.
Author | : Amanda L. Goodman |
Publisher | : American Library Association |
Total Pages | : 143 |
Release | : 2014-09-15 |
Genre | : Language Arts & Disciplines |
ISBN | : 0838959342 |
Families share stories with each other and veterans reconnect with their comrades, while teens edit music videos and then upload them to the web: all this and more can happen in the digital media lab (DML), a gathering of equipment with which people create digital content or convert content that is in analog formats. Enabling community members to create digital content was identified by The Edge Initiative, a national coalition of leading library and local government organizations, as a library technology benchmark. Surveying academic and public libraries in a variety of settings and sharing a range of approaches to creating DMLs, this issue of Library Technology Reports points the way towards meeting that benchmark, showing Funding sources and amounts for 16 DML projects in a range of librariesLinks to sample policies and liability formsInformation on hardware, software, and websites for sound production, videography, graphic design, and animationHow to design a DML, addressing considerations such as power, noise prevention, ventilation, lighting, furniture, and moreConfiguration and equipment lists for 8 DMLs, ranging from portable to large librariesIn-depth profiles of 5 digital media labs compiled from an 11-question survey
Author | : Clifford Caudy Young |
Publisher | : |
Total Pages | : 200 |
Release | : 1925 |
Genre | : Medical laboratory technology |
ISBN | : |
Author | : Deborah Forman |
Publisher | : |
Total Pages | : 147 |
Release | : 2015-11 |
Genre | : Art |
ISBN | : 1631590642 |
Expand your repertoire of art skills with 52 exercises that explore color and cover a variety of art methods.
Author | : Albert Schneider |
Publisher | : |
Total Pages | : 320 |
Release | : 1915 |
Genre | : Bacteriology |
ISBN | : |
Author | : New York (State). Department of Health. Division of Laboratories and Research |
Publisher | : |
Total Pages | : 550 |
Release | : 1921 |
Genre | : |
ISBN | : |
Author | : Josh Cowls |
Publisher | : Springer Nature |
Total Pages | : 230 |
Release | : 2021-10-30 |
Genre | : Philosophy |
ISBN | : 3030800830 |
This annual edited volume presents an overview of cutting-edge research areas within digital ethics as defined by the Digital Ethics Lab of the University of Oxford. It identifies new challenges and opportunities of influence in setting the research agenda in the field. The 2020 edition of the yearbook presents research on the following topics: governing digital health, visualising governance, the digital afterlife, the possibility of an AI winter, the limits of design theory in philosophy, cyberwarfare, ethics of online behaviour change, governance of AI, trust in AI, and Emotional Self-Awareness as a Digital Literacy. This book appeals to students, researchers and professionals in the field.