Masks of Nyarlathotep

Masks of Nyarlathotep
Author: Larry DiTillio
Publisher:
Total Pages: 0
Release: 2010-06
Genre: Games & Activities
ISBN: 9781568823294

Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, Shanghai, and western Australia. Such extended globetrotting requires wit and planning by the players. Their investigators must have steady finances, good language skills, and a willingness to persevere despite governmental interference and cultist harassment. Meanwhile the keeper must bring to life different exotic locales, recreate the sensibilities of other cultures, and balance non-player-character foes and friends to allow each investigator to earn his or her own destiny--ultimate triumph, perhaps, or perhaps madness and agonizing death.

Bayt Al Azif #4

Bayt Al Azif #4
Author: Carsten Pohl
Publisher: Bayt Al Azif LLC
Total Pages: 104
Release: 2022-01-31
Genre:
ISBN: 9781940398952

The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #4 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) A group of strangers awakens in an unfamiliar place with a deadly countdown (Classic Era 1930s, 19 pages) A suicide sets off a search for an unorthodox architect (Classic Era 1930s, 19 pages) A mysterious ancient box leads into dark events (Classic Era 1920s, 19 pages) An overview of every Cthulhu Mythos RPG release of 2020 A roundtable on streaming horror RPGs An interview with Mike Mason, the creative director for Call of Cthulhu Advice, history, comics, and more!

Eternal Lies

Eternal Lies
Author: Pelgrane Press
Publisher: Pelgrane Press
Total Pages: 399
Release: 2018-09
Genre: Games & Activities
ISBN: 9781908983497

The world is yours to save or lose.A decade ago, a band of occult investigators battled against the summoning of an ancient and monstrous evil.They failed.Now, you must piece together what went wrong. The campaign begins wherever the PCs hail from, and then quickly moves on to an asylum and an overgrown plantation estate in Savannah, Georgia. Their investigation then takes them to the sordid streets of Los Angeles, and from there to Bangkok, Malta, Mexico City, the Yucatn jungle, and Ethiopia, which the PCs may visit in any order, as they hunt down clues and try to destroy the avatars of a terrible god-thing.Investigate ancient crypts, abandoned estates, and festering slums. Explore choked jungles and the crushed psyches of your predecessors. Follow in their footprints, and make new ones of your own. This time, there wont be another chance.Eternal Lies is a massive new campaign for Trail of Cthulhu by Will Hindmarch and Jeff Tidball with Jeremy Keller. It is now available as a hardback book or PDF, or you can get a reduced-price digital bundle from the store with the soundtrack album.

Pulp Cthulhu

Pulp Cthulhu
Author: Mike Mason
Publisher: Call of Cthulhu Roleplaying
Total Pages: 270
Release: 2016-08
Genre: Games & Activities
ISBN: 9781568820910

Call of Cthulhu RPG 1930s

Children of Fear

Children of Fear
Author: Chaosium
Publisher: Chaosium
Total Pages: 416
Release: 2020-10-06
Genre:
ISBN: 9781568823874

1920s Campaign for the Call of Cthulhu RPG

Terror Australis

Terror Australis
Author: Penelope Love
Publisher: Chaosium
Total Pages: 136
Release: 1987
Genre: Call of Cthulhu (Game)
ISBN: 9780933635401

Cthulhu Casebook

Cthulhu Casebook
Author: William A. Barton
Publisher: Chaosium
Total Pages: 130
Release: 1990-08-01
Genre: Fiction
ISBN: 9780933635678

The "Cthulhu Casebook" contains nine independent adventures set in the 1920s, plus numerous articles and aids generating many other plots. Certain portions of this book are easily included in ongoing tales -- "The Mauretania" can expand any ocean voyage; "The Asylum" can make exciting an otherwise uneventful institutionalization; "The Auction" can be used to introduce various artifacts to aid or hinder the investigators. Other sections contain full independent adventures playable by themselves or useful in filling gaps between campaigns or as subplots within current story lines.