Maker-Centered Learning

Maker-Centered Learning
Author: Edward P. Clapp
Publisher: John Wiley & Sons
Total Pages: 262
Release: 2016-12-05
Genre: Education
ISBN: 1119259703

The Agency by Design guide to implementing maker-centered teaching and learning Maker-Centered Learning provides both a theoretical framework and practical resources for the educators, curriculum developers, librarians, administrators, and parents navigating this burgeoning field. Written by the expert team from the Agency by Design initiative at Harvard's Project Zero, this book Identifies a set of educational practices and ideas that define maker-centered learning, and introduces the focal concepts of maker empowerment and sensitivity to design. Shares cutting edge research that provides evidence of the benefits of maker-centered learning for students and education as a whole. Presents a clear Project Zero-based framework for maker-centered teaching and learning Includes valuable educator resources that can be applied in a variety of design and maker-centered learning environments Describes unique thinking routines that foster the primary maker capacities of looking closely, exploring complexity, and finding opportunity. A surge of voices from government, industry, and education have argued that, in order to equip the next generation for life and work in the decades ahead, it is vital to support maker-centered learning in various educational environments. Maker-Centered Learning provides insight into what that means, and offers tools and knowledge that can be applied anywhere that learning takes place.

Maker-Centered Learning

Maker-Centered Learning
Author: Edward P. Clapp
Publisher: John Wiley & Sons
Total Pages: 263
Release: 2016-11-14
Genre: Education
ISBN: 1119263662

The Agency by Design guide to implementing maker-centered teaching and learning Maker-Centered Learning provides both a theoretical framework and practical resources for the educators, curriculum developers, librarians, administrators, and parents navigating this burgeoning field. Written by the expert team from the Agency by Design initiative at Harvard's Project Zero, this book Identifies a set of educational practices and ideas that define maker-centered learning, and introduces the focal concepts of maker empowerment and sensitivity to design. Shares cutting edge research that provides evidence of the benefits of maker-centered learning for students and education as a whole. Presents a clear Project Zero-based framework for maker-centered teaching and learning Includes valuable educator resources that can be applied in a variety of design and maker-centered learning environments Describes unique thinking routines that foster the primary maker capacities of looking closely, exploring complexity, and finding opportunity. A surge of voices from government, industry, and education have argued that, in order to equip the next generation for life and work in the decades ahead, it is vital to support maker-centered learning in various educational environments. Maker-Centered Learning provides insight into what that means, and offers tools and knowledge that can be applied anywhere that learning takes place.

Maker-Centered Learning Playbook for Early Childhood Education

Maker-Centered Learning Playbook for Early Childhood Education
Author: Edward P. Clapp
Publisher:
Total Pages:
Release: 2020-01-15
Genre:
ISBN: 9781734382907

Since 2012, the Agency by Design research team at Project Zero has explored the promises, practices, and pedagogies of maker-centered learning in a variety settings. This initial research produced a flexible pedagogical model that supports young people in becoming sensitive to design and seeing themselves as the creators of their worlds. Beginning in 2018, the Agency by Design research team began working with a cohort of early childhood educators in Hong Kong on a pilot study to adapt the Agency by Design framework for young learners. The result of this exciting work is the Maker-Centered Learning Playbook for Early Childhood Education. This playbook includes lessons learned from the study, pictures of practice, and a host of educator tools and resources designed to support the development of young students' maker capacities while also nurturing other generative cognitive dispositions and habits of mind at this early stage of learning and development.

Remaking Literacy

Remaking Literacy
Author: Jacie Maslyk
Publisher: Solution Tree
Total Pages: 0
Release: 2019
Genre: Education
ISBN: 9781947604698

"In Remaking Literacy: Connecting ELA and Hands-On Making, author Jacie Maslyk transforms literacy teaching and learning by integrating maker education into the classroom. Maker education--an approach to instruction that emphasizes hands-on learning experiences--creates innovative opportunities that shape students into creative thinkers. Maslyk shares practical, research-based strategies for incorporating creativity and design thinking into literary instruction. By reading this book, K-5 educators will learn how to reimagine their classrooms so that students' learning will develop in engaging and visible ways"--

Invent to Learn

Invent to Learn
Author: Sylvia Libow Martinez
Publisher:
Total Pages: 324
Release: 2019-01-05
Genre: Maker movement in education
ISBN: 9780997554373

A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

Makeology

Makeology
Author: Kylie Peppler
Publisher: Routledge
Total Pages: 302
Release: 2016-05-20
Genre: Education
ISBN: 1317537157

Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makerspaces as Learning Environments (Volume 1) focuses on making in a variety of educational ecosystems, spanning nursery schools, K-12 environments, higher education, museums, and after-school spaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.

Metaliteracy: Reinventing Information Literacy to Empower Learners

Metaliteracy: Reinventing Information Literacy to Empower Learners
Author: Thomas P. Mackey
Publisher: American Library Association
Total Pages: 302
Release: 2014-04-08
Genre: Computers
ISBN: 1555709893

Today’s learners communicate, create, and share information using a range of information technologies such as social media, blogs, microblogs, wikis, mobile devices and apps, virtual worlds, and MOOCs. In Metaliteracy, respected information literacy experts Mackey and Jacobson present a comprehensive structure for information literacy theory that builds on decades of practice while recognizing the knowledge required for an expansive and interactive information environment. The concept of metaliteracy expands the scope of traditional information skills (determine, access, locate, understand, produce, and use information) to include the collaborative production and sharing of information in participatory digital environments (collaborate, produce, and share) prevalent in today’s world. Combining theory and case studies, the authors Show why media literacy, visual literacy, digital literacy, and a host of other specific literacies are critical for informed citizens in the twenty-first centuryOffer a framework for engaging in today’s information environments as active, selfreflective, and critical contributors to these collaborative spacesConnect metaliteracy to such topics as metadata, the Semantic Web, metacognition, open education, distance learning, and digital storytellingThis cutting-edge approach to information literacy will help your students grasp an understanding of the critical thinking and reflection required to engage in technology spaces as savvy producers, collaborators, and sharers.

Participatory Creativity

Participatory Creativity
Author: Edward P. Clapp
Publisher: Routledge
Total Pages: 218
Release: 2016-07-01
Genre: Education
ISBN: 1317370368

Participatory Creativity: Introducing Access and Equity to the Creative Classroom presents a systems-based approach to examining creativity in education that aims to make participating in invention and innovation accessible to all students. Moving beyond the gifted-versus-ungifted debate present in many of today’s classrooms, the book’s inclusive framework situates creativity as a participatory and socially distributed process. The core principle of the book is that individuals are not creative, ideas are creative, and that there are multiple ways for a variety of individuals to participate in the development of creative ideas. This dynamic reframing of invention and innovation provides strategies for teachers, curriculum designers, policymakers, researchers, and others who seek to develop a more equitable approach towards establishing creative learning experiences in various educational settings.

Troublemakers

Troublemakers
Author: Carla Shalaby
Publisher: The New Press
Total Pages: 169
Release: 2017-03-07
Genre: Education
ISBN: 1620972379

A radical educator's paradigm-shifting inquiry into the accepted, normal demands of school, as illuminated by moving portraits of four young "problem children" In this dazzling debut, Carla Shalaby, a former elementary school teacher, explores the everyday lives of four young "troublemakers," challenging the ways we identify and understand so-called problem children. Time and again, we make seemingly endless efforts to moderate, punish, and even medicate our children, when we should instead be concerned with transforming the very nature of our institutions, systems, and structures, large and small. Through delicately crafted portraits of these memorable children—Zora, Lucas, Sean, and Marcus—Troublemakers allows us to see school through the eyes of those who know firsthand what it means to be labeled a problem. From Zora's proud individuality to Marcus's open willfulness, from Sean's struggle with authority to Lucas's tenacious imagination, comes profound insight—for educators and parents alike—into how schools engender, exclude, and then try to erase trouble, right along with the young people accused of making it. And although the harsh disciplining of adolescent behavior has been called out as part of a school-to-prison pipeline, the children we meet in these pages demonstrate how a child's path to excessive punishment and exclusion in fact begins at a much younger age. Shalaby's empathetic, discerning, and elegant prose gives us a deeply textured look at what noncompliance signals about the environments we require students to adapt to in our schools. Both urgent and timely, this paradigm-shifting book challenges our typical expectations for young children and with principled affection reveals how these demands—despite good intentions—work to undermine the pursuit of a free and just society.

Design, Make, Play

Design, Make, Play
Author: Margaret Honey
Publisher: Routledge
Total Pages: 258
Release: 2013-03-12
Genre: Education
ISBN: 1136265686

Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.