Magetech Assassins Vendetta
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Assassin's Vendetta
Author | : J. R. Urie |
Publisher | : Trafford Publishing |
Total Pages | : 498 |
Release | : 2003 |
Genre | : Fiction |
ISBN | : 1553954858 |
In a universe where Magic and Technology exist as one, there is only one rule - the survival of the fittest. In the first novel, Assassin's Vendetta, Matherion, as a teenager, horrifically watches his father get shot killed, older sister get raped and shot as well, and then watches his mother go through the metahuman transformation only to die. Attempting to survive on their own, he sees his younger sister shot by a rivaling gang member on their way to find jobs. With boiling rage inside him, a Duke persuades him to enroll into a secret assassination academy. Ten years passed and after his final studies, he becomes released from the academy to receive his first hit job, but each time he notices a woman awfully looks like his younger sister. Once he realizes that she is alive, he attempts to get out of the entangled web of crime, but can he escape with his sister without running into another assassin or interference from the Duke?
Forgotten Realms Player's Guide
Author | : Rob Heinsoo |
Publisher | : |
Total Pages | : 0 |
Release | : 2008 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786949298 |
The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.
Tome of Battle
Author | : Richard Baker |
Publisher | : |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786939220 |
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Dawnthief
Author | : James Barclay |
Publisher | : Prometheus Books |
Total Pages | : 521 |
Release | : 2010-08-05 |
Genre | : Fiction |
ISBN | : 1591028485 |
The Raven: six men and an elf, sword for hire in the wars that have torn apart Balaia. For years their loyalty has been only to themselves and their code. But, that time is over. The Wytch Lords have escaped and The Raven find themselves fighting for the Dark College of magic, searching for the location of Dawnthief. It is a spell created to end the world, and it must be cast if any of them are to survive. Dawnthief is a fast paced epic about a band of all-too-human heroes. From the Trade Paperback edition.
The Swords of Night and Day
Author | : David Gemmell |
Publisher | : Random House |
Total Pages | : 644 |
Release | : 2005-03-14 |
Genre | : Fiction |
ISBN | : 0552146781 |
A thousand years after they fell in battle, two heroes - Druss and Skilgannon - are revered throughout the war-torn lands of the Dernai, where men and women live in abject fear of the dark sorceress known as the Eternal...But what if the soul of one suc
The Fall of the House
Author | : C. T. Phipps |
Publisher | : Crossroad Press |
Total Pages | : 308 |
Release | : 2020-04-19 |
Genre | : Fiction |
ISBN | : |
FROM THE BEST-SELLING AUTHOR OF THE RULES OF SUPERVILLAINY: Derek Hawthorne has slain Dracula and stopped the malevolent plan of his own employers, the sinister House. However, he has discovered that his ex-partner and lover Ashley Morgan has been kidnapped while a new conspiracy moves to expose the supernatural to the world. The House has overplayed its hand and all of its enemies are coming to bring it down. Derek will have to travel dimensions, fight monsters, and call in every favor he's accumulated just to survive. The Fall of the House is the exciting conclusion of the Red Room trilogy, tying the series to the greater United States of Monsters universe (Bright Falls Mysteries, Straight Outta Fangton, and Brightblade).
Dzur
Author | : Steven Brust |
Publisher | : Macmillan |
Total Pages | : 292 |
Release | : 2010-01-18 |
Genre | : Fiction |
ISBN | : 1429993510 |
In which Vlad Taltos confronts the Left Hand of the Jhereg...and discovers the game has more players than he thought Vlad Taltos, short-statured, short-lived human in an Empire of tall, long-lived Dragaerans, has always had to keep his wits about him. Long ago, he made a place for himself as a captain of the Jhereg, the noble house that runs the rackets in the great imperial city of Adrilankha. But love, revolution, betrayal, and revenge ensued, and for years now Vlad has been a man on the run, struggling to stay a step ahead of the Jhereg who would kill him without hesitation. Now Vlad's back in Adrilankha. The rackets he used to run are now under the control of the mysterious "Left Hand of the Jhereg"—a secretive cabal of women who report to no man. His ex-wife needs his help. His old enemies aren't sure whether they want to kill him, or talk to him and then kill him. A goddess may be playing tricks with his memory. And the Great Weapon he's carrying seems to have plans of its own... Picking up directly where Issola left off, Dzur gives us Vlad Taltos at his best—swashbuckling storytelling with a wry and gritty edge. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Starfinder Adventure Path
Author | : Rob McCreary |
Publisher | : |
Total Pages | : 0 |
Release | : 2017 |
Genre | : Fantasy games |
ISBN | : 9781601259615 |
In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds' sun go dark and cold, a harbinger of dead suns across the galaxy?