Mage Knight 2.0 Starter Set

Mage Knight 2.0 Starter Set
Author: Various
Publisher:
Total Pages:
Release: 2003-11-01
Genre:
ISBN: 9781590411285

Plunder, struggle, and betrayal have redrawn the maps of the Land. Now Mage Knight is all new! Everything about the Mage Knight experience has been redesigned and updated to incorporate all the knowledge collected over three years of tournament and casual play! Now included are improved victory conditions, larger forces on the table, and greater depth of play in a game that still lasts about an hour. A redesigned combat dial gives attack values for ranged and close combat and varied speeds for different types of movement. And increased damage reflects the grisly engines of fantastic battle! Gather the new relics and arm your Unique figures with weapons and armor imbued with power beyond compare. New terrain rises from the battlefield, and domains add an element of surprise to every game. This set includes 130 all-new Mage Knight figures plus everything players have always loved. As always, there is no complex record-keeping, and all previous Mage Knight sets are fully playable in the new game. Each starter set contains 8 randomly inserted Mage Knight miniatures and 1 Elven Archer figure, 1 rulebook, 1 quick-start rules sheet, 1 Special Abilities Card, 1 Mage Knight world guidebook, 1 flight base, 1 measuring tape, 12 tokens, 1 relic, 1 randomly inserted relic, terrain, or domain piece, and 2 dice.

The Life-Changing Magic of Not Giving a F*ck

The Life-Changing Magic of Not Giving a F*ck
Author: Sarah Knight
Publisher: Voracious
Total Pages: 160
Release: 2015-12-29
Genre: Humor
ISBN: 0316270733

The "genius" national bestseller on the art of caring less and getting more -- from the author of Calm the F*ck Down and F*ck No (Cosmopolitan). Are you stressed out, overbooked, and underwhelmed by life? Fed up with pleasing everyone else before you please yourself? It's time to stop giving a f*ck. This brilliant, hilarious, and practical parody of Marie Kondo's bestseller The Life-Changing Magic of Tidying Up explains how to rid yourself of unwanted obligations, shame, and guilt -- and give your f*cks instead to people and things that make you happy. The easy-to-use, two-step NotSorry Method for mental decluttering will help you unleash the power of not giving a f*ck about: Family drama Having a "bikini body" Iceland Co-workers' opinions, pets, and children And other bullsh*t! And it will free you to spend your time, energy, and money on the things that really matter. So what are you waiting for? Stop giving a f*ck and start living your best life today! Discover more of the magic of not giving a f*ck with The Life-Changing Magic of Not Giving a F*ck Journal.

Gaming as Culture

Gaming as Culture
Author: J. Patrick Williams
Publisher: McFarland
Total Pages: 233
Release: 2014-01-10
Genre: Games & Activities
ISBN: 0786454067

Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.

Magic Tree House Books 17-20: the Mystery of the Enchanted Dog

Magic Tree House Books 17-20: the Mystery of the Enchanted Dog
Author: Mary Pope Osborne
Publisher: Random House Childrens Books
Total Pages: 0
Release: 2009-10
Genre: Juvenile Fiction
ISBN: 0375858113

Books 17–20 of the New York Times bestselling Magic Tree House series boxed together for the first time! These four titles are the perfect gift for a Magic Tree House fan or any child who loves a good adventure. Parents, teachers, and librarians hail the chapter-book series as a tool to promote reading, as even the most reluctant readers want to know where the Magic Tree House will take the brother-and-sister team next. In books 17–20, Morgan le Fay, the magical librarian of Camelot, asks Jack and Annie to find the four things that will free an enchanted dog named Teddy from a spell. Their quest leads them to a ship lost at sea, the Great Plains, the forests of India, and the Australian Outback. It's a difficult and dangerous mission, but Jack and Annie will do anything to help their new friend, Teddy! Books in this set include: Tonight on the Titanic (#17), Buffalo Before Breakfast (#18),Tigers at Twilight (#19), and Dingoes at Dinnertime (#20). Don't miss all the fun things you can do and discover at MagicTreeHouse.com!

Dinosaurs Before Dark Graphic Novel

Dinosaurs Before Dark Graphic Novel
Author: Mary Pope Osborne
Publisher: Random House Books for Young Readers
Total Pages: 177
Release: 2021-06-15
Genre: Juvenile Fiction
ISBN: 0593174682

The #1 bestselling chapter book is now a graphic novel! Magic. Mystery. Time-travel. Get whisked back in time in the magic tree house with Jack and Annie! Where did the tree house come from? Before Jack and Annie can find out, the mysterious tree house whisks them to the prehistoric past. Now they have to figure out how to get home. Can they do it before dark...or will they become a dinosaur's dinner? For the first time in graphic novel--live the adventure again in the very first Magic Tree House book, with new art from comic artists Kelly and Nichole Matthews!

Alanna

Alanna
Author: Tamora Pierce
Publisher: Simon and Schuster
Total Pages: 272
Release: 2009-12-08
Genre: Young Adult Fiction
ISBN: 1439120293

A girl disguises herself as a boy to train as a knight in this first book in Tamora Pierce’s Margaret A. Edwards Award–winning young adult series—now with a new look! From now on, I’m Alan of Trebond, the younger twin. I’ll be a knight. In a time when girls are forbidden to be warriors, Alanna of Trebond wants nothing more than to be a knight of the realm of Tortall. So she finds a way to switch places with her twin brother, Thom, and, disguised as a boy, begins her training as a page at the palace of King Roald. But the road to knighthood, as she discovers, is not an easy one. Alanna must master weapons, combat, and magic, as well as polite behavior, her temper, and even her own heart. So begin Alanna’s adventures—filled with swords and sorcery, adventure and intrigue, good and evil—that will lead to the fulfillment of her dreams and make her a legend in the land.

What's OLD is NEW Starter Kit

What's OLD is NEW Starter Kit
Author: Russ Morrissey
Publisher: Lulu.com
Total Pages: 46
Release: 2016-06-02
Genre: Games & Activities
ISBN: 1365158640

Build a starship. Brew a potion. Explore a dungeon. Create a universe. Give your wizard a spaceship. This starter kit introduces you to the What's O.L.D. is N.E.W. game system, which is a set of game rules which powers the roleplaying games O.L.D. (a game of medieval fantasy), N.E.W. (a game of futuristic science fiction), and N.O.W. (a game of explosive contemporary action). These three games are all fully compatible, and are designed to be played either as standalone roleplaying games or mixed and matched to create different combinations. The starter kit contains a very stripped-down, simple expression of the core rules found in the full game(s). Six iconic pregenerated characters, a short introductory adventure, and an introduction to the basic rules provides you with enough to run a complete adventure and start creating your own!

The Knight at Dawn

The Knight at Dawn
Author: Mary Pope Osborne
Publisher: Paw Prints
Total Pages: 0
Release: 2009
Genre: Castles
ISBN: 9781439589229

Jack and Annie journey back in time in the Magic Tree House to medieval England, where they encounter a remarkable castle that comes complete with a fierce dragon, terrifying dungeon, and secret passageway. Simultaneous.

The Lazy Dungeon Master

The Lazy Dungeon Master
Author: Michael Shea
Publisher:
Total Pages: 68
Release: 2019-06-14
Genre:
ISBN: 9781073741113

You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.