Macromedia Flash 8 For Dummies

Macromedia Flash 8 For Dummies
Author: Ellen Finkelstein
Publisher: John Wiley & Sons
Total Pages: 410
Release: 2005-10-24
Genre: Computers
ISBN: 9780471788898

Flash is the most popular Web animation tool in the world, widely used by Web designers, game developers, and others who want to add vibrant content to a Web site This book shows Flash newcomers how to get up and running quickly, demonstrating how to create and edit objects, add interactive elements, work with sound, animate objects, and deliver the finished product onlineExplains how to incorporate streaming video elements and create presentations for mobile devices Now thoroughly updated to cover new program features and enhancements.

Object-Oriented Macromedia Flash MX

Object-Oriented Macromedia Flash MX
Author: William Drol
Publisher: Apress
Total Pages: 478
Release: 2008-01-01
Genre: Computers
ISBN: 1430208384

Object-Oriented Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users that normally avoid ActionScript.

Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies

Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies
Author: Damon Dean
Publisher: John Wiley & Sons
Total Pages: 890
Release: 2003-12-04
Genre: Computers
ISBN: 0764559184

Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies provides a one-stop reference for users looking to harness the power of this Web building suite. The book covers each of the core applications in Studio MX including Dreamweaver, Flash, Freehand, Fireworks, ColdFusion and, newly added to this edition, Contribute. Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies also contains coverage on using all the applications together in a single Web building project as well as an overview of the basics of good Web design. This book, like the product itself, should appeal to both professional and hobbyist Web builders who want a single product that can do the work of six or seven separate products.

Macromedia Flash MX 2004 ActionScript

Macromedia Flash MX 2004 ActionScript
Author: Derek Franklin
Publisher: Macromedia Press
Total Pages: 782
Release: 2004
Genre: Computers
ISBN: 9780321213433

Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

Guitar For Dummies

Guitar For Dummies
Author: Mark Phillips
Publisher: John Wiley & Sons
Total Pages: 410
Release: 2011-05-23
Genre: Music
ISBN: 1118054733

Have you always wanted to play guitar? Who wouldn't? Think of Jimi Hendrix wailing away on his Stratocaster. . . Chuck Berry duck-walking across the stage to "Johnny B. Goode". . .B.B. King making his "Lucille" cry the blues. No doubt about it—guitars are cool. Guitar For Dummies 2nd Edition tells you everything a beginning or intermediate guitarist needs to know: from buying a guitar to tuning it, playing it, and caring for it, this book has it all—and you don't even need to know how to read music. Full of photo-illustrated exercises and songs you can play to practice the techniques discussed in each section, this step-by-step guide will take you through the basics and beyond before you can say "Eric Clapton." You'll learn how to: Match yourself with the guitar and equipment that fits your needs and budget Select the right accessories: amps, picks, pedals, capos, cases, and other goodies Pick and strum to produce a clean, clear, buzz-free tone Know whether you're really in tune Play melodies without reading music Perform basic guitar maintenance and repairs Build strength and dexterity while playing Play in different styles, including rock, blues, folk, jazz, and classical Make your guitar talk with bends and slides! Fully revised and updated, with an all new interactive CD that allows readers to listen, learn, tune, and play along, Guitar For Dummies 2nd Edition is the perfect introductory guide for any novice acoustic or electric guitar player. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Understanding Macromedia Flash 8 ActionScript 2

Understanding Macromedia Flash 8 ActionScript 2
Author: Andrew Rapo
Publisher: Taylor & Francis
Total Pages: 305
Release: 2013-01-17
Genre: Computers
ISBN: 1136143734

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.