Macromedia Flash 8 Revealed, Deluxe Education Edition

Macromedia Flash 8 Revealed, Deluxe Education Edition
Author: Jim Shuman
Publisher:
Total Pages: 500
Release: 2005-11
Genre: Computers
ISBN: 9781418843090

This title offers step-by-step instructions and in-depth explanations of the features of Macromedia Flash 8. Students will easily master the software as they work through end-of-chapter learning projects and step-by-step tutorials. The full-color interior and user-friendly design create the ideal book for learning the latest features of this popular application.

The Web Collection, Revealed

The Web Collection, Revealed
Author: Sherry Bishop
Publisher: Cengage Learning
Total Pages: 612
Release: 2005-11
Genre: Computers
ISBN: 9781418843076

Accompanying disks contains instructor resources, lesson plans, presentation files, test bank, solutions, data files for students, and more.

Multimedia for the Web

Multimedia for the Web
Author: Calleen Coorough
Publisher: Course Technology
Total Pages: 580
Release: 2006
Genre: Computers
ISBN:

A comprehensive textbook covering introductory multimedia concepts, Multimedia for the Web gives students a solid foundation in the planning process and design considerations, while covering industry standard applications and emerging technologies.

Macromedia Flash 8 ActionScript

Macromedia Flash 8 ActionScript
Author: Jobe Makar
Publisher: Macromedia Press
Total Pages: 516
Release: 2006
Genre: Computers
ISBN: 9780321336194

"Almost anyone can create simple programs for a website or presentation by using Macromedia Flash 8. But add some ActionScript, and you kick it up a notch for easier object-oriented programming. Jobe Makar and Danny Patterson show you step by step how to translate real-life activities into ActionScript scripts that let you control every microsecond of your Flash program. The projects in this book teach you ActionScript techniques for building carefully customized Flash games, websites, and more." --Résumé de l'éditeur.

Flash 4 Bible

Flash 4 Bible
Author: Robert Reinhardt
Publisher: Wiley
Total Pages: 658
Release: 2000-02-25
Genre: Computers
ISBN: 9780764533563

If Flash 4 can do it, you can do it too… Whether you're a Flash beginner or an old hand, this is the one guide you need to unleash the full potential of this state-of-the-art Web animation software. Packed with examples and illustrations — including eight pages in full color — as well as expert tutorials from animations pros, the Flash 4 Bible covers everything from creating graphics and building interactive effects to using Flash with other applications and deploying Flash animations on the Web. It's all you need to discover the secrets of great Flash animation — and take any Web site to the next level! Inside, you'll find complete coverage of Flash 4 Create streaming animation and moving logos for any Web site Build pop-up menus and rollover buttons with ease Explore Flash drawing tools, animation controls, and file format support Use Flash with Dreamweaver, Photoshop, FreeHand, Illustrator, Premiere, and other design software Discover useful techniques such as in-betweening and onion-skinning Take advantage of JavaScript interactivity to make Flash movies Create standalone Flash projectors for floppy-disk distribution Add-one, plug-ins, and more on CD-ROM Trial software, including Director 7, Dreamweaver 2, Fireworks 2, Flash 4, and Freehand 8 Time-saving templates Examples from the book Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like—free—but they have no technical support. www.idgbooks.com System Requirements: Mac: Power PC at 100MHz or greater, 32MB RAM, System 7.6.1 or later. PC: Pentium PC at 133MHz or greater, 32MB RAM, Windows 95, 98, or NT 4

The Theory and Practice of Online Learning

The Theory and Practice of Online Learning
Author: Terry Anderson
Publisher: Athabasca University Press
Total Pages: 485
Release: 2008
Genre: Computers
ISBN: 1897425082

"Neither an academic tome nor a prescriptive 'how to' guide, The Theory and Practice of Online Learning is an illuminating collection of essays by practitioners and scholars active in the complex field of distance education. Distance education has evolved significantly in its 150 years of existence. For most of this time, it was an individual pursuit defined by infrequent postal communication. But recently, three more developmental generations have emerged, supported by television and radio, teleconferencing, and computer conferencing. The early 21st century has produced a fifth generation, based on autonomous agents and intelligent, database-assisted learning, that has been referred to as Web 2.0. The second edition of "The Theory and Practice of Online Learning" features updates in each chapter, plus four new chapters on current distance education issues such as connectivism and social software innovations."--BOOK JACKET.

Flash Cartoon Animation

Flash Cartoon Animation
Author: Glenn Kirkpatrick
Publisher: Apress
Total Pages: 270
Release: 2003-12-12
Genre: Computers
ISBN: 9781590592076

You want to make an animated film. You've got the idea. You've got Macromedia Flash. But where do you start? What's the best way to script your cartoon, how do you start animating with Flash, what do you really need to know in order to get your ideas out there to make you famous? Who better to ask than two seasoned professionals, who've not only worked for Disney, but also run the hugely successful cult website, funnyazhell.com. Kevin Peaty and Glenn Kirkpatrick draw on their rich studio experience and their knowledge of Flash to show you the best way to create great Flash cartoons that look as good as traditional animated films. This book follows the professional process, taking a creative idea from storyboard stage, through layout to publishing, via a detailed look at animation techniques, that will give you the kind of insight normally only gained from years spent in the industry. In depth and detailed, the book follows the production of a cartoon from inception to final output—looking at all the decisions and skills that have contributed to its appeal. The book covers Flash versions 4 and 5 as well as MX. Whether you're completely new to Flash, or are making your first steps into the world of Flash cartooning, this book will let you work alongside the professionals to make your own animated masterpiece. With this book on your desktop, all you need is an idea! Watch and listen to 'The Boy Who Cried Wolf' as created throughout the book by Glenn and Kevin. And then think how you'd have done it in your own style... All you need is Flash Cartoon Animation! If you need even further inspiration, check out the funnyazhell.com website, where there a many fantastic movies by Kevin, Glenn and others.

Learning to Think Spatially

Learning to Think Spatially
Author: National Research Council
Publisher: National Academies Press
Total Pages: 333
Release: 2005-02-03
Genre: Education
ISBN: 0309092086

Learning to Think Spatially examines how spatial thinking might be incorporated into existing standards-based instruction across the school curriculum. Spatial thinking must be recognized as a fundamental part of Kâ€"12 education and as an integrator and a facilitator for problem solving across the curriculum. With advances in computing technologies and the increasing availability of geospatial data, spatial thinking will play a significant role in the information-based economy of the twenty-first century. Using appropriately designed support systems tailored to the Kâ€"12 context, spatial thinking can be taught formally to all students. A geographic information system (GIS) offers one example of a high-technology support system that can enable students and teachers to practice and apply spatial thinking in many areas of the curriculum.

Adobe Animate Classroom in a Book (2021 release)

Adobe Animate Classroom in a Book (2021 release)
Author: Russell Chun
Publisher: Adobe Press
Total Pages: 776
Release: 2021-01-21
Genre: Computers
ISBN: 0136887392

The fastest, easiest, most comprehensive way to learn Adobe Animate Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe Animate Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchase of this book includes valuable online features. Follow the instructions in the book's “Getting Started” section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Animate (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.

Professional Adobe Flex 2

Professional Adobe Flex 2
Author: Rich Tretola
Publisher: John Wiley & Sons
Total Pages: 722
Release: 2007-05-04
Genre: Computers
ISBN: 0470175818

Wrox's Professional Flex 2 is one of the first guides to Adobe's (Macromedia's) new web application development platform. Flex experts Simon Barber, Rich Tretola and John Bennett share their experience with Flex 2, and teach readers how to leverage the platform to build rich internet applications. Professional Flex 2 relies heavy on practical examples, making this a hands-on guide that will get readers up and running with Flex 2 quickly. Topics include: Building applications with Flex Builder Flex programming model Using Actionscript 3.0 Developing applications in MXML Creating UIs with Flex controls and containers Data access and interconnectivity Creating custom flex components Charting Testing, debugging and deploying Flex applications and more