Macromedia Captivate
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Author | : Brenda Huettner |
Publisher | : Wordware Publishing, Inc. |
Total Pages | : 368 |
Release | : 2005 |
Genre | : Captivate (Electronic resource) |
ISBN | : 1556224222 |
The step-by-step instructions make it easy to create, edit, and distribute your Flash files. Each chapter includes sample screen shots as well as tips for making your work more efficient and avoiding common pitfalls.
Author | : Brenda Huettner |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 468 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 9781598220490 |
Adobe Captivate 3: The Definitive Guide, the follow-up to Wordware’s popular Macromedia Captivate: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. You’ll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or without grading) for complete customization. The expanded e-learning chapter in this edition discusses a variety of ways to build quizzing functions with individual questions and question pools. A chapter on branching shows how to move slide elements on a visual display, and how to create paths through a movie that give each viewer a unique experience. This book covers everything from getting the software installed and activated, manipulating the movie files, adding and editing audio, and building quizzes, all the way to delivery mechanisms of the final output and integrating your movies with other applications. With this book, learn to install and configure Captivate; create and edit movies; add, delete, edit, and rearrange slides; incorporate audio and interactivity in your movies; create e-learning content through the use of question slides and branching functions; use a variety of Captivate tools including templates and MenuBuilder.
Author | : Brenda Huettner |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 486 |
Release | : 2011 |
Genre | : Computers |
ISBN | : 0763781371 |
Computer Graphics & Graphics Applications
Author | : Damien Bruyndonckx |
Publisher | : Packt Publishing Ltd |
Total Pages | : 636 |
Release | : 2012-08-23 |
Genre | : Computers |
ISBN | : 1849692459 |
Step by step tutorial to build three projects including a demonstration, a simulation and a random SCORM-compliant quiz featuring all possible question slides. Enhance your projects by adding interactivity, animations, sound and more. Publish your project in a wide variety of formats enabling virtually any desktop and mobile devices to play your e-learning content. Deploy your e-Learning content on a SCORM or AICC-compliant LMS Learn by doing. Each concept is immediately explained with a meaningful exercise.
Author | : Damien Bruyndonckx |
Publisher | : Packt Publishing Ltd |
Total Pages | : 838 |
Release | : 2015-04-13 |
Genre | : Computers |
ISBN | : 1784395625 |
If you are a teacher, instructional designer, eLearning developer, or human resources manager who wants to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.
Author | : Dr. Pooja Jaisingh |
Publisher | : Packt Publishing Ltd |
Total Pages | : 761 |
Release | : 2019-01-31 |
Genre | : Computers |
ISBN | : 1789807301 |
Create responsive eLearning content, including quizzes, demonstrations, simulations and Virtual Reality projects that fit on any device with Adobe Captivate 2019 Key FeaturesBuild responsive, interactive and highly engaging eLearning content with Adobe Captivate 2019Build Virtual Reality eLearning experiences with Adobe Captivate 2019Assess your student knowledge with interactive and random quizzesSeamlessly integrate your eLearning content with any SCORM or xAPI compliant LMSBook Description Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered! What you will learnLearn how to use the objects in Captivate to build professional eLearning contentEnhance your projects by adding interactivity, animations, and moreAdd multimedia elements, such as audio and video, to create engaging learning experiencesUse themes to craft a unique visual experienceUse question slides to create SCORM-compliant quizzes that integrate seamlessly with your LMSMake your content fit any device with responsive features of CaptivateCreate immersive 360° experiences with Virtual Reality projects of Captivate 2019Integrate Captivate with other applications (such as PowerPoint and Photoshop) to establish a professional eLearning production workflowPublish your project in a wide variety of formats including HTML5 and FlashWho this book is for If you are a teacher, instructional designer, eLearning developer, or human resources manager who wants to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.
Author | : Damien Bruyndonckx |
Publisher | : Packt Publishing Ltd |
Total Pages | : 713 |
Release | : 2014-02-21 |
Genre | : Computers |
ISBN | : 1783559896 |
A comprehensive tutorial packed with examples, which is divided into small subtopics that follows a clear and logical outline to help you get to grips with Adobe Captivate 7. Readers are also encouraged to develop their understanding of the tool through practical exercises and experimentations in every chapter. A lot of external references and tips and tricks from established e-Learning professionals are also included. If you are a designer, e-Learning developer, or webmaster who wants to construct an interactive and fun-filled e-Learning project using Adobe Captivate 7, this book is ideal for you. Just a basic knowledge of operating system is expected from the developers interested in this book.
Author | : Thomas A. Toth |
Publisher | : Association for Talent Development |
Total Pages | : 257 |
Release | : 2015-09-18 |
Genre | : Business & Economics |
ISBN | : 160728281X |
Turn your training vision into a workable, functional e-learning program. In this fully refreshed second edition, award-winning e-learning expert and technical educator Thomas Toth guides technology-hungry trainers through e-learning development—without the jargon. With brand-new chapters on mobile devices, learning management systems, and e-learning development software, Technology for Trainers illuminates the techniques and processes needed to build any technology-based learning solution. Start speaking intelligently to e-learning designers and other technical experts about how to turn your design vision into a reality. Technology tips throughout the book offer pointers to help you pick up key concepts quickly and gain a better grasp on the decisions that will get you where you want to go. An e-learning glossary at the end consists of more than 400 key terms—from analog to XML—that e-learning experts of all levels will find useful. In this book, you will: Learn how to identify the technical building blocks of an e-learning program. Apply training expertise to e-learning development and examine e-learning-specific software options. Explore the basics of graphics and interface design as well as the basics of Internet technology.
Author | : Gordon Dryden |
Publisher | : A&C Black |
Total Pages | : 560 |
Release | : 2005-10-01 |
Genre | : Education |
ISBN | : 9781855391833 |
A new and updated edition of the hugely successful Learning Revolution. >
Author | : Peter Brophy |
Publisher | : Facet Publishing |
Total Pages | : 265 |
Release | : 2008 |
Genre | : Language Arts & Disciplines |
ISBN | : 1856046230 |
This edited collection is drawn from the seventh Libraries Without Walls Conference, held in 2007. From their beginnings in 1995, the Libraries Without Walls conferences have mapped a major change in the practice of librarianship. While library services are still concerned to provide users with physical access to their buildings, electronic access - often from remote locations - is becoming ever more dominant. Library services are being integrated into virtual learning, research and personal environments. In 2007 CERLIM wished to encourage the widest possible range of papers to reflect the diverse current developments in library service delivery. These covered: New kinds of service, especially those that open up new paradigms of 'library' - perhaps the library equivalent of YouTube or MySpace The library's role within new models of scholarly publishing, including experience of developing services based on institutional or other repositories, and the responsibility of the library for digital curation Service delivery in challenging environments, especially where the infrastructure may be sub-optimal, as in some developing countries, or where the user group represents particular challenges New technological solutions and the impact on users of the improved services they make possible Delivery and assessment of information skills/literacies, especially where this is achieved through electronic environments. These state-of-the-art papers are designed to increase understanding of the role and importance of information in the learning process, and to enable information professionals and course developers to keep abreast of the latest developments in this vital area.