Macintosh C Programming By Example
Download Macintosh C Programming By Example full books in PDF, epub, and Kindle. Read online free Macintosh C Programming By Example ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Kurt W. G. Matthies |
Publisher | : |
Total Pages | : 292 |
Release | : 1991 |
Genre | : Computers |
ISBN | : 9781556153570 |
One of the few resources available on C programming in the Macintosh environment, providing detailed discussions and programming examples for both experienced C programmers new to the Mac environment and Macintosh programmers familiar with other languages. Sample code is presented in THINK C.
Author | : Tim Isted |
Publisher | : |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Cocoa (Application development environment). |
ISBN | : 9781934356517 |
Takes you through working examples, giving you the core concepts and principles of development in context so that you are ready to build the applications you've been imagining. This title introduces you to Objective-C and the Cocoa framework and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.
Author | : Scott Stevenson |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 420 |
Release | : 2010-04-16 |
Genre | : Computers |
ISBN | : 1449390714 |
Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Get a quick hands-on tour of basic programming skills with the C language Learn how to use Interface Builder to quickly design and prototype your application's user interface Start using Objective-C by creating objects and learning memory management Learn about the Model-View-Controller (MVC) method of sharing data between objects Understand the Foundation value classes, Cocoa's robust API for storing common data types Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit
Author | : Peter D Minns |
Publisher | : AuthorHouse |
Total Pages | : 251 |
Release | : 2013-11-12 |
Genre | : Computers |
ISBN | : 1491880511 |
Many systems today use the C programming language as it is available for most computers This book looks at how to produce C programs to execute on a PC or a MAC computer. It also looks at the Arduino UNO micro controller and describes how to write C programs usng the Arduino 'wired' C functions as well as using standard ANSI C with direct access to the micro controller registers of the Ardunio UNO. This can lead to improved efficiency of the programs. Most of the Hardware available in the Arduino micro controller is described, and programs provided showing how to control and use them. There is a chapter on how to create your own programs and also how to change a program created to execute on the Arduino so that it can run on a different micro controller, such as the Microchip PIC. This allows the Arduino to be used as a rapid prototype system. The book also contains many working program examples with additional workshop exercises for the reader to study.
Author | : Dave Mark |
Publisher | : Addison Wesley Longman |
Total Pages | : 680 |
Release | : 1992 |
Genre | : Computers |
ISBN | : |
The new edition of this Macintosh programming bestseller is updated to reflect the many recent changes in both Macintosh hardware and software, including System 7, new versions of THINK C and ResEdit, and the new machines. This is the only book that teaches Macintosh programming at a beginning level.
Author | : Matt Neuburg |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 1186 |
Release | : 2013 |
Genre | : Computers |
ISBN | : 1449365760 |
Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion--ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills. Learn about features introduced with iOS 6, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views. Learn Objective-C language details and object-oriented programming concepts Understand the anatomy of an Xcode project and all the stages of its lifecycle Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture Learn how views and layers are managed, drawn, composited, and animated Become familiar with view controllers and their relationships, along with nib and storyboard management Fully explore all basic interface objects such as scroll views, table views, and controls Delve into Cocoa frameworks for sound, video, sensors, maps, and other features Touch on advanced topics such as threading and networking
Author | : Aaron Hillegass |
Publisher | : Addison-Wesley |
Total Pages | : 283 |
Release | : 2011 |
Genre | : Computers |
ISBN | : 0321706285 |
Looks at the basics of Objective-C programming for Apple technologies, covering such topics as Xcode, classes, properties, categories, loops, and ARC.
Author | : Mark Dalrymple |
Publisher | : Addison-Wesley Professional |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Mac OS. |
ISBN | : 9780321706256 |
While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.
Author | : Aaron Hillegass |
Publisher | : Addison-Wesley Professional |
Total Pages | : 488 |
Release | : 2004 |
Genre | : Computers |
ISBN | : |
Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.
Author | : Matt Galloway |
Publisher | : Addison-Wesley |
Total Pages | : 312 |
Release | : 2013-05-17 |
Genre | : Computers |
ISBN | : 0133386945 |
Write Truly Great iOS and OS X Code with Objective-C 2.0! Effective Objective-C 2.0 will help you harness all of Objective-C’s expressive power to write OS X or iOS code that works superbly well in production environments. Using the concise, scenario-driven style pioneered in Scott Meyers’ best-selling Effective C++, Matt Galloway brings together 52 Objective-C best practices, tips, shortcuts, and realistic code examples that are available nowhere else. Through real-world examples, Galloway uncovers little-known Objective-C quirks, pitfalls, and intricacies that powerfully impact code behavior and performance. You’ll learn how to choose the most efficient and effective way to accomplish key tasks when multiple options exist, and how to write code that’s easier to understand, maintain, and improve. Galloway goes far beyond the core language, helping you integrate and leverage key Foundation framework classes and modern system libraries, such as Grand Central Dispatch. Coverage includes Optimizing interactions and relationships between Objective-C objects Mastering interface and API design: writing classes that feel “right at home” Using protocols and categories to write maintainable, bug-resistant code Avoiding memory leaks that can still occur even with Automatic Reference Counting (ARC) Writing modular, powerful code with Blocks and Grand Central Dispatch Leveraging differences between Objective-C protocols and multiple inheritance in other languages Improving code by more effectively using arrays, dictionaries, and sets Uncovering surprising power in the Cocoa and Cocoa Touch frameworks