Machine Interpretation of Line Drawings

Machine Interpretation of Line Drawings
Author: Kōkichi Sugihara
Publisher: MIT Press (MA)
Total Pages: 256
Release: 1986
Genre: Computers
ISBN:

This book solves a long-standing problem in computer vision, the interpretation of line drawings and, in doing so answers many of the concerns raised by this problem, particularly with regard to errors in the placement of lines and vertices in the images. Sugihara presents a computational mechanism that functionally mimics human perception in being able to generate three-dimensional descriptions of objects from two-dimensional line drawings. The objects considered are polyhedrons or solid objects bounded by planar faces, and the line drawings are single-view pictures of these objects. Sugihara's mechanism has several potential applications. It can facilitate man-machine communication by extracting object structures automatically from pictures drawn by a designer, which can be particularly useful in the computer-aided design of geometric objects, such as mechanical parts and buildings. It can also be used in the intermediate stage of computer vision systems used to obtain and analyze images in the outside world. The computational mechanism itself is not accompanied by a large database but is composed of several simple procedures based on linear algebra and combinatorial theory. Contents:Introduction. Candidates for Spatial Interpretation. Discrimination between Correct and Incorrect Pictures. Correctness of HiddenPart-Drawn Pictures. Algebraic Structures of Line Drawings. Combinatorial Structures of Line Drawings. Overcoming Superstrictness. Algorithmic Aspects of Generic Reconstructibility. Specification of Unique Shapes. Recovery of Shape from Surface Information. Polyhedrons and Rigidity. Kokichi Sugihara is Professor in the Department of Mathematical Engineering and instrumentation Physics, Faculty of Engineering, the University of Tokyo, Tokyo, Japan. Machine interpretation of Line Drawingsis included in The MIT Press Series in Artificial Intelligence, edited by Patrick Henry Winston and Michael Brady.

Machine Interpretation of Line Drawing Images

Machine Interpretation of Line Drawing Images
Author: Sergey Ablameyko
Publisher: Springer Science & Business Media
Total Pages: 289
Release: 2012-12-06
Genre: Computers
ISBN: 1447107896

Line drawing interpretation is a challenging area with enormous practical potential. At present, many companies throughout the world invest large amounts of money and human resource in the input of paper drawings into computers. The technology needed to produce an image of a drawing is widely available, but the transformation of these images into more useful forms is an active field of research and development. Machine Interpretation of Line Drawing Images - describes the theory and practice underlying the computer interpretation of line drawing images and - shows how line drawing interpretation systems can be developed. The authors show how many of the problems can be tackled and provide a thorough overview of the processes underpinning the interpretation of images of line drawings.

Line Drawing Interpretation

Line Drawing Interpretation
Author: Martin Cooper
Publisher: Springer Science & Business Media
Total Pages: 254
Release: 2010-06-07
Genre: Computers
ISBN: 1848002297

Based on the author’s considerable research, this book contains state-of-the-art reviews of work in drawing interpretation and discrete optimization. It covers both drawings of polyhedral objects as well as complex curved objects.

Pattern Recognition and Machine Learning

Pattern Recognition and Machine Learning
Author: Y. Anzai
Publisher: Morgan Kaufmann
Total Pages: 428
Release: 1992-07-14
Genre: Computers
ISBN: 9780120588305

Recognition and learning by a computer. Representing information. Generation and transformation of representations. Pattern feature extraction. Pattern understanding methods. Learning concepts. Learning procedures. Learning based on logic. Learning by classification and discovery. Learning by neural networks.

Machine Understanding

Machine Understanding
Author: Zbigniew Les
Publisher: Springer
Total Pages: 229
Release: 2019-08-01
Genre: Technology & Engineering
ISBN: 3030240703

This unique book discusses machine understanding (MU). This new branch of classic machine perception research focuses on perception that leads to understanding and is based on the categories of sensory objects. In this approach the visual and non-visual knowledge, in the form of visual and non-visual concepts, is used in the complex reasoning process that leads to understanding. The book presents selected new concepts, such as perceptual transformations, within the machine understanding framework, and uses perceptual transformations to solve perceptual problems (visual intelligence tests) during understanding, where understanding is regarded as an ability to solve complex visual problems described in the authors’ previous books. Thanks to the uniqueness of the research topics covered, the book appeals to researchers from a wide range of disciplines, especially computer science, cognitive science and philosophy.

Experiments in the Machine Interpretation of Visual Motion

Experiments in the Machine Interpretation of Visual Motion
Author: David W. Murray
Publisher: MIT Press
Total Pages: 276
Release: 1990
Genre: Computers
ISBN: 9780262132633

This book describes experimental advances made in the interpretation of visual motion over the last few years that have moved researchers closer to emulating the way in which we recover information about the surrounding world.

Multispectral Image Processing and Pattern Recognition

Multispectral Image Processing and Pattern Recognition
Author: Jun Shen
Publisher: World Scientific
Total Pages: 144
Release: 2001
Genre: Computers
ISBN: 9789812797599

A study of multispectral image processing and pattern recognition. It covers: geometric and orthogonal moments; minimum description length method for facet matching; an integrated vision system for ALV navigation; fuzzy Bayesian networks; and more.

An Introduction to Interpretation of Graphic Images

An Introduction to Interpretation of Graphic Images
Author: Sergey Ablameyko
Publisher: SPIE Press
Total Pages: 186
Release: 1997
Genre: Art
ISBN: 9780819423801

The image analysis community has put much effort into developing systems for the automatic reading of various types of documents containing text, graphic information, and pictures. A closely related but much more problematic task is the reading and interpretation of line drawings such as maps, engineering drawings, and diagrams. This book considers the problem in detail, analyzes its theoretical foundations, and analyzes existing approaches and systems.

Machine Drawing

Machine Drawing
Author: K. L. Narayana
Publisher: New Age International
Total Pages: 10
Release: 2009-06-30
Genre: Machine design
ISBN: 8122419178

About the Book: Written by three distinguished authors with ample academic and teaching experience, this textbook, meant for diploma and degree students of Mechanical Engineering as well as those preparing for AMIE examination, incorporates the latest st

Interactive Sketch-based Interfaces and Modelling for Design

Interactive Sketch-based Interfaces and Modelling for Design
Author: Alexandra Bonnici
Publisher: CRC Press
Total Pages: 303
Release: 2023-05-31
Genre: Technology & Engineering
ISBN: 1000824039

Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.