The Perfect Marriage

The Perfect Marriage
Author: Jeneva Rose
Publisher: Open Road Media
Total Pages: 260
Release: 2020-07-13
Genre: Fiction
ISBN: 1504071573

One million sold: “A tantalizing premise . . . twists at every turn . . . [A] masterful debut about betrayal and justice” by a New York Times-bestselling author (Samantha M. Bailey, #1 national bestselling author of Watch Out for Her). Optioned by Picture Perfect Federation for development as a film or TV series Sarah Morgan is a successful and powerful defense attorney in Washington D.C. As a named partner at her firm, life is going exactly how she planned. The same cannot be said for her husband, Adam. He’s a struggling writer who has had little success in his career and he tires of his and Sarah’s relationship as she is constantly working. Out in the secluded woods, at the couple’s lake house, Adam engages in a passionate affair with Kelly Summers. But one morning everything changes. Kelly is found brutally stabbed to death and now, Sarah must take on her hardest case yet, defending her own husband, a man accused of murdering his mistress. The Perfect Marriage is a juicy, twisty, and utterly addictive thriller that will keep you turning pages. You won’t see the ending coming . . . guaranteed! “Everything I want in a thriller. Sexy, shocking, and tense with an ending I never saw coming. Jeneva Rose is the queen of twists.” —Colleen Hoover, #1 New York Times–bestselling author on You Shouldn’t Have Come Here “A twisty, compulsive book that will keep you reading all night! Fast-paced with crisp writing and an intriguing plot. Jeneva Rose is one to watch.” —Samantha Downing, #1 international bestselling author of My Lovely Wife “A book to be read in one gulp—this dastardly debut flies to a shocking reveal. I couldn’t put it down; I had to see what happened. Twists galore.” —J.T. Ellison, New York Times–bestselling author of Her Dark Lies

Toward a Ludic Architecture

Toward a Ludic Architecture
Author: Steffen P. Walz
Publisher: Lulu.com
Total Pages: 384
Release: 2010
Genre: Architecture
ISBN: 0557285631

“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Games and Bereavement

Games and Bereavement
Author: Sabine Harrer
Publisher: transcript Verlag
Total Pages: 275
Release: 2019-03-31
Genre: Social Science
ISBN: 3839444152

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.

One of Us Is Dead

One of Us Is Dead
Author: Jeneva Rose
Publisher: Blackstone Publishing
Total Pages: 342
Release: 2022-04-26
Genre: Fiction
ISBN:

The highly anticipated new thriller from the USA Today bestselling author of The Perfect Marriage. Opulence. Sex. Betrayal ... Sometimes friendship can be deadly. Meet the women of Buckhead—a place of expensive cars, huge houses, and competitive friendships. Shannon was once the queen bee of Buckhead. But she’s been unceremoniously dumped by Bryce, her politician husband. When Bryce replaces her with a much younger woman, Shannon sets out to take revenge ... Crystal has stepped into Shannon’s old shoes. A young, innocent Texan girl, she simply has no idea what she’s up against ... Olivia has waited years to take Shannon’s crown as the unofficial queen of Buckhead. Finally, her moment has come. But to take her rightful place, she will need to use every backstabbing, manipulative, underhand trick in the book ... Jenny owns Glow, the most exclusive salon in town. Jenny knows all her clients’ secrets and darkest desires. But will she ever tell? Who amongst these women will be clever enough to survive Buckhead—and who will wind up dead? They say that friendships can be complex, but no one said it could ever be this deadly.

The Doll Factory

The Doll Factory
Author: Elizabeth Macneal
Publisher: Simon & Schuster
Total Pages: 368
Release: 2019-08-13
Genre: Fiction
ISBN: 1982111933

In this “sharp, scary, gorgeously evocative tale of love, art, and obsession” (Paula Hawkins, bestselling author of The Girl on the Train), a beautiful young woman aspires to be an artist, while a man’s dark obsession may destroy her world forever. The Doll Factory is a sweeping tale of curiosity, love, and possession set among all the sordidness and soaring ambition of 1850s London. The greatest spectacle London has ever seen is being erected in Hyde Park and, among the crowd watching, two people meet. For Iris, an aspiring artist of unique beauty, it is the encounter of a moment—forgotten seconds later—but for Silas, a curiosity collector enchanted by the strange and beautiful, the meeting marks a new beginning. When Iris is asked to model for Pre-Raphaelite artist Louis Frost, she agrees on the condition that he will also teach her to paint, and suddenly her world expands beyond anything she ever dreamed of. But she has no idea that evil stalks her. Silas, it seems, has thought of only one thing since that chance meeting, and his obsession is darkening by the day...

Uncertainty in Games

Uncertainty in Games
Author: Greg Costikyan
Publisher: MIT Press
Total Pages: 150
Release: 2013
Genre: Computers
ISBN: 0262018969

How uncertainty in games -- from Super Mario Bros. to Rock/Paper/Scissors -- engages players and shapes play experiences.

Level Design

Level Design
Author: Rudolf Kremers
Publisher: CRC Press
Total Pages: 400
Release: 2009-10-21
Genre: Computers
ISBN: 1439876959

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build

Challenges for Games Designers

Challenges for Games Designers
Author: Brenda Brathwaite
Publisher: Createspace Independent Publishing Platform
Total Pages: 340
Release: 2008-08-21
Genre:
ISBN: 9781542453318

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Avant-garde Videogames

Avant-garde Videogames
Author: Brian Schrank
Publisher: MIT Press
Total Pages: 231
Release: 2014-04-18
Genre: Games & Activities
ISBN: 0262027143

An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.